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Homage
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Originally posted by tautology

All this talk of DTs with 60+ jumping and Towering Man/ Long Reach makes me want to run the ball right up the middle



I'm making some run-stuffing D-linemen who can jump. LAWLme.
 
WSUfanatic
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Originally posted by adrianpeterson69
You would need a lot of strength to prevent being caked..


On passing plays? O_o
 
jagreenb
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It works, I had an old DT I used this with at the end of his career with a defelct % piece of AEQ, I had jumping around 50 with towering man maxed out. He had 60 PD's the final year, I am building two DT's now that are going to go the same route
 
WSUfanatic
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Originally posted by jagreenb
It works, I had an old DT I used this with at the end of his career with a defelct % piece of AEQ, I had jumping around 50 with towering man maxed out. He had 60 PD's the final year, I am building two DT's now that are going to go the same route


Yep. Even just trying it so the skill is not stuck in the mud should show some results.
 
TheWolf07
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Mickey "The Pikey" O'Neil (Lv. 13 DT)
Ht/Wt: 6'8", 360lbs

Attributes
Physical Attributes
Strength: 91 (+17)
Speed: 11.96
Agility: 14
Jumping: 25
Stamina: 9.96
Vision: 18
Confidence: 13.96

Special Abilities
Pass Rusher Abilities
The Glare: 0
Shed Blocks: 0
Swat Ball: 1
Strong Base: 0
Big Sack: 0

Deflect Ball chance +4%

Only got 1 PD in his first season, but I'll keep trying this experiment.
 
ANumber1Roy
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Originally posted by TheWolf07
Mickey "The Pikey" O'Neil (Lv. 13 DT)
Ht/Wt: 6'8", 360lbs

Attributes
Physical Attributes
Strength: 91 (+17)
Speed: 11.96
Agility: 14
Jumping: 25
Stamina: 9.96
Vision: 18
Confidence: 13.96

Special Abilities
Pass Rusher Abilities
The Glare: 0
Shed Blocks: 0
Swat Ball: 1
Strong Base: 0
Big Sack: 0

Deflect Ball chance +4%

Only got 1 PD in his first season, but I'll keep trying this experiment.


Your making a mistake doing jumping before agility. Strength alone won't prevent your DT from getting constantly pancaked. What you should have did was bring up strength to 83 right off the bat followed by agility to 83 at least before experimenting with jumping as a 3rd attribute. For ALG reasons I wouldn't touch jumping 3rd and save it as one of the last attributes since you get no ALG's on it. I just figured if one really wanted a PD DT you should at least bring up the most 2 important attributes on a DT 1st before experimenting with jumping 3rd. Good Luck with the build.

 
risico
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One thing to keep in mind is that it's easier to deflect the pass when you get closer to the QB. I think a lot of my DT's pass deflections last season came after he hurried the QB or collapsed the pocket.
 
TheWolf07
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Originally posted by ANumber1Roy
Your making a mistake doing jumping before agility. Strength alone won't prevent your DT from getting constantly pancaked. What you should have did was bring up strength to 83 right off the bat followed by agility to 83 at least before experimenting with jumping as a 3rd attribute. For ALG reasons I wouldn't touch jumping 3rd and save it as one of the last attributes since you get no ALG's on it. I just figured if one really wanted a PD DT you should at least bring up the most 2 important attributes on a DT 1st before experimenting with jumping 3rd. Good Luck with the build.



As I said, this is an EXPERIMENT, I'm trying out new things.
So, going the route everybody goes makes absolutely no sense at all.
If it works out, awesome, if it doesn't, no worries.

So, my plan is to basically pump up strenght, jumping, tackling and vision as high as I can and only then worry about agility and speed.

I don't buy that agility is that important, I for one think that it's extremely overrated.
I mean, with 14 in agility I wasn't pancaked at all the entire last season (playoffs included) in a competitive league.
So, in a few seasons we'll see how this will work out.

