well with player builder script, i always get my CBs to 68 speed at level 9... not sure how the new training effects thins, but it should still be about level 9 (perhaps a lvl earlier or later deepening on how you train.). leaving speed at 68 from level 9 will take you to 87.22 speed for your end build at level 75 (or just slightly lower than that for level 70. i dont feel like doing the simple math right now. i think its like .12 per level or something.) i personally think that is plenty. then i think 73 will net you 90.22 and 77 will land you at 92.22... not sure as i havent run it through the builder in a while (i just remember the numbers on 68 capping), but if my memory serves me correctly, the numbers are pretty close to that.
SunshineMan89
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Originally posted by Djinnt
After a certain point, ALGs work as fast or faster than adding SP.
On the way from 68-73, some of the cost is paid in ALGs that occur while you're waiting for SP. These ALGs would occur whether you're advancing another cap or not, and they do. So if you take two identical builds and one stops at 68, the other goes to 73, the end difference is less than 5 because both builds gained the same ALGs.
Same for every successive cap after the first.
Also, since ALGs are a very important factor in leveling, I can't condone any position taking an attribute above 68, which I believe is the most comfortable zone, unless it's absolutely necessary. The reason is that ALGs on one, even one really high attribute, will not compare to many high attributes - the overall gain to your build by spreading points around as early as possible (while still hitting caps and raising attributes sufficiently high) will outweigh the gain to the one attribute. This can easily be evidenced with math, but I'm lazy.
The reason I like 68 is because at 68, you have a mixture of:
1. An amount that's easy and relatively quick to reach
2. Seems to give you enough time for training your next attribute before moving on
2. All future gains are 4/1, so the payoff is pretty good
Higher or lower values seem to sacrifice one or more of those elements, but by all means use what seems best to you.
That assumes that all attributes are of equal value, which clearly isn't the case. I would argue that after speed/agility/vision/jumping, the only other attribute I would even bother to spend SP on in the present sim for a corner is stamina. Confidence seems useless past around 40 (all that you need to end every game at 115 morale), and strength/tackling can stay at around 40 unless you want to be a beast in run defense, in which case you'll have to sacrifice some coverage ability.
You'll need a bunch of SAs, but you can easily achieve those (and have four AEQ) while taking your majors to 77.
After a certain point, ALGs work as fast or faster than adding SP.
On the way from 68-73, some of the cost is paid in ALGs that occur while you're waiting for SP. These ALGs would occur whether you're advancing another cap or not, and they do. So if you take two identical builds and one stops at 68, the other goes to 73, the end difference is less than 5 because both builds gained the same ALGs.
Same for every successive cap after the first.
Also, since ALGs are a very important factor in leveling, I can't condone any position taking an attribute above 68, which I believe is the most comfortable zone, unless it's absolutely necessary. The reason is that ALGs on one, even one really high attribute, will not compare to many high attributes - the overall gain to your build by spreading points around as early as possible (while still hitting caps and raising attributes sufficiently high) will outweigh the gain to the one attribute. This can easily be evidenced with math, but I'm lazy.
The reason I like 68 is because at 68, you have a mixture of:
1. An amount that's easy and relatively quick to reach
2. Seems to give you enough time for training your next attribute before moving on
2. All future gains are 4/1, so the payoff is pretty good
Higher or lower values seem to sacrifice one or more of those elements, but by all means use what seems best to you.
That assumes that all attributes are of equal value, which clearly isn't the case. I would argue that after speed/agility/vision/jumping, the only other attribute I would even bother to spend SP on in the present sim for a corner is stamina. Confidence seems useless past around 40 (all that you need to end every game at 115 morale), and strength/tackling can stay at around 40 unless you want to be a beast in run defense, in which case you'll have to sacrifice some coverage ability.
You'll need a bunch of SAs, but you can easily achieve those (and have four AEQ) while taking your majors to 77.
SunshineMan89
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Originally posted by Worker 3
this conversation seems vaguely familiar
All we need is jrry.
this conversation seems vaguely familiar

