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Forum > Pee Wee Leagues > Toughest Silver Conference?
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Kaerey
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Originally posted by PING72

And generally you know if a typical really good team is going to not be very good. They either tell you, or suddenly they're just not recruiting. I'm talking more about a traditional powerhouse that had a 55-man roster on day 42 and that has all of their stud coaching staff still in place suddenly struggling to make the playoffs.


Are you trying to tell us something about Final Thought Ping?

But of course it wouldn't surprise me if the Test Dummies are in this category. So far my instructions to my team have been "don't forget to pick up your limbs after each play. we don't want people tripping on stuff out there"
 
EatDaBeaver
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really ping, what makes you think that?
 
PING72
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Originally posted by EatDaBeaver
really ping, what makes you think that?


I really think that there will be some large discrepancies between builds at the end of the season. Some entire teams will likely mess up by having everyone train the same...some teams will hit the jackpot (or have a resident math genius). Most teams will probably fall in the middle, but I can really see some teams out-thinking themselves.
 
Stixx
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Originally posted by PING72
I really think that there will be some large discrepancies between builds at the end of the season. Some entire teams will likely mess up by having everyone train the same...some teams will hit the jackpot (or have a resident math genius). Most teams will probably fall in the middle, but I can really see some teams out-thinking themselves.


Almost done by me good thing we have lots of agents with loldots that we tested different training techniques on.
Edited by The Greatest DTD on May 25, 2010 22:55:50
 
Time Trial
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Thankfully tactics are still > builds. The good teams won't suck as a result of the new training system and bad teams won't suddenly be awesome.
 
RIP Al Davis
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Originally posted by Time Trial
Thankfully tactics are still > builds. The good teams won't suck as a result of the new training system and bad teams won't suddenly be awesome.


lol, in the main forum everyone thinks it's completely the opposite and that the AI has very little effect compared to who maximizes their builds the most. I tend to agree with them.
Edited by HALL OF FAMER Al Davis on May 26, 2010 11:42:35
 
EatDaBeaver
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that is not the case in pee wee, and anyone who thinks so is completely retarded.
 
PING72
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Originally posted by EatDaBeaver
that is not the case in pee wee, and anyone who thinks so is completely retarded.


I think you should say that the effect is less in PeeWee. At the end of the PW season there is a moderate gap between the good builds and the bad builds...it's more noticeable at the upper levels like the PLs & WL b/c that gap is multipled by 8-10.

I used to coach a AAA team, and it was true. No matter what I did with the AI, probably 14 of the 16 games were going to be a win or a loss no matter what.

What I'm mostly saying, is that depending upon build strategies, I don't think it's unrealistic to have some players who have 15+ more SP's than other players at the end of the season. That's the same as playing a boosted team while you're unboosted. And we've all heard you mention 100 times this offseason that the reason you lost to Hartford was b/c they were boosted and you weren't. Two seasons ago with NOPW (and the Pigs to a lesser degree) we beat several boosted gold teams while we were not, so it can certainly be done, but that doesn't mean it's easy or that a boosted bad build isn't still bad.

Coaching at PeeWee means more b/c the builds are more similar, but there are still gaps. You see some gold coaches/owners that are coaching silver/copper teams that only get 11 or 12 wins; largely b/c of builds.

So I'd agree that saying AI has very little effect is not at all true. But the effect of builds shouldn't be negated, either.
Edited by PING72 on May 26, 2010 12:50:59
 
D~Town
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Originally posted by HALL OF FAMER Al Davis
lol, in the main forum everyone thinks it's completely the opposite and that the AI has very little effect compared to who maximizes their builds the most. I tend to agree with them.


Sure it will work in lolCopper...........when you maybe have to GP for 3-5 games all the way through.
I am certain some Gold Teams would kick the snot out of those wishful thinkers even out leveled by 3.
 
jkid2
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Originally posted by PING72


Coaching at PeeWee means more b/c the builds are more similar, but there are still gaps. You see some gold coaches/owners that are coaching silver/copper teams that only get 11 or 12 wins; largely b/c of builds.



I agree with this, but I think more of the reason I had little success as a coordinator (only 1 championship in 4 seasons across a few teams) was because of both builds and a lack of custom EQ and boosting.
 
LordEvil
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Originally posted by EatDaBeaver
that is not the case in pee wee, and anyone who thinks so is completely retarded.


Not true.
Season 9 46-0 trainend on intense
Season 10 48-4 Trained on intense
Season 11 Gold 14-1-1 Trained on intense
Season 12 Gold 8-8 No playoffs Trained 90 % of players on Normal trying something new =FAIL
Season 13 Gold Championship game , Trained on intense
Season 14 Gold Championship Game , Trained on intense
Season 15 Gold Championship win, Trained on intense

You can win games with crappy builds but it is FAR more difficult to do than with a roster full of solid builds. Even Custom, boosting and the custom tree did not help our case in season 12. The Loss of attributes was very noticable including the loss of the free skill points from token boosting (-6). We had a player who did not boost, and trained on intense. We compared him with a CB who trained on normal the whole season off season and the non boosted player actually was a level higher without boosting vs the player who trained on normal.

Player Builds is a huge part of the game and we could very well suck this season because of the stupid changes.
 
Time Trial
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Originally posted by HALL OF FAMER Al Davis
lol, in the main forum everyone thinks it's completely the opposite and that the AI has very little effect compared to who maximizes their builds the most. I tend to agree with them.


Custom Defense is VERY important in Pee Wee.

If your AI isn't triggering the right defense, it doesn't matter who you've got running around out there, they aren't going to be in position to make the play.

That's why a great coach can come in and win playoff games for a team. Yeah you still can't have 100% of your players out there with 80 Strength and no speed, but decent dots don't play well in Pee Wee unless you've got a great AI to back them up.
 
Time Trial
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Originally posted by LordEvil

Season 9 46-0 trainend on intense
Season 10 48-4 Trained on intense
Season 11 Gold 14-1-1 Trained on intense
Season 12 Gold 8-8 No playoffs Trained 90 % of players on Normal trying something new =FAIL
Season 13 Gold Championship game , Trained on intense
Season 14 Gold Championship Game , Trained on intense
Season 15 Gold Championship win, Trained on intense


Wasn't season 12 the passing nerf? You didn't do well because you were a passing team in a season where if you didn't run the ball on 90% of plays you weren't going anywhere.

http://goallineblitz.com/game/game.pl?game_id=863155

You threw the ball three times all game when playing from behind. Not because you are an idiot, but because passing was just plain broken that season.
Edited by Time Trial on May 26, 2010 17:02:40
 
Time Trial
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My team

S11 - Silver 2 - 20-0 regular, 38-4 overall, winner of silver cup
S12 - Gold West - 5-11
S13 - Gold West - 9-7
S14 - Gold West - 7-8-1
S15 - Gold East - 10 and 6

S11 I trained on normal. S12 I trained on intense. Obviously training on normal is the way to go.
OR
Season 12 I was a passing team playing in a season when passing was impossible
OR
Gold West > Gold East > Silver 2.

Any of those can be inferred from the data, but the truth is obviously something else.
 
LordEvil
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Silver 2 didn't have many good teams and you did well in the East because of your heavily invested fakes. IN season 12 we were a running team. Had 4 Hbs and 3 Fbs if memory serves me correctly.

On a side note, anyone get teh flash replays to work yet?> I tried and it just sat there for 30 minutes and wouldnt do anything.
 
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