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Forum > Position Talk > FB Club > equipment advice for cap 42 rushing FB
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Rage Kinard
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Originally posted by joeyjojok
This is the route im going with my level 15 scat back FB, He will have 91 agility and 90 speed natural.

Here is his tentative end build (440 days old)

Player Build
Position: Scat FB
Level: 74

Attributes:

strength : 23
blocking : 19.71
speed : 90.01 <-------- +49'ish equip= 139.01
agility : 91.01 <--------- + 9 from AEQ = 100.01
jumping : 41.71
catching : 69.02
stamina : 49
carrying : 63.71
vision : 70.02
confidence : 62.71

Top SA Tree: | 0 | 0 | 0 | 0 | 0 |
Bottom SA Tree: | 5 | 9 | 3 | 11 | 0 | <----- with custom and AEQ in QC
Scat Back | 10 |
First Step | 4 | <------------------------- | 10 | with AEQ
Spin | 4 | <-------------------------------- | 10 | with AEQ

Do you guys see anything that I should change around in this build?


I would trade some of that vision, catching, and jumping for some strength, stamina, and maybe some carrying as well.

You don't want high strength, but you want enough you can potentially break CB and FS tackles. DVG will work if they have it because they are going to be lighter than your player, so no use trying to stay below their strength levels.

I would forget the quick cut AEQ and get catch % and break tackle % pieces in addition to the spin and FS pieces.

 
Warlock
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Originally posted by Rage Kinard
High speed doesn't necessarily mean relying solely on speed. I wouldn't have 87 natural agility on my FB right now if I wanted to rely entirely on speed.

To me pumping up strength doesn't necessarily make as much sense the way Bort has the game coded. I would prefer to have 60 strength, high agility and speed, and play on super elusive. That way DvG doesn't fire for most LBs and slippery works the entire play as opposed to bruiser which only works for the first 8 yards. Having high speed, agility, first step, spin, quick feet, slippery, and break tackle % gear is a nice combo.


And therein lies my build concept...

Enough strength to break a fair amount of tackles (via power thru, spin and +25% break tackle chance AEQ). Enough agility to juke/HF/spin to work a fair amount (via 100+ agi, quick feet and +25% fake chance). The idea is to out-maneuver LBs and run over DBs. While I won't have break away speed, I will be less of a hit or miss type of player.

DvG is going to work against me anyways, as I'm 250 lbs. I'm giving up ~40 speed for an equal amount of strength and agility, thus giving me the ability to do more, against a more varied group of defenders. First step is nice, but with 100+ agility, my acceleration should be pretty damn good without it and I would rather use those resources to maximize my VA selections (I.E. quick feet via taking HF and juke).

Plus, having so many abilities and with how the sim works... each defender is going to have to make it through a long list of rolls before actually making the tackle. AFAIK, it roughly works like... check juke for success, if failed check HF for success, if failed check spin for success, if failed check power thru for success, if failed make tackle roll (which will be benefited from my AEQ, VAs and high str/car).
 
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