Gonna start a new LB and go with combo and sorry for the noob question, but can someone explain how to specify which major and minor attributes you get. Or is that just the criteria for which ones u should train in?
I'm not sure what you're asking,
Combo LB
5'10" - 6'6", 230-260 Lbs
Major Agility Confidence Speed Tackling Vision (+.4)
Minor Jumping Stamina Strength (+.33)
Bonus SA's - None
Penalty SA's - None
The majors gain .4 points every time you level up, these are the ones you want to build up first, sort of, you wouldn't want to start with confidence or tackling for the most builds.
Combo LB
5'10" - 6'6", 230-260 Lbs
Major Agility Confidence Speed Tackling Vision (+.4)
Minor Jumping Stamina Strength (+.33)
Bonus SA's - None
Penalty SA's - None
The majors gain .4 points every time you level up, these are the ones you want to build up first, sort of, you wouldn't want to start with confidence or tackling for the most builds.
Grish
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I'm thinking of making a blitzing LB... I'll start in agi, and so on, but is it viable? and is this order of capping ok? : agi > speed > tak > vision and confidence?
And btw is the DE's SA Tunnel Vision available for LB in AEQ? that would be pretty cool
Other thing... what kind of training should I use for begining?
And btw is the DE's SA Tunnel Vision available for LB in AEQ? that would be pretty cool
Other thing... what kind of training should I use for begining?
Edited by Grish on Feb 16, 2010 15:29:46
Edited by Grish on Feb 16, 2010 15:25:32
idm03
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A blitzing LB will [hopefully] be more viable than now - how much will remain to be seen. If blitzing from the outside, speed is key. I won't jump on that archetype until they add First Step as the bonus SA.
Coverage looks best to me after the changes, just edging Hard Hitter.
Coverage looks best to me after the changes, just edging Hard Hitter.
Edited by idm03 on Feb 17, 2010 18:12:16
Originally posted by Grish
I'm thinking of making a blitzing LB... I'll start in agi, and so on, but is it viable? and is this order of capping ok? : agi > speed > tak > vision and confidence?
And btw is the DE's SA Tunnel Vision available for LB in AEQ? that would be pretty cool
Other thing... what kind of training should I use for begining?
I would take vision before tackling. It seems like the training pair make it worthwhile to put tackling on the back end because you can train it with everything but vision.
I'm thinking of making a blitzing LB... I'll start in agi, and so on, but is it viable? and is this order of capping ok? : agi > speed > tak > vision and confidence?
And btw is the DE's SA Tunnel Vision available for LB in AEQ? that would be pretty cool
Other thing... what kind of training should I use for begining?
I would take vision before tackling. It seems like the training pair make it worthwhile to put tackling on the back end because you can train it with everything but vision.
andrew7taylor
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Why do the blitzing and the coverage LBs have jumping as a major and not strength and tackling respectively? Same for the combo LB and confidence instead of strength. Seems logical to me.

Edited by andrew7taylor on Feb 22, 2010 05:20:02
Edited by andrew7taylor on Feb 22, 2010 05:19:35
Darren McFadden
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Originally posted by andrew7taylor
Why do the blitzing and the coverage LBs have jumping as a major and not strength and tackling respectively? Same for the combo LB and confidence instead of strength. Seems logical to me.
logic's got nothing to do with it. they intentionally gave LBs a less useful major in order to make them weaker in the long run.
Why do the blitzing and the coverage LBs have jumping as a major and not strength and tackling respectively? Same for the combo LB and confidence instead of strength. Seems logical to me.

logic's got nothing to do with it. they intentionally gave LBs a less useful major in order to make them weaker in the long run.
andrew7taylor
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Originally posted by Darren McFadden
logic's got nothing to do with it. they intentionally gave LBs a less useful major in order to make them weaker in the long run.
Why would they do that? Does anybody know the answer?
logic's got nothing to do with it. they intentionally gave LBs a less useful major in order to make them weaker in the long run.
