Consider taking speed to 83, then keeping it as part of a quad train until it rolls over to 90-ish. That will save you SP and still allow you to go for a very high speed number.
bug03
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Originally posted by djp68
Consider taking speed to 83, then keeping it as part of a quad train until it rolls over to 90-ish. That will save you SP and still allow you to go for a very high speed number.
Have you done any kind of math to realize how long it will take to train from 83 - 90?
Consider taking speed to 83, then keeping it as part of a quad train until it rolls over to 90-ish. That will save you SP and still allow you to go for a very high speed number.
Have you done any kind of math to realize how long it will take to train from 83 - 90?
bug03
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Originally posted by jdbolick
You sure? That sounds like a lot.
http://goallineblitz.com/game/player.pl?player_id=1912509
LIL EEA HB (Lv. 44 HB)
Ht/Wt: 5'11", 180lbs
Attributes
Physical Attributes
Strength: 41.46
Speed: 120.9 (+34)
Agility: 83.9
Jumping: 10.4
Stamina: 38.9
Vision: 38.9
Confidence: 28.46
Football Skills
Blocking: 10.4
Catching: 17.9
Tackling: 8
Throwing: 12.4
Carrying: 73.9
Kicking: 8
Punting: 8
Special Abilities
Elusive Back Abilities
Quick Cut: 1
Head Fake: 1
First Step: 1
Juke: 1
Spin: 1
Power Back Abilities
Cover Up: 0
Lower the Shoulder: 0
Stiff Arm: 0
Power Through: 0
Dive for Yardage: 0
Additional Abilities
Scat Back: 0
Veteran Abilities
Track Star: 15
Slippery: 11
Current Bonuses/Penalties
Speed: +3.91
Break tackle chance: +19.5%
You sure? That sounds like a lot.
http://goallineblitz.com/game/player.pl?player_id=1912509
LIL EEA HB (Lv. 44 HB)
Ht/Wt: 5'11", 180lbs
Attributes
Physical Attributes
Strength: 41.46
Speed: 120.9 (+34)
Agility: 83.9
Jumping: 10.4
Stamina: 38.9
Vision: 38.9
Confidence: 28.46
Football Skills
Blocking: 10.4
Catching: 17.9
Tackling: 8
Throwing: 12.4
Carrying: 73.9
Kicking: 8
Punting: 8
Special Abilities
Elusive Back Abilities
Quick Cut: 1
Head Fake: 1
First Step: 1
Juke: 1
Spin: 1
Power Back Abilities
Cover Up: 0
Lower the Shoulder: 0
Stiff Arm: 0
Power Through: 0
Dive for Yardage: 0
Additional Abilities
Scat Back: 0
Veteran Abilities
Track Star: 15
Slippery: 11
Current Bonuses/Penalties
Speed: +3.91
Break tackle chance: +19.5%
WiSeIVIaN
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Originally posted by jdbolick
Originally posted by WiSeIVIaN
I kinda hate jd

Meant in the nonpersonal "arguing/conversing with you about dots makes me want to jab my eyes out with hot coals" sort of way, not in the "I hate you and think you should die" sort of way.
Hopefully that clears it up?
Originally posted by WiSeIVIaN
I kinda hate jd

Meant in the nonpersonal "arguing/conversing with you about dots makes me want to jab my eyes out with hot coals" sort of way, not in the "I hate you and think you should die" sort of way.
Hopefully that clears it up?

Rage Kinard
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Originally posted by bug03
Have you done any kind of math to realize how long it will take to train from 83 - 90?
roughly 3 seasons. You get 3 pts from training and 4 from ALGs.
Have you done any kind of math to realize how long it will take to train from 83 - 90?
roughly 3 seasons. You get 3 pts from training and 4 from ALGs.
Rage Kinard
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Originally posted by WiSeIVIaN
I kinda hate jd but I also kinda agree that agility is overrated
agility isn't over rated on spin backs. It's kind of interesting, fake backs need more vision than other backs, spin backs need more agility than other backs, power backs need more confidence than other backs.
