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Forum > Pee Wee Leagues > I REALLY like this current PW sim
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zmj44
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Originally posted by sigepmagicmike
tbh I am not that pleased with this seasons sim. Mainly just sick of all the fucking changes season in and season out. Want something stable so when people make a team for X Y or Z its not nerfed to the ground with sim changes each season and then you are stuck trying to relearn the sim each season.


Yeah, 100%...

I wish that they had at least told us towards the end of last season so that we would be able to plan our rosters and adjust...kinda hard to run a 4-3 with 3 DTs on roster
 
juiceweezl
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Originally posted by PING72
I see what you're saying, and I think your argument is more in favor for a PW-style structure with something like level 40 players. But this isn't that...it's level 1-13 players. They're not going to be perfect. If players could do everything right at level 5, then the WL would be ludicrous. I'm fine with low agility/vision slow reaction times and dropped passes. I'm tired of people (I'm NOT saying you're one of them) that think a level 4 dot should play perfectly. Guys in the NFL drop wide open passes in the end zone, take bad defensive angles, and only complete 40% of their passes. Why is it so bad if that happens on here?


I'd definitely like to see a different structure in PW. I was one of the first guys suggesting to give us like 60-80 SP's at creation and let us assign them. This would only be for 1 and done players, and they'd earn XP and levels just like now.

What I think happens is that several of the coaches are burned out and tired of the SIM changes from season to season. It's like if you think passing is going to be in, you build a team to pass, and then you guess wrong you're screwed. It's happened to us before when we were still DSBM in gold, and it's happened even this season to teams. DSBT was built to throw last season regardless of the SIM. We shifted a bit back towards run this season, but are still a pass first team. We're doing fine in Silver. The formula wouldn't work in Gold, and it doesn't work in Silver against teams that are built to run and run 95% of the time. They can't really stop us consistently, but we can't get on the field enough times because of the slam attack.

I hear what everyone is saying about adapting and changing, but it's not as difficult to take your 3 yards and a cloud of dust each snap with well built dots. That doesn't take away from the gameplanning, coaching, and build coordinating though. Those guys are taking advantage of the current state of the SIM. I personally just don't find it exciting or fun dotball.
 
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PING72 for GLB President

 
ManOgwaR
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Originally posted by PING72
I think this season is about the most perfect PW sim since Season 9 when I began. I've seen the overpowered run and the overpowered pass. But keep in mind that I also enjoy this game b/c it's PeeWee ball, not just for the equal footing at the beginning of each season.

I like this sim b/c if you have a wide open receiver deep he will catch it the majority of the time (but there are still drops...as their should be, this is PW). I also like that the shorter passes are now a lot easier to complete than the long ones...that's just more realistic.

In contrast, I like that a well covered receiver will not catch the ball the majority of the time (but sometimes they will make a great catch, that's realistic). I couldn't stand the sim the past few seasons where a receiver had 3 defenders blanketed around him and he'd still catch the ball the majority of the time. That was just stupid, IMO. Now a good CB can actually hold his own in 1 on 1 coverage.

I like that offenses are well-balanced. You can have a team that runs inside, runs outside, or passes the ball and you have a reasonable chance for success. I also like that just doing one of those and forgetting about the other two will not have much success. And the best teams will be those that can do all three, or maybe just two...but really well.

It's been more subtle, but I think the missed tackles are at a good spot right now, too. You will have trouble against a powerback, but not too much trouble. You will usually tackle a speed guy, but not always.

I like how RB's are now better at finding an open hole. They don't just run it into the spot where the play is designed to run anymore. If the hole is inside or outside, the runner will make the cut and adjust (pending agility/vision of course).

The kickoff's and punt returns are at a better place now, too. There aren't a million KO returns anymore, but you will see a few here and there.

I like that some formerly obsolete plays are relevant again. I remember the days when you would immediately take about 30% of the plays out of your playbook b/c they would only lose yards. Now you can utilize almost anything if the defense is soft in that area. This includes the weakside off tackle runs, some of the weak pitches, screen plays, draw plays, and more.

I like that zones are relevant again. There used to be a time that you would only use a zone on defense if you were an idiot. Now a good DC can mix in some strategic zones with good success. The defenders will actually cover guys in that zone and not just stand there frozen.

I like how old and new coaches seem to converge at this sim. Some of the old school tricks are now working again, and some of the newer tricks of the last few seasons are no longer overpowered. The best coaches are now mixing in the old with the new and finding a very fun middle ground.

Anyway, I have normally been a pretty strong critic of the sim in this game. So I thought I would share some of the things that I am liking about the current sim.

One of the few negatives I see in this sim, though, is covering the short RB passes. The sim is messed up again, and not allowing defenders to cover receivers behind the LOS. That will likely be fixed soon. Also, the LB's are a little hesitant to get out and cover the flats very well, but I think that will get fixed with stronger builds. Plus DC's are already adapting to shut that down.