Why would they do that? Does anybody know the answer?
Edited by andrew7taylor on Feb 24, 2010 17:00:42
Edited by andrew7taylor on Feb 23, 2010 05:50:19
ht86
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Originally posted by andrew7taylor
Why would they do that? Does anybody know the answer?
because the LB's SA's are so good that they had to nerf the attributes. Oh wait...no. I'm confused, too. LB's have the worst SA's in GLB, and the archetypes aren't that great to make up for it. Ah....so sad.
Why would they do that? Does anybody know the answer?
because the LB's SA's are so good that they had to nerf the attributes. Oh wait...no. I'm confused, too. LB's have the worst SA's in GLB, and the archetypes aren't that great to make up for it. Ah....so sad.
Sonic
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If this is all weighted right, then all of the LB's will have a place in the game. I think you'll find teams will need a mixture of all of these. Personally, I think the Hard Hitting one looks good, but if you want a generic, get the combo. I'll be getting one later after players have retired.
Darren McFadden
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Originally posted by Sonic
If this is all weighted right, then all of the LB's will have a place in the game. I think you'll find teams will need a mixture of all of these. Personally, I think the Hard Hitting one looks good, but if you want a generic, get the combo. I'll be getting one later after players have retired.
I don't think the blitzing LB is useful at all; it's not an acceptable choice for my blitzing LB. The penalties to aura and diving tackle are too big, those are necessary for all LBs imo. Likewise the penalty to monster hit and especially shed blocks to coverage LBs is enormous. Hard hitter gets no real penalty except to swat ball which is only useful for coverage backers, and the bonus to monster hit could be really nice. Speed is already a minor, so nothing is lost there. Honestly the only possibilities for LB I see going forward are HH and combo.
If this is all weighted right, then all of the LB's will have a place in the game. I think you'll find teams will need a mixture of all of these. Personally, I think the Hard Hitting one looks good, but if you want a generic, get the combo. I'll be getting one later after players have retired.
I don't think the blitzing LB is useful at all; it's not an acceptable choice for my blitzing LB. The penalties to aura and diving tackle are too big, those are necessary for all LBs imo. Likewise the penalty to monster hit and especially shed blocks to coverage LBs is enormous. Hard hitter gets no real penalty except to swat ball which is only useful for coverage backers, and the bonus to monster hit could be really nice. Speed is already a minor, so nothing is lost there. Honestly the only possibilities for LB I see going forward are HH and combo.
andrew7taylor
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Originally posted by Darren McFadden
I don't think the blitzing LB is useful at all; it's not an acceptable choice for my blitzing LB. The penalties to aura and diving tackle are too big, those are necessary for all LBs imo. Likewise the penalty to monster hit and especially shed blocks to coverage LBs is enormous. Hard hitter gets no real penalty except to swat ball which is only useful for coverage backers, and the bonus to monster hit could be really nice. Speed is already a minor, so nothing is lost there. Honestly the only possibilities for LB I see going forward are HH and combo.
I agree, hence my initial post a little earlier.
I don't think the blitzing LB is useful at all; it's not an acceptable choice for my blitzing LB. The penalties to aura and diving tackle are too big, those are necessary for all LBs imo. Likewise the penalty to monster hit and especially shed blocks to coverage LBs is enormous. Hard hitter gets no real penalty except to swat ball which is only useful for coverage backers, and the bonus to monster hit could be really nice. Speed is already a minor, so nothing is lost there. Honestly the only possibilities for LB I see going forward are HH and combo.
I agree, hence my initial post a little earlier.
Sonic
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Originally posted by Darren McFadden
I don't think the blitzing LB is useful at all; it's not an acceptable choice for my blitzing LB. The penalties to aura and diving tackle are too big, those are necessary for all LBs imo. Likewise the penalty to monster hit and especially shed blocks to coverage LBs is enormous. Hard hitter gets no real penalty except to swat ball which is only