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Forum > Position Talk > CB Club > Bonus SA for a Man Specialist CB
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Frozen208
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Originally posted by Djinnt
Sticky hands will help you catch as a CB, but catching doesn't determine your ability to be in position for an interception.
That's vision, jumping, agility and speed.


So does that mean Jumping Catch(Increases the bonus to catching when jumping for the pass.) will have a similar effect as Sticky Hands or does JC give a bonus to jumping and catching?
 
Djinnt
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Originally posted by Frozen208
So does that mean Jumping Catch(Increases the bonus to catching when jumping for the pass.) will have a similar effect as Sticky Hands or does JC give a bonus to jumping and catching?


Couldn't tell you for sure but my assumption is that it just adds to your catching score when a situation arises when your player has to jump for the catch.
TBH I don't like the last three SAs in the Possession tree for WRs.
Edited by Djinnt on Mar 21, 2010 10:36:13
 
Longhornfan1024
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Originally posted by Djinnt
You guys are stupid.
Jackhammer isn't and never was reliant on your attributes to be effective. It's a bonus added to a subtotal that is then a total.
What it contributes isn't variable unless you change its own quantity by putting more points into it.

Situation 1:
Let's say you have first capped strength and tackling trained to 30.
You add 10 to the Jackhammer SA. This for hypothetical purposes signifies a bonus of 25 to your tackling score, its own predetermined, stand-alone value.
Your first capped strength and 30 tackling for hypothetical purposes signifies a tackling score of 35.
25 is added to 35, your total tackling score is 60.
Your opponent has a "hold on to the ball" score. Your score vs his score determines what happens.
The addition of 25 to your tackling score from Jackhammer was a 70% increase.

Situation 2:
You have double capped strength and tackling.
You add 10 to the jackhammer SA. That's an addition of 25 to your tackling score on top of the 70 you already had from str/tackling.
Now it's 95, and that was a 35% increase.


This is sort of wrong. Per Bort the KL roll is essentially the exact same as the FF roll--strength, tackling, size, speed, tackling style, even FF% AEQ all improve both rolls. The difference is that the KL roll takes place prior to the WR getting complete control of the ball. JH, however, only affects the KL roll.

The KL roll is like any roll, it can be improved by improving the separate aspects that go into it. When JH was a VA, it added a % bonus, so you could improve the bonus JH gave by either improving your base score or by putting more points into the VA itself. As an SA, it will likely be a flat bonus, in which case you are pretty much right. The problem is that you are measuring effectiveness in % improvement to the KL score. The true measure of effectiveness you should probably use is the boost to actual KLs the CB gains by putting sps into JH. For a man CB who will likely have min weight, 50-60 strength, 40-48 tackling, and no FF gear, maxed JH probably will add a large % increase to the KL score, but won't do much to make that score high enough actually have a result in the game. For a HHer CB with max weight, 70 strength, 80 tackling, FF gear, and who plays on power tackling, max JH won't give as large of a % increase, but will help push his KL score over the top so that he will have a huge KL score.
 
Longhornfan1024
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Originally posted by Djinnt
Originally posted by Frozen208

So does that mean Jumping Catch(Increases the bonus to catching when jumping for the pass.) will have a similar effect as Sticky Hands or does JC give a bonus to jumping and catching?


Couldn't tell you for sure but my assumption is that it just adds to your catching score when a situation arises when your player has to jump for the catch.
TBH I don't like the last three SAs in the Possession tree for WRs.


This.
 
Djinnt
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Originally posted by Longhornfan1024
This is sort of wrong. Per Bort the KL roll is essentially the exact same as the FF roll--strength, tackling, size, speed, tackling style, even FF% AEQ all improve both rolls. The difference is that the KL roll takes place prior to the WR getting complete control of the ball. JH, however, only affects the KL roll.

The KL roll is like any roll, it can be improved by improving the separate aspects that go into it. When JH was a VA, it added a % bonus, so you could improve the bonus JH gave by either improving your base score or by putting more points into the VA itself. As an SA, it will likely be a flat bonus, in which case you are pretty much right. The problem is that you are measuring effectiveness in % improvement to the KL score. The true measure of effectiveness you should probably use is the boost to actual KLs the CB gains by putting sps into JH. For a man CB who will likely have min weight, 50-60 strength, 40-48 tackling, and no FF gear, maxed JH probably will add a large % increase to the KL score, but won't do much to make that score high enough actually have a result in the game. For a HHer CB with max weight, 70 strength, 80 tackling, FF gear, and who plays on power tackling, max JH won't give as large of a % increase, but will help push his KL score over the top so that he will have a huge KL score.


Okay, so we're in agreement.
Edited by Djinnt on Mar 21, 2010 10:40:58
 
cloudfly
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SO, what should I go with??
 
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Originally posted by cloudfly
SO, what should I go with??


 
Drs
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it all depends on how you want to build your CB imo. There isn't a perfect choice. The archetypes let you go a number of different routes with your CB
 
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I went with Jumping Catch personally because I don't just want PDs.
 
dealthagar
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I went with Wrap Up for the "just in case" factor.
 
ht86
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I picked up Aura of Int. We'll see...
 
Slava1351
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My CB has 70+ jumping and catching, I am seriously debating picking up jumping catch as well.

Beyound that I'm thinking Aura would be the best option. There are not alot of WRs running around with more than 50 confidence. Bringing WRs morale down would effect his overall performance I would think.
 
Desaga
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I've always had success with the Jackhammer SA with both my Corners and with my Coverage Linebackers .. its a dirty skill once you got it jacked up .. but unless you're focusing on strength its not going to do much early on.
 
ironicskillz
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I went with Diving Tackle just in case my CB gets beat he can always jump and get the tackle.
Edited by ironicskillz on Mar 25, 2010 06:27:41
 
imnotjesus
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Originally posted by ironicskillz
I went with Diving Tackle just in case my CB gets beat he can always jump and get the tackle.


my thoughts too...but I can't imagine a scenario where I would dump points into diving tackle before get 10's in change direction, swap ball, super vision, and shutdown cov.
 
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