I kinda hate jd but I also kinda agree that agility is overrated
agility isn't over rated on spin backs. It's kind of interesting, fake backs need more vision than other backs, spin backs need more agility than other backs, power backs need more confidence than other backs.
Edited by Rage Kinard on Dec 27, 2010 16:40:18
jdbolick
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Originally posted by Rage Kinard
agility isn't over rated on spin backs.
Eh, I think it is. Quick Feet is so powerful in terms of affecting spin success that I don't think going from 75 to 85 agility really has much of an effect in that respect. Note that I'm not arguing how the sim should be, since I wish high agility was great, but I just have not seen anything to suggest that it's worth the extra investment, unlike speed, strength, & carrying.
agility isn't over rated on spin backs.
Eh, I think it is. Quick Feet is so powerful in terms of affecting spin success that I don't think going from 75 to 85 agility really has much of an effect in that respect. Note that I'm not arguing how the sim should be, since I wish high agility was great, but I just have not seen anything to suggest that it's worth the extra investment, unlike speed, strength, & carrying.
SWVAHoo
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Originally posted by bug03
http://goallineblitz.com/game/player.pl?player_id=1912509
LIL EEA HB (Lv. 44 HB)
Ht/Wt: 5'11", 180lbs
Attributes
Physical Attributes
Strength: 41.46
Speed: 120.9 (+34)
Agility: 83.9
Jumping: 10.4
Stamina: 38.9
Vision: 38.9
Confidence: 28.46
Football Skills
Blocking: 10.4
Catching: 17.9
Tackling: 8
Throwing: 12.4
Carrying: 73.9
Kicking: 8
Punting: 8
Special Abilities
Elusive Back Abilities
Quick Cut: 1
Head Fake: 1
First Step: 1
Juke: 1
Spin: 1
Power Back Abilities
Cover Up: 0
Lower the Shoulder: 0
Stiff Arm: 0
Power Through: 0
Dive for Yardage: 0
Additional Abilities
Scat Back: 0
Veteran Abilities
Track Star: 15
Slippery: 11
Current Bonuses/Penalties
Speed: +3.91
Break tackle chance: +19.5%
Beautiful build. Exactly what I'm talking about, brother.
That's the difference in taking agility to 81/83 before starting on carrying. Wonderful build.
http://goallineblitz.com/game/player.pl?player_id=1912509
LIL EEA HB (Lv. 44 HB)
Ht/Wt: 5'11", 180lbs
Attributes
Physical Attributes
Strength: 41.46
Speed: 120.9 (+34)
Agility: 83.9
Jumping: 10.4
Stamina: 38.9
Vision: 38.9
Confidence: 28.46
Football Skills
Blocking: 10.4
Catching: 17.9
Tackling: 8
Throwing: 12.4
Carrying: 73.9
Kicking: 8
Punting: 8
Special Abilities
Elusive Back Abilities
Quick Cut: 1
Head Fake: 1
First Step: 1
Juke: 1
Spin: 1
Power Back Abilities
Cover Up: 0
Lower the Shoulder: 0
Stiff Arm: 0
Power Through: 0
Dive for Yardage: 0
Additional Abilities
Scat Back: 0
Veteran Abilities
Track Star: 15
Slippery: 11
Current Bonuses/Penalties
Speed: +3.91
Break tackle chance: +19.5%
Beautiful build. Exactly what I'm talking about, brother.
That's the difference in taking agility to 81/83 before starting on carrying. Wonderful build.
Edited by InLondonWeTrust on Dec 27, 2010 19:12:38
Edited by InLondonWeTrust on Dec 27, 2010 19:11:20
Rage Kinard
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Originally posted by InLondonWeTrust
Beautiful build. Exactly what I'm talking about, brother.
That's the difference in taking agility to 81/83 before starting on carrying. Wonderful build.