I agree with all of this ...have been looking for reasons to criticise the sim ...but apart from the HB/FB pass, everything else isn't such a concern for my mind ...zone coverage could still be in need of some adjustments also I think ...but yeah I love how it is all beginning to balance out
...I think this play sums up the only real issue that I have:
http://goallineblitz.com/game/game.pl?game_id=1480455&mode=pbp

Originally posted by sigepmagicmike
tbh I am not that pleased with this seasons sim. Mainly just sick of all the fucking changes season in and season out. Want something stable so when people make a team for X Y or Z its not nerfed to the ground with sim changes each season and then you are stuck trying to relearn the sim each season.


welcome to beta!
Edited by ManOgwaR on Nov 30, 2010 04:16:11
Edited by ManOgwaR on Nov 30, 2010 02:27:02
 
Gerr
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I agree with Ping. Before they enhanced passing, most teams were 80% or more rushing for a pound it out PE game. But then they reversed things with the passing bonus and then passing was over powered and teams were passing 80% of the time. This new sim is much more balanced and realistic IMO.

Remember that most NFL teams try for sweet spot of 60% rushing, 40% passing. And when those teams do pass, the shorter passes are easier to complete than longer passes. I think a team following this template will be very successful.
 
iStoner
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FORCED BALANCE IS NOT REALISM.


For the love of god every one of you is blind.
 
PING72
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Originally posted by Stoner DTD
FORCED BALANCE IS NOT REALISM.


For the love of god every one of you is blind.


Nobody is FORCING balance...it's just the best strategy...you know, like in real life.

Look at the Sunday night NFL game...not even Peyton Manning can pass all the time and be successful...he needs a run game.
 
iStoner
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I don't want to play real life football...

Balance should be best because defenses who play against an all passing team should adjust for such...

However the basic run heavy defenses people are running right now would embarass an all passing attack...

You should have to CHANGE defensively to beat an unbalanced team... not just ride the same defense knowing passing is impossible.
 
juiceweezl
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Originally posted by PING72
Nobody is FORCING balance...it's just the best strategy...you know, like in real life.

Look at the Sunday night NFL game...not even Peyton Manning can pass all the time and be successful...he needs a run game.


Ping, how do you call it balance if teams are running 70+ times per game while throwing 5 passes or less? Several teams are run exclusive and only pass in 3rd/4th and long. That's not balance either, and that's the type of offense the SIM favors right now.
 
imokdawg
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I like how the sim is this season, Although I do not like the 70 runs up the middle in hopes of getting the 3 yards per carry. I really try to play balanced but that doesn't work well against the better teams, but I will keep trying.

There has got to be someway they can add "in game" adjustments to the AI if a team is going to run it 70 times. That or make the repeat play penalty apply to the same "type" play as opposed to just the same "exact" play, ie. strong side sweep, off tackle, slam etc.
 
D~Town
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You mean people still game plan?
 
iStoner
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Originally posted by D~Town
You mean people still game plan?


Not anymore, gameplanning is going to be limited to 3 minutes per game here by season end when everyone is back to their old season 12 selves...

Look to see which guy the single cover... target him in your 1 or 2 pass plays... then run slam every play.
 
LordEvil
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I have been at pee wee since season 7. This is the 2nd worst sim for me. It's very similar to seasons 7, 8 and 12 without a doubt. I am not really into the pee wee thing or the game for that matter like I used to be and that has a lot to do with us not winning, not the sim. If your good at defense than this seasons sim is for you. You can play great defense and not have to worry about putting a lot of points on the board. With passing nerfed and yes it's nerfed you really don't have to worry about teams coming from behind either. All they had to do was limit pump fake, not making passing to Wrs virtually impossible. I love the score lines which are Ideal but I'd also like a game of 24-21 where if I have 21 it's with 300 yards passing because yes teams do pass. As it is now, if you slam enough and only pass to the Hbs/Fbs and TEs, play good defense, not great and get the bonus of less penalties and win the field position then yeah there is a very good chance you will win. Teams that built their teams from last seasons sim (passing teams) are struggling and without prior warning of how brutal the sim would be to passing teams there is no way to adjust. So adapting yes, but to adapt it has to be the following season for some. Without blocking TE's, power Wrs, run blocking line, blocking Fbs and a power back or 2 along with a rushing QB your pretty much dead in the water. 4 speed/elusive/scat backs accompanied by 3 scat Fbs and 3 receiving TEs and 7 Wrs and no rushing QB is pretty much doomed before the sim begins. There is less scouting this season as well because there is less plays that are effective than past seasons. Find a few plays that a team doesn't defend very well and you have half the game won since the RPP doesn't really exist. Anyways that's my opinion and my take on this seasons sim. To each their own.
 
juiceweezl
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echo echo echo
 
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I have to agree with LE on the change without a heads up to owners. That is bullshit! I totally built for the pass this season.

What sucks is they easily could have given a heads up in time. I've dropped a lot of cash on this game and it is disappointing to have passing nerfed.

I do think the sim is more balanced this season though and I do see the value in balance.
 
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