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Djinnt
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Originally posted by MileHighShoes
I want 90+ natural tackling... let me experiment in peace.
Heavens forbid a defender dump SP's into speed SECOND! GASP!!!

120 speed, 100 tackling 75 vision, 73 agility 68 strength

dumping SP's in change direction to offset agility... If people think momentum is so important in the FF roll I plan to find out while also having high enough tackling to do some damage. Maybe I'll find out that hard hitters need strength... But I have trouble believing that right now.


Also, this build is almost exactly like my SS
123 speed, 90 tackling, 80 vision, 71 agility, 74 strength
I used to have a little over 100 tackling and 115 speed, but changed because that's too slow in Pro. However, with new ALGs much higher numbers are easy to reach so you could go 130+ speed and 100 tackling pretty easy if you use textbook.
I mean, my guy only has 2 AEQ and one is missing an upgrade. That's another 7 speed right there, bringing it to 130. That plus ALGs, an SS who uses the same build path will be a wrecking ball. A very fast wrecking ball, too.
Edited by Djinnt on Sep 17, 2010 03:49:28
 
Golan
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Originally posted by Djinnt
What are these better VAs you speak of? Being able to add 7.5% on your second and third most valuable majors is something I'm pretty sure no other position can do. FBG is basically automatic for every single DB, and textbook makes perfect sense as a hard hitter who has tackling as a major and wants to cause damage while ensuring they make the tackle even on aggressive settings.
My definition of plenty rests around 135-140, which is easily achievable if you take speed up third, to 77, or second, to 73.
And I'm speaking of a hard hitter, which is obviously going to fill a different role on a defense than a zone specialist, but discounting players below a certain amount of some attribute is silly. Not every WR is going to be at 160 speed, and even the ones that are won't be achieving those numbers consistently.

It seems that by "easily" you mean absolute maximum. . Which leaves 0 room to move eq around because of sim changes, because let's face it, the slowest safeties in the WL will be at 140. Capping speed 3rd would be done at something like level 40. The dot would suck before this. Call me crazy, but I prefer to have a competetive dot for the first 5 seasons of playing, it's not like there is a drawback to doing it.

As for VA's, I'd definitely go Streaky/PowerTackler/Ball Hawk before any attritube modifiers for a hard hitting SS. Possibly Sure Tackler if I had him on power 100% of the time.
 
varhamur
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Would Closing Speed make up for the discrepancy in speed or is it just insufficient as a SA?
 
NateDawgg
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Don't go hard hitting.
 
Djinnt
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Originally posted by Golan

It seems that by "easily" you mean absolute maximum. . Which leaves 0 room to move eq around because of sim changes, because let's face it, the slowest safeties in the WL will be at 140. Capping speed 3rd would be done at something like level 40. The dot would suck before this. Call me crazy, but I prefer to have a competetive dot for the first 5 seasons of playing, it's not like there is a drawback to doing it.

As for VA's, I'd definitely go Streaky/PowerTackler/Ball Hawk before any attritube modifiers for a hard hitting SS. Possibly Sure Tackler if I had him on power 100% of the time.


HH safeties won't be at 140 minimum. If they are, they're neglecting too much and they're no longer hard hitters. They're just sure tacklers. What exactly do you consider fast? 170? So you can play with 30 eq when you feel like it? lol
 
Fumanchuchu
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Arguing that you should put speed third and then put most of your EQ on it is ridiculous. Whatever majors you are splitting your EQ between need to be first and it doesn't matter in the end build which one you do first as long and you don't spend 7:1 on one and stop at 5:1 on the other.

Therefore, speed. So you don't suck balls for a whole year. Even if you plan on taking textbook tackler, it the difference between 6.3 and 7.2 tackling bonus, bfd.

 
Djinnt
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Originally posted by Fumanchuchu
Arguing that you should put speed third and then put most of your EQ on it is ridiculous.

Why?

Originally posted by Fumanchuchu
So you don't suck balls for a whole year.
I don't personally care about the first few seasons.

Originally posted by Fumanchuchu
Even if you plan on taking textbook tackler, it the difference between 6.3 and 7.2 tackling bonus, bfd.


Don't you find it weird to argue for and against efficiency at the same time?
 
Mrdharris
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This is my hardhitting SS. He was #1 in the conference the first season and is currently #1 this season. Had 22 tackles in one game. Not many forced fumbles but plenty of action in every game. I'm working on strength and tackling to atleast the 1st softcap next and I think the fumbles will come then



Mr Mule (Lv. 14 SS)
Ht/Wt: 6'4", 216lbs

Experience, Skill Points, and Cash
Money: $0
Daily Salary: $1500
Skill Points: 0
Training Points: 2
Bonus Tokens: 4
Veteran Points: 0
Next Level: 856/1000

Attributes
Physical Attributes
Strength: 28.5
Speed: 63.5 (+10)
Agility: 33.25 (+4)
Jumping: 14.25
Stamina: 21.25
Vision: 48.5
Confidence: 20.25

Football Skills
Blocking: 10
Catching: 10
Tackling: 27.5
Throwing: 10
Carrying: 10
Kicking: 10
Punting: 10

Special Abilities
Coverage Abilities
Change Direction: 0
Superior Vision: 0
Swat Ball: 0
Sticky Hands: 0
Closing Speed: 0

Hard Hitter Abilities
Wrap Up Tackle: 1
Diving Tackle: 1
Growl: 1
Big Hit: 1
Monster Hit: 1

Additional Abilities

If anyone has any suggestions for a hardhitting safety let me know
 
TheGreatPuma
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Aside from switching off of speed too early, you're doing OK.
 
Mrdharris
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Originally posted by TheGreatPuma
Aside from switching off of speed too early, you're doing OK.


I was kind of thinking that but I didnt want to get behind on the other primary skills
Edited by Mrdharris on Sep 29, 2010 15:40:29
 
The Kingpin
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@Mrdharris

The reason why he was good is the team sucks and he is forced to make all the tackles.

Also, build needs more improvement and fast IMO. Speed to 74/77 ASAP.
 
Golan
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Originally posted by Djinnt
HH safeties won't be at 140 minimum. If they are, they're neglecting too much and they're no longer hard hitters. They're just sure tacklers. What exactly do you consider fast? 170? So you can play with 30 eq when you feel like it? lol


Honestly, it seems you just won't get it. Velocity is much more of a factor than 1 point of tackling skill. Thus Speed > first to get capped, no matter what kind of safety.

Aside from that, you are actually suggesting that an inexperienced user should not care about how his dot plays the first year. That's just not very good advice. It would be most helpful if you stopped giving advice based on theories and vp builds and instead focused on giving solid, clear and proven advice, That you want to experiment with capping speed 3rd is fine, but it is obviously not what any of the current successful safeties did.
 
Underdawg08
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Originally posted by MileHighShoes
Tackling
Speed
Agi
Vision
STR

http://goallineblitz.com/game/player.pl?player_id=2148202


Looks enjoyable.
 
Underdawg08
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You guys still think tackling makes a SS a HHer lol @ you.
 
MileHighShoes
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Obviously I don't think tackling is the only thing I need... which is why I am taking speed to 77 as well. With ALG's and EQ I'll easily have 130+ speed, so I don't see what all of the whining is about... he'll also have 90+ natural tackling at that point, plus Textbook tackler... I'm hoping he will be a force, and if he's an utter failure than WTFever, nothing of value was lost.
Even though change direction is penalized i plan to take it to 9 to offset the low agility, also doing vision 3rd followed by circle capping between agi and str. It seems vision is more important in the FF roll than i though, along with getting to the play on time.
 
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