User Pass
Home Sign Up Contact Log In
Forum > Position Talk > WR Club > VPB Speedster WR
Page:
 
whatje
offline
Link
 
there will not be that many 160 speed receivers...and of the 160 speed receivers...maybe two will actually be good enough to do anything imo
Edited by whatje on Aug 16, 2010 18:05:40
 
Worker 3
offline
Link
 
Originally posted by naraic
What base speed are we talking about. 102 or so.

I'm not running it through the builder but I'd say you would need to bring speed to 94 ish base straight off the bat and allow ALGs to bring it the rest of the way. Do you really think its worth spending 14 SP for one point of speed?


actually, you only need about a 93 base to get to 160 speed.

93x1.095 (from track star and streaky)=101.835, 101.835+58=159.835... and to get that, i think you only need to go to the 81 cap. i dont think thats an overly huge investment.
 
whatje
offline
Link
 
Originally posted by Worker 3
actually, you only need about a 93 base to get to 160 speed.

93x1.095 (from track star and streaky)=101.835, 101.835+58=159.835... and to get that, i think you only need to go to the 81 cap. i dont think thats an overly huge investment.


you're talking 160 speed in different terms than most peoplle think of builds i think...i would assume more people think 160 speed is 160 speed with base + eq, maybe with track star. don't know how many people are factoring in streaky
 
naraic
offline
Link
 
Originally posted by Worker 3
actually, you only need about a 93 base to get to 160 speed.

93x1.095 (from track star and streaky)=101.835, 101.835+58=159.835... and to get that, i think you only need to go to the 81 cap. i dont think thats an overly huge investment.


Oh thats ok then, thats my build. I thought you were talking of base +EQ
 
monsterkill
offline
Link
 
receivers that spent SP on speed until 85 will be a dime a dozen. more interesting to try to break the game imo

keep spending until it hits 100 natural, ALGs will push it up to about 104 from there.



 
Worker 3
offline
Link
 
meh, i dunno about pushing it to 100 natural. going to 91 will get you to 100 natural, add in EQ, track star and streaky and you'll be running around with 167 speed. im not sure all those extra SPs spent in speed are worth 4 points.
 
Oofty
offline
Link
 
Originally posted by Djinnt
No, I mean exactly what does it go into? It's important to evaluate it without any assumption.
Say for example the 15 extra speed points nets you... 30 extra jumping and 10 more catching, or 20 jumping and 20 strength or something like this. Or maybe it's only 25 in some lower attribute, or maybe it means being able to spend more on an SA and not having to get AEQ for it.
You have to evaluate whether the 15 speed is worth as much, more, or less than the other things you might spend those points on.


Summary: Marginal benefit of 15 additional speed < Marginal benefit of 20+ Jumping and +20 Strength
 
Longhornfan1024
HOOD
offline
Link
 
Speedster WR (Lv. 74 WR)

Ht/Wt: 5'8", 175lbs

Attributes
Physical Attributes
Strength: 30
Speed: 158.13 (+58)
Agility: 83.18
Jumping: 51.02
Stamina: 62.02
Vision: 60.18
Confidence: 42.19

Football Skills
Blocking: 8
Catching: 73.18
Tackling: 8
Throwing: 8
Carrying: 57.02
Kicking: 8
Punting: 8

Special Abilities
Possession Receiver Abilities
Route Running: 10
Sticky Hands: 0
Jumping Catch: 0
Diving Catch: 0
One Handed Catch: 0

Speedster Abilities
First Step: 10
Quick Cut: 10
Head Fake: 1
Spin: 1
Juke: 1

Additional Abilities
Catch Fake: 0

Veteran Abilities
Track Star: 15
Streaky: 15
Slot Machine: 15
Soft Hands: 15
Come Back Kid: 5
OTK: 1

Catch Ball Chance +36.5%
 
Oofty
offline
Link
 
Originally posted by Longhornfan1024
Speedster WR (Lv. 74 WR)

Ht/Wt: 5'8", 175lbs

Attributes
Physical Attributes
Strength: 30
Speed: 158.13 (+58)
Agility: 83.18
Jumping: 51.02
Stamina: 62.02
Vision: 60.18
Confidence: 42.19

Football Skills
Blocking: 8
Catching: 73.18
Tackling: 8
Throwing: 8
Carrying: 57.02
Kicking: 8
Punting: 8

Special Abilities
Possession Receiver Abilities
Route Running: 10
Sticky Hands: 0
Jumping Catch: 0
Diving Catch: 0
One Handed Catch: 0

Speedster Abilities
First Step: 10
Quick Cut: 10
Head Fake: 1
Spin: 1
Juke: 1

Additional Abilities
Catch Fake: 0

Veteran Abilities
Track Star: 15
Streaky: 15
Slot Machine: 15
Soft Hands: 15
Come Back Kid: 5
OTK: 1

Catch Ball Chance +36.5%


?
 
marcello
offline
Link
 
Here's the speedster I put together:

strength : 28
speed : 161.95 (97.47 + 58 + 4.38 from TS)
agility : 84.47
jumping : 62.3
stamina : 66.3
vision : 66.52
confidence : 51.52
catching : 71.52
carrying : 37.3

First Step: 10
Quick Cut: 10
Catch in Stride: 10
Catch Ball Chance +22%

Probably won't end up going with the CiS, but the idea was to keep his top speed up as much as possible.
 
codegod8
offline
Link
 
Originally posted by Worker 3

alos, you might want to try and get stamina higher than that. 61 cap it.


This depends on the team you´re on imo. Theres no need to push it that high if there are 5-6 similar WRs on the roster and the team rotates.
 
Longhornfan1024
HOOD
offline
Link
 
Originally posted by Oofty
Originally posted by Longhornfan1024

Speedster WR (Lv. 74 WR)

Ht/Wt: 5'8", 175lbs

Attributes
Physical Attributes
Strength: 30
Speed: 158.13 (+58)
Agility: 83.18
Jumping: 51.02
Stamina: 62.02
Vision: 60.18
Confidence: 42.19

Football Skills
Blocking: 8
Catching: 73.18
Tackling: 8
Throwing: 8
Carrying: 57.02
Kicking: 8
Punting: 8

Special Abilities
Possession Receiver Abilities
Route Running: 10
Sticky Hands: 0
Jumping Catch: 0
Diving Catch: 0
One Handed Catch: 0

Speedster Abilities
First Step: 10
Quick Cut: 10
Head Fake: 1
Spin: 1
Juke: 1

Additional Abilities
Catch Fake: 0

Veteran Abilities
Track Star: 15
Streaky: 15
Slot Machine: 15
Soft Hands: 15
Come Back Kid: 5
OTK: 1

Catch Ball Chance +36.5%


?


What's the question?
 
marcello
offline
Link
 
Originally posted by codegod8
This depends on the team you´re on imo. Theres no need to push it that high if there are 5-6 similar WRs on the roster and the team rotates.


Even then, I think it's a good idea. Especially if you're running with guys that have 140+ speed.
 
Longhornfan1024
HOOD
offline
Link
 
Originally posted by marcello
Originally posted by codegod8

This depends on the team you´re on imo. Theres no need to push it that high if there are 5-6 similar WRs on the roster and the team rotates.


Even then, I think it's a good idea. Especially if you're running with guys that have 140+ speed.


It's a good idea because in play energy will drain too fast at 48 stamina to make use of that high speed.
 
marcello
offline
Link
 
Originally posted by Longhornfan1024
It's a good idea because in play energy will drain too fast at 48 stamina to make use of that high speed.


Exactly
 
Page:
 


You are not logged in. Please log in if you want to post a reply.