All we need is jrry.
Djinnt
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Originally posted by SunshineMan89
You'll need a bunch of SAs, but you can easily achieve those (and have four AEQ) while taking your majors to 77.
Well, to each their own I suppose. For a CB I like speed, agility, vision, jumping, and strength to be raised to the 68 cap. I also would prefer to rely as little as possible on AEQ for raising SAs, so that increases the potential cost over somebody else's preferences. Though, in retrospect, my CB was built well enough (though still not perfectly, and not nearly as well as he would've been if I started after the new archetypes) that I am basically out of things to invest in, at level 61, aside from finishing off strength to 68... so maybe going higher than 68 on some attributes is warranted.
The only argument against it really is that it'll take longer to raise each successive attribute, and you'll end up having to spend more than you would foresee getting the values you want.
You'll need a bunch of SAs, but you can easily achieve those (and have four AEQ) while taking your majors to 77.
Well, to each their own I suppose. For a CB I like speed, agility, vision, jumping, and strength to be raised to the 68 cap. I also would prefer to rely as little as possible on AEQ for raising SAs, so that increases the potential cost over somebody else's preferences. Though, in retrospect, my CB was built well enough (though still not perfectly, and not nearly as well as he would've been if I started after the new archetypes) that I am basically out of things to invest in, at level 61, aside from finishing off strength to 68... so maybe going higher than 68 on some attributes is warranted.
The only argument against it really is that it'll take longer to raise each successive attribute, and you'll end up having to spend more than you would foresee getting the values you want.
Riachachi
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Originally posted by Longhornfan1024
If you've done it right, you can hit 110/100 at your plateau season (though I'd go 115/95 or even 120/90). As for your other attributes, you need more than 80 vision and 70 jumping. What will your SAs be? What will confidence/strength/stamina/catching be? Do you plan on having any % AEQ? Ideally, you should run 80 vision, 70+ jumping, 60+ (closer to 65) catching, 50+ strength, 50 con/stm, 40+ tackling, 8-10 SB, 8-10 SH, 10 SV, 10 SDC, 4-6 CD, PD% AEQ, INT% AEQ, and another INT or Avoid Fake% AEQ.
If you plan to go to 77 on speed and agility, you'll be using an extra 60-80 sps over going to 68/68 or 73/68. That's a pretty big loss of sps for little gain.
only 10 SDC?
If you've done it right, you can hit 110/100 at your plateau season (though I'd go 115/95 or even 120/90). As for your other attributes, you need more than 80 vision and 70 jumping. What will your SAs be? What will confidence/strength/stamina/catching be? Do you plan on having any % AEQ? Ideally, you should run 80 vision, 70+ jumping, 60+ (closer to 65) catching, 50+ strength, 50 con/stm, 40+ tackling, 8-10 SB, 8-10 SH, 10 SV, 10 SDC, 4-6 CD, PD% AEQ, INT% AEQ, and another INT or Avoid Fake% AEQ.
If you plan to go to 77 on speed and agility, you'll be using an extra 60-80 sps over going to 68/68 or 73/68. That's a pretty big loss of sps for little gain.
only 10 SDC?
Worker 3
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Originally posted by Riachachi
only 10 SDC?
thats all you need. especially with the bonus to SDC for being a man specialist taking it to ~12 (given the bonus/penalties are roughly 20% like catch hinted at.) catch has said that he woudlnt take anything above 15, and bort said that anything above 13 really isnt worth it at all, so id say 10 is a good number to be at.
only 10 SDC?
thats all you need. especially with the bonus to SDC for being a man specialist taking it to ~12 (given the bonus/penalties are roughly 20% like catch hinted at.) catch has said that he woudlnt take anything above 15, and bort said that anything above 13 really isnt worth it at all, so id say 10 is a good number to be at.
Originally posted by Riachachi
only 10 SDC?
Yeah. I used to like higher, and I still think that's a viable route if you're going for PDs more than INTs, but if you want to go both, I'd sacrifice some on SDC to get catching and SH higher and have INT% AEQ.
only 10 SDC?
Yeah. I used to like higher, and I still think that's a viable route if you're going for PDs more than INTs, but if you want to go both, I'd sacrifice some on SDC to get catching and SH higher and have INT% AEQ.
Billy Corman
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I took Speed to 73 on my guy and he'll have 108 Speed/91 Agility/78 Vision/63 Jumping/10 SV/10 SDC with his EQ boosts at Level 56. I only have 2 pieces of AEQ so far, too. I'll continue to get Jumping to 68, then I'm not sure what else.
Taking Speed over 73 to start is a mistake just as stopping at 68 is, IMO.
Taking Speed over 73 to start is a mistake just as stopping at 68 is, IMO.
Big Brain
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Originally posted by Guru44
This thread is funny
I haven't seen the correct answer yet.
This thread is funny

I haven't seen the correct answer yet.

Underdawg08
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Originally posted by Longhornfan1024
Yeah. I used to like higher, and I still think that's a viable route if you're going for PDs more than INTs, but if you want to go both, I'd sacrifice some on SDC to get catching and SH higher and have INT% AEQ.
It's funny I used to say shit like that, and you would hound me. Told you bitch.
Yeah. I used to like higher, and I still think that's a viable route if you're going for PDs more than INTs, but if you want to go both, I'd sacrifice some on SDC to get catching and SH higher and have INT% AEQ.
It's funny I used to say shit like that, and you would hound me. Told you bitch.
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