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Forum > Position Talk > O Line Club > Ranking Attributes for my Pass Blocking LOT...
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dfoke
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Here is what I think I am going with:

Agility (equip.)
Blocking
Strength
Vision
Conf.
Stamina
Speed
 
gangles
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for what its worth. i put a LOT through the builder to LVL72. no SPs were spent on SAs.

74 AGL
74 BLO
49 VIS
49 CONF
81 STR
68 SPE
61 STAM

final build after AGLs were

90 AGL (light trained after all secondary attributes hit 31)
90 BLO (light trained after all secondary attributes hit 31)
58 VIS
60 CONF
85 STR
68 SPE
61 STAM

with all EQ in STR you would be at 85 + 46 = 131 STR. if I had opted to 2nd cap vision and confidence early I would not make 130 STR by end of build.

of course this is assuming your goal is 130/90/90 ...


 
AngryDragon
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My team is trying to build all pass blockers and we are planning to have 120 strength, 80 blocking, and 90 agility. Agility and blocking will be capped first. Not sure how well this plan will work but I hope it is great.
 
Underdawg08
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Originally posted by gangles
for what its worth. i put a LOT through the builder to LVL72. no SPs were spent on SAs.

74 AGL
74 BLO
49 VIS
49 CONF
81 STR
68 SPE
61 STAM

final build after AGLs were

90 AGL (light trained after all secondary attributes hit 31)
90 BLO (light trained after all secondary attributes hit 31)
58 VIS
60 CONF
85 STR
68 SPE
61 STAM

with all EQ in STR you would be at 85 + 46 = 131 STR. if I had opted to 2nd cap vision and confidence early I would not make 130 STR by end of build.

of course this is assuming your goal is 130/90/90 ...




Yes you stop at cap, on vision and confidence... you got it perfect.
 
RisingChaos
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Originally posted by mandyross
Majors compared to minors is a big difference when you consider 40 levels of ALGs, further multiplied by whatever cap value you're at.


It's not 40 levels of ALGs because, eventually, you're going to cap all the other attributes as well. If it takes me 6-7 levels (30-35 SP) to cap Attribute #1 before moving on to Attribute #2, I'm only losing out on 6-7 levels worth of ALGs on Attribute #2.

For example, let's assume we have otherwise identical builds and training plans... except you cap VIS third and I cap STR third. CON will be capped fourth, so the only difference is which of the previous attributes is capped third and which is capped fifth. Assuming 15 levels are gained between when the third attribute is capped and the fifth one is capped, that equates to ~3.5 VIS for you and ~2.5 STR for me. Past that, ALGs are equalized because both of us have finished investing in both attributes.

You must also consider that, starting from Lv22, the difference in ALGs between major and minor attributes decrease every eight levels. By Lv30, which is approximately where you'll start working on your third attribute, ALGs are barely half of what they were initially and it gets even worse past that. That means the difference between "major" and "minor" ALGs are also halved. (As I've already shown, the difference is like .095 in ALGs by this point, compared to the initial difference of .17 between the two.) By this point, your total ALGs are more a function of how many levels remain before plateau more so than the distinction between major/minor... so why not cap the more important attribute first?
 
mandyross
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^ agree with your point about ALGs - my mistake there - , but you are still losing SPs by not capping the majors first which was my major point.

Any build that is done with capping a minor before a major, I feel confident I can replicate with SPs left over. The player put through the builder in the example above emphasises this point.
 
RisingChaos
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There's no SP "left over," since either player could invest their SP in the exact same manner. I'm assuming these "leftover" SP are what you save by not investing as much in VIS but I could just as well say the same thing of my guy going less in STR. Any difference in VIS or STR between either player could be made up by spending a little more SP but doing so takes away from other areas. It's equal either way, so there's ultimately no difference between our hypothetical players besides the obvious one.

More stats is more stats. I can't disagree with that but I can disagree about the value of said stats. Past a certain point, more VIS isn't worth its value in SP whereas more STR is always desired. Where that point lies is going to be different for each person. That's where opinions get to start going in every direction and nobody is really correct or incorrect...
 
Underdawg08
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So that takes training into account too?
 
mandyross
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Originally posted by RisingChaos
More stats is more stats. I can't disagree with that but I can disagree about the value of said stats. Past a certain point, more VIS isn't worth its value in SP whereas more STR is always desired. Where that point lies is going to be different for each person. That's where opinions get to start going in every direction and nobody is really correct or incorrect...


I'd say the only way your method makes sense is if you feel that VIS is not worth taking up to a minimum of 58 or so by end-build, then capping it early is wasted by how crap the sim is.

Obviously we won't resolve our differences here, but if you remember this thread in 400 days time I'd be happy to compare builds and analyse what happened between them*. I think it would be genuinely interesting and help both of us to become better builders.

Thanks for the discussion, I found it very useful and my apologies for any cheap-shot insult on the last page.

*I can't be bothered with the new player builder at the moment, it makes my head hurt too much.
 
RisingChaos
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I think VIS is worth taking to the mid-60's. First cap isn't high enough for my liking even with a career of ALGs. I personally planned to second-cap all my guy's secondary attributes, at which point Vision can be one of my last attributes to cap because it doesn't take many ALGs to push it into the 62-65 range.

I'm curious how an OL player would perform if that "130/90/90" was with the 130 in Blocking... AFAIK, nobody's really tried that before.
 
jdwillemin
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Originally posted by gangles
for what its worth. i put a LOT through the builder to LVL72. no SPs were spent on SAs.

74 AGL
74 BLO
49 VIS
49 CONF
81 STR
68 SPE
61 STAM

final build after AGLs were

90 AGL (light trained after all secondary attributes hit 31)
90 BLO (light trained after all secondary attributes hit 31)
58 VIS
60 CONF
85 STR
68 SPE
61 STAM

with all EQ in STR you would be at 85 + 46 = 131 STR. if I had opted to 2nd cap vision and confidence early I would not make 130 STR by end of build.

of course this is assuming your goal is 130/90/90 ...




Where can I find the builder?
 
redwood22
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Originally posted by jdwillemin
Where can I find the builder?


Me too
 
gangles
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Originally posted by jdwillemin
Where can I find the builder?


Originally posted by redwood22
Me too



http://userscripts.org/scripts/show/81861

note: this one is hard coded to turn a season over after day 47. i dunno why, old ones you could choose. so if you plan on boosting your build, do it before or on day 47 or the builder will wipe em out on rollover.
Edited by gangles on Aug 12, 2010 07:06:54
 
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