But, thanks for the good luck wishes.
Edited by TheWolf07 on Sep 9, 2010 17:27:12
 
TheWolf07
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Mickey "The Pikey" O'Neil (Lv. 21 DT)
Ht/Wt: 6'8", 360lbs

Attributes
Physical Attributes
Strength: 105 (+21)
Speed: 14.6
Agility: 18
Jumping: 40
Stamina: 12.6
Vision: 27
Confidence: 16.6

Football Skills
Blocking: 8
Catching: 8
Tackling: 24
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 8

Deflect Ball chance +8%
_______________

Just capped strength to the 84 cap, now I'll start dumping SP's in Jumping.

And besides having 'only' 18 in agility, I've just been pancaked once in my carreer so far, so, at least so far, my idea of agility being overrated for DT's is proving to be right.
Let's see if that trend continues in the next couple seasons.
Edited by TheWolf07 on Oct 20, 2010 14:47:15
 
MileHighShoes
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Originally posted by TheWolf07
As I said, this is an EXPERIMENT, I'm trying out new things.
So, going the route everybody goes makes absolutely no sense at all.
If it works out, awesome, if it doesn't, no worries.

So, my plan is to basically pump up strenght, jumping, tackling and vision as high as I can and only then worry about agility and speed.

I don't buy that agility is that important, I for one think that it's extremely overrated.
I mean, with 14 in agility I wasn't pancaked at all the entire last season (playoffs included) in a competitive league.
So, in a few seasons we'll see how this will work out.

But, thanks for the good luck wishes.


You mean you weren't pancaked at all while in D-league/pee-wee? I'm sure that's a great way to measure player success over the rest of his career.

 
Rage Kinard
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Originally posted by TheWolf07
As I said, this is an EXPERIMENT, I'm trying out new things.
So, going the route everybody goes makes absolutely no sense at all.
If it works out, awesome, if it doesn't, no worries.

So, my plan is to basically pump up strenght, jumping, tackling and vision as high as I can and only then worry about agility and speed.

I don't buy that agility is that important, I for one think that it's extremely overrated.
I mean, with 14 in agility I wasn't pancaked at all the entire last season (playoffs included) in a competitive league.
So, in a few seasons we'll see how this will work out.

But, thanks for the good luck wishes.



The problem is you are severely limiting the effectiveness of the build, so if the experiment fails, nothing will have been learned.

You could still end up with a non cookie cutter build, if you took agility to say 61 and then stopped assigning sp in it. You would then still have at least decent agility and take advantage of auto level gains, then you could pump jumping up to 80 if you wanted.
 
TheGreatPuma
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I've gotta imagine that agility plays at least a decent role in the pass deflect roll. Certainly wouldn't hurt to do like Rage says, and would only cost about 6 levels of SP.

Originally posted by jagreenb
It works, I had an old DT I used this with at the end of his career with a defelct % piece of AEQ, I had jumping around 50 with towering man maxed out. He had 60 PD's the final year, I am building two DT's now that are going to go the same route


Just to be fair, if you remove the games his team won by more than 100 points (and i didn't see any games they won by less than 40 points) he had well under 20. Still a decent amount, but it puts the 60 in perspective.
 
Rod Long
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saw this in pro on a dt with jumping 70+. Towering man, blah blah blah, etc. Worked fantastic against cpu teams..18 or 19 PDs a game. Less than 6 the rest of the season combined.


If the vision cone for the QB is so distorted against DTs that hurries up the gut don't severely disintegrate pass quality, then PD rates hardly have a chance. The biggest problem is the ability for a QB to step up in the pocket against a hurry and make great pass after great pass. Throwing a pass to the middle third of the field while pressured up the gut should damn near be impossible..*sigh I watch too much real football.
 
jmikles
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Originally posted by tautology

All this talk of DTs with 60+ jumping and Towering Man/ Long Reach makes me want to run the ball right up the middle



+1
 
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