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Forum > Position Talk > CB Club > Does BALLHAWK STILL WORK FOR A denfense player?
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Worker 3
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Originally posted by Djinnt
If I were building an int guy I'd want 110+ vision end build


i would too... although maybe not 110+... i would at least look for 95. but this isnt a build for the future. this build is already level 50 (which means he didnt get those fresh .5 ALGs), and 84 raw vision and 9 SV should be enough for where the game is at today. in the future though, i will probably build a new one (probably soon.)... i havent run anything through the builder yet, but im hoping for about raw 70+ catching, 75+ jumping, and then 120 speed, 95 agility, and 95 vision with EQ.
 
Djinnt
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Originally posted by Worker 3
70+ catching


I like it except this

also need some strength
 
ramza
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I am making an Interception Cornerback. While we are on the topic, how should i build one? What caps should I go to? And in what order?
Edited by ramza on Jun 25, 2010 19:14:57
Edited by ramza on Jun 25, 2010 19:13:37
 
Worker 3
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Originally posted by Homage

catching in my opinion doesn't improve your chances of getting an interception it just increases your ability to handle the catch and move quickly with it; therefore increasing your likelihood of a INT TD.

I'd go with teh 90+ vision over that.


isnt that carrying? i know it was at one point, although, i dont follow WRs enough to know if there were any changes to that... or if it was even the same thing for CBs.
and that is part of the reason why i said this build is experimental... there really arent that many INT CBs that had a lot of success. the bort says catching helps, but the general community is pretty skeptical about it... so why not make CB with a fairly high amount of catching to see how it turns out and try to see whether or not catching really does have an effect.

and fwiw, i think catching is the main reason why over jumped routes on aggressive sometimes turn into easy catches for TDs for WRs. improve your own catching/INT score with catching, jumping and vision, and maybe more of those will turn into picks. of course just more jumping and vision will turn those into PDs, and getting catching up may take some points away from those attributes... but thats part of being a play maker. you win some, and you lose some. its a gamble, and a gamble that a lot of teams are willing to make.

btw, i ran something through the builder quick (training on normal to kind of simulate the new training system), and i got this for a build:
Strength:
50
Blocking:
8
Speed:
87
Tackling:
51
Agility:
82
Throwing:
8
Jumping:
74
Catching:
70
Stamina:
53
Carrying:
8
Vision:
81
Kicking:
8
Confidence:
41
Punting:
8

8-8-8-2-4
3-6-0-0-0
8 Jump Catch

with 58 EQ points, i can easily get 120 speed, 95 agility, 95 vision, and still have another 6 points to throw around.
and djinnt, what do you count as enough strength?
and ramza, i pretty much went 68/68/74/68/68/48/48 speed/agility/vision/jumping/catching/stamina/tackling and then worked on strength to 48 and SAs, so if you like that build, go ahead and take it.
Edited by Worker 3 on Jun 25, 2010 19:50:25
 
Djinnt
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enough strength.. the more the better but you gotta plan against WRs' values
I'd say 60 is sufficient for an int build
 
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