His agility is 84 and his carrying is 74. Either he capped carrying once or twice before taking agility to 81, or else he capped at 78 and trained over. No way he has only gained 2 - 2.5 pts of ALGs in agility while taking carrying from 38 or so to 74.
Beautiful build. Exactly what I'm talking about, brother.
That's the difference in taking agility to 81/83 before starting on carrying. Wonderful build.
His agility is 84 and his carrying is 74. Either he capped carrying once or twice before taking agility to 81, or else he capped at 78 and trained over. No way he has only gained 2 - 2.5 pts of ALGs in agility while taking carrying from 38 or so to 74.
jdbolick
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Originally posted by Rage Kinard
His agility is 84 and his carrying is 74. Either he capped carrying once or twice before taking agility to 81, or else he capped at 78 and trained over. No way he has only gained 2 - 2.5 pts of ALGs in agility while taking carrying from 38 or so to 74.
Shh. Let cdcollins have his moment of delusion.
His agility is 84 and his carrying is 74. Either he capped carrying once or twice before taking agility to 81, or else he capped at 78 and trained over. No way he has only gained 2 - 2.5 pts of ALGs in agility while taking carrying from 38 or so to 74.
Shh. Let cdcollins have his moment of delusion.
bhall43
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Originally posted by jdbolick
Eh, I think it is. Quick Feet is so powerful in terms of affecting spin success that I don't think going from 75 to 85 agility really has much of an effect in that respect. Note that I'm not arguing how the sim should be, since I wish high agility was great, but I just have not seen anything to suggest that it's worth the extra investment, unlike speed, strength, & carrying.
Quick Feet doesnt make up nearly anything in terms of a 90+ agility back imo...and neither does FS...surely we need to talk speed in the process but agility certainly isnt overrated at all...by any means...even something like 87 over 75...but i wont start much of an argument here...its just what i see different between these kinda builds...and it still comes down to how you set your equip...in a way i thought a lot of people in this entire thread were completely off on their assessments...but it is what it is...
Eh, I think it is. Quick Feet is so powerful in terms of affecting spin success that I don't think going from 75 to 85 agility really has much of an effect in that respect. Note that I'm not arguing how the sim should be, since I wish high agility was great, but I just have not seen anything to suggest that it's worth the extra investment, unlike speed, strength, & carrying.
Quick Feet doesnt make up nearly anything in terms of a 90+ agility back imo...and neither does FS...surely we need to talk speed in the process but agility certainly isnt overrated at all...by any means...even something like 87 over 75...but i wont start much of an argument here...its just what i see different between these kinda builds...and it still comes down to how you set your equip...in a way i thought a lot of people in this entire thread were completely off on their assessments...but it is what it is...
HEY YOU GUYS
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Yeah I still have no idea what makes UVA Avatar feel like she has any grounds to be giving build advice
bug03
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Originally posted by jdbolick
Great build, but that's not 87 / 83 / 81
not yet, but I'll get there and that's the point. Originally posted by Rage Kinard
His agility is 84 and his carrying is 74. Either he capped carrying once or twice before taking agility to 81, or else he capped at 78 and trained over. No way he has only gained 2 - 2.5 pts of ALGs in agility while taking carrying from 38 or so to 74.
capped carrying at 48 and trained it to 54 or 55 (I can't remember which) before putting sp in carrying again. carrying hit 41 and I couldn't bear to train it anymore without capping it.
Great build, but that's not 87 / 83 / 81
not yet, but I'll get there and that's the point. Originally posted by Rage Kinard
His agility is 84 and his carrying is 74. Either he capped carrying once or twice before taking agility to 81, or else he capped at 78 and trained over. No way he has only gained 2 - 2.5 pts of ALGs in agility while taking carrying from 38 or so to 74.
capped carrying at 48 and trained it to 54 or 55 (I can't remember which) before putting sp in carrying again. carrying hit 41 and I couldn't bear to train it anymore without capping it.
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