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scanmode
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Originally posted by bug03
Originally posted by scanmode

We should be able to assign gaps, holes to blitz, and run dline stunts, etc.........If the oline can't pick up blitzes, maybe it's time to have an OPC and change the way we build Olinemen or GOD forbid, actually game plan and hold a HB, FB, and TE in to help with blocking instead of whining because a DC has found a way to consistently get to the QB. In the NFL that's called good game planning, in GLB it's a whine fest and obviously a bug.

Been going on for seasons now. Here are some examples:

1. Oh the elusive backs aren't effective. They're not getting 1000 yards a game
2. Oh the Power backs just don't have enough power
3. Oh the DE's are getting to the QB too much.
4. Oh there are 11 guys between us and the endzone, can they be removed please?
5. Oh my QB is getting dirty because they blitz too much.
6. Oh my WR's can't catch a pass because there's 3 guys around him......
7. Wha, Wha, Freakin' Wha

Bort has fixed all but 1 of these, now we have NBA scores in the WL. Ridiculous


hai, I'm bug. can we be friendz? do u lyke mudkipz?


you're a100% right. I think that this will be limited but i'm not happy about it.


Don't know who mudkipz is. I'm pretty lacking in the friend department so I guess a bug is better than none....

BTW....Great season
 
HOODjelly
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Originally posted by scanmode
I guess a bug is better than none....



...and that's where you'd be mistaken.


hey big03, can I haz friend too?
 
scanmode
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Originally posted by CableJelly
Originally posted by scanmode

I guess a bug is better than none....



...and that's where you'd be mistaken.


hey big03, can I haz friend too?


Can't get em' right all of the time.
 
T2
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I'm with scanmode. Even limiting movement is a terrible, terrible idea. It's already too limited. Stopping QBs with 15 pump fake and WRs with 160 speed is hard enough...now we can't blitz using our best paths? They are totally blockable! Just leave the TE in!!! If average OL (especially those run blocking freaks that should be liabilities in the run game) weren't so good at picking up every normal type of blitz, we wouldn't need to use the exploits. What fool looked at this game and thought "oh the blitzing is out of control...we need to take away DPC." Look the scores in the WL and Pro levels. It's a joke. If an OC takes an 8th of the time scouting and preparing for my defense as I take on their offense, they can pick up my ********ing blitz.
 
Hukton Vioxx
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I think the issue is more with preventing buggy plays where the OTs go block the wrong guy because of the position of other blitzers and leave the DE a straight path to the QB because he was too far out for the linemen to notice. I saw a new one appear like a week ago and suddenly every defense I saw at the higher levels was using some version of it...this isn't good DCing, its taking advantage of an exploit that someone else came up with.

Keep in mind I am first and foremost a DC. And the way I see it, If a DC can't handle not being able to move his DEs way outside then they have only themselves to blame.
Edited by Hukton Vioxx on Oct 24, 2010 12:19:23
Edited by Hukton Vioxx on Oct 24, 2010 12:16:24
 
tvobejda17
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The thing with these "glitches" is that it affects everyone equally. Some teams are better at taking advantage than others, but it does not mean they have some unfair advantage. In the end the team that fields a high quality team and game plans the best should usually win, baring things like turnovers and a freak number of busted coverages and/or busted tackles leading to points. However, with those last 2 issues, if your players are up to par, these issues should be minimized and rarely be the deciding factor in a team's loss. I think the current DPC is perfectly fine, especially after spending far more hours then I care to admit using it! There are always going to be complaints about this game, as there will never be a perfect solution to everyone's opinion of what is the perfect sim. I just hate when they make huge decisions that completely change the game without taking into consideration the opinions of the majority. Luckily in this situation a compromise was at least moderated after the majority was able to express concerns. Nonetheless, I will reserve any further judgment until we see how much they limit player movement, and if it is significant, I will again complain......
 
Frozen Heat
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There is such a thing as Blocking Scheme and Blocking Logic in RL FB too. There are ways to exploit that as well and they are totally legal. They should put blocking logic on a random cycle of parameters so that DCs would have to somehow stay ahead of what is going to work next in terms of ringer blitzes which should be nearly if not impossible if implemented correctly.

-WJ
 
Otega
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Originally posted by tvobejda17
The thing with these "glitches" is that it affects everyone equally. Some teams are better at taking advantage than others, but it does not mean they have some unfair advantage. In the end the team that fields a high quality team and game plans the best should usually win, baring things like turnovers and a freak number of busted coverages and/or busted tackles leading to points. However, with those last 2 issues, if your players are up to par, these issues should be minimized and rarely be the deciding factor in a team's loss.


Actually, that's not entirely true.

The pathing issues are not about how players are built.

No one seems to get the bigger picture with this whole issue, which is, a team can not run these blitzes for an entire season, then run them non stop in the playoffs, and the team that scouted their defense and adjusted accordingly has no way to adjust during the game, except for the audible check box, which has been proven to not be reliable.

It's not about stopping these exploit blitzes. It's about the effect they can have on the playoffs.



It's easy to gameplan for blitzes when you know they are coming.

You can't do a damn thing about them if you have no idea they are there. And THAT is the problem.


It's a bigger picture issue.
 
yello1
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I dunno.

Having been shown that I was getting trashed in some games by buggy exploits, I found that pretty annoying since I spend 300 a month on this game for two years to get where I am and having someone haxxor on me is really annoying.

If this is the only way to stop bug exploits then so be it.


 
HOODjelly
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Originally posted by Otega
Actually, that's not entirely true.

The pathing issues are not about how players are built.

No one seems to get the bigger picture with this whole issue, which is, a team can not run these blitzes for an entire season, then run them non stop in the playoffs, and the team that scouted their defense and adjusted accordingly has no way to adjust during the game, except for the audible check box, which has been proven to not be reliable.

It's not about stopping these exploit blitzes. It's about the effect they can have on the playoffs.



It's easy to gameplan for blitzes when you know they are coming.

You can't do a damn thing about them if you have no idea they are there. And THAT is the problem.


It's a bigger picture issue.


Could not agree more.
 
scanmode
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Originally posted by Hukton Vioxx
I think the issue is more with preventing buggy plays where the OTs go block the wrong guy because of the position of other blitzers and leave the DE a straight path to the QB because he was too far out for the linemen to notice. I saw a new one appear like a week ago and suddenly every defense I saw at the higher levels was using some version of it...this isn't good DCing, its taking advantage of an exploit that someone else came up with.

Keep in mind I am first and foremost a DC. And the way I see it, If a DC can't handle not being able to move his DEs way outside then they have only themselves to blame.


Not the point. I don't use exploits. I think it's cheating and I feel that if I can't stop a team on my own, I shouldn't DC. I should be able to put my guys anywhere on the field that I want them but as of now, I can't. Here some examples:

Can't run a flex defense because of dline limitations
Can't run a 46 bear because of SS and LB limitations
Can't run a 5-2 because of penalties in using a DT at LB and moving him to the line.

We are already limited on what we can do. Moving the DE over the TE or to the outside 2 yards is a legit formation. The burden shouldn't be on limiting the movement of the defense, the burden should be in fixing the blocking schemes. Like it has already been said, good game planning can overcome these blitzes. Stick a TE on the left side when passing and hold your HB in and run a shotgun offense. Voila...RE and LE are both picked up as well as LB blitzing. If you need additional help hold the FB in as well. Set your QB to throw quickly and you will have man coverage somewhere if in a 3 WR set. In a 2 WR set, run it or hit the FB or HB with one back blocking. There are all kinds of things you can do to counter the exploits. OC's need to quit whining and being lazy, realize that the offenses are already overpowering, and do a little bit of game planning. Not too difficult to see who exploits and who doesn't.
 
scanmode
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Originally posted by Otega
Originally posted by tvobejda17

The thing with these "glitches" is that it affects everyone equally. Some teams are better at taking advantage than others, but it does not mean they have some unfair advantage. In the end the team that fields a high quality team and game plans the best should usually win, baring things like turnovers and a freak number of busted coverages and/or busted tackles leading to points. However, with those last 2 issues, if your players are up to par, these issues should be minimized and rarely be the deciding factor in a team's loss.


Actually, that's not entirely true.

The pathing issues are not about how players are built.

No one seems to get the bigger picture with this whole issue, which is, a team can not run these blitzes for an entire season, then run them non stop in the playoffs, and the team that scouted their defense and adjusted accordingly has no way to adjust during the game, except for the audible check box, which has been proven to not be reliable.

It's not about stopping these exploit blitzes. It's about the effect they can have on the playoffs.



It's easy to gameplan for blitzes when you know they are coming.

You can't do a damn thing about them if you have no idea they are there. And THAT is the problem.


It's a bigger picture issue.


Last time I checked, most NFL linemen don't know a blitz is coming if it is disguised. That's the idea isn't it. Why must the offense have it easy all of the time? If Buddy Ryan see's a hole in the offense, you bet he's going to exploit it. These "exploits" don't work everytime they are run. Believe it or not some teams find a way to overcome. DC spend an ungodly amount of time creating plays, testing them, changing them, changing their packages and the AI trying to stop these GLB juggernaughts, trying to counter spins, and power thru's and catches in triple and double coverages.

I will only agree with and support taking away from what few weapons that we have only when the offenses are toned down to realism. Otherwise, give me the freedom of movement and the ability to be creative. If an offense can't "exploit" the defense with all of those weapons they currently have, then they shouldn't be an OC.
Edited by scanmode on Oct 25, 2010 10:13:01
 
Plankton
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Bort needs to add the very thing that real teams use to beat overload blitzes or all out blitzes....

Audibles.

How does Peyton Manning deal with a team blitzing the Strong side with 4 players? He audibles to his HB to go out to the Slot and hits him for a quick 5 yard completion. Or he audibles to a weak side run.

Granted the D should be able to audible out of their overload blitz if they see the O audible, but if they do that, then guess what? No more overload blitz and easy sack. Problem solved.

Instead of removing features that provide legitimate football strategic opportunities, he needs to add countering features. Simple as that.
 
Plankton
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Originally posted by scanmode
Last time I checked, most NFL linemen don't know a blitz is coming if it is disguised. That's the idea isn't it. Why must the offense have it easy all of the time?


Not the first time or two, but after a couple of times, they would recognize and adjust. I think the issue is not that an overload blitz works occasionally, but that it works everytime. This can be fixed by making the sim and player AI smarter, but that may be out of Bort's capabilities.
 
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