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KCChiefsMan
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This is my scrambler, right now he's only a passer. But it's a build I wanted to try, aimed to be a dual threat later on in his career. But I'm going to start putting points into agility until it's 74, then speed and then I will switch all EQ into speed, since we can reset at the beginning of the season, I put the EQ into throwing.

Still not sure how it's gonna work out, but we'll see after another year or so, lol.


Indiana the Snakephobic (Lv. 26 QB)
Ht/Wt: 6'1", 193lbs

Experience, Skill Points, and Cash
Money: $0
Daily Salary: $937
Skill Points: 1
Training Points: 6
Bonus Tokens: 149
Veteran Points: 0
Next Level: 834/1000

Attributes
Physical Attributes
Strength: 27.25
Speed: 33.65 (+6)
Agility: 37.9
Jumping: 8
Stamina: 11.7
Vision: 68.9
Confidence: 25.95

Football Skills
Blocking: 6.3
Catching: 8
Tackling: 8
Throwing: 101.9 (+16)
Carrying: 18.95
Kicking: 8
Punting: 8

Special Abilities
Pocket Passer Abilities
Pocket Presence: 0
Tight Spiral: 0
Pump Fake: 0
Turn the Shoulder: 0
Field General: 0

Scrambler Abilities
On The Run: 1
Dump Pass: 1
Quick Cut: 1
Stiff Arm: 1
Demoralize: 1

Additional Abilities
First Step: 0
Veteran Abilities
Quick Release: 3
Edited by KCChiefsMan on Dec 3, 2010 16:35:58
 
joe blitz
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If you stop at 68 agility, you'll still hit something like ~83 natural, which should be enough in the end build. Spending the extra 40 SP to get it to 74 agility right off the block is going to severely limit your ability to get strength/confidence/carrying/speed up to appropriate levels.
 
darncat
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as always i'm willing to help anyone with QB and offensive coordinating help,
especially for duel threat QBs like Tif da Cat:

http://goallineblitz.com/game/player.pl?player_id=2029000
now general of an undefeated champion playing above her age groups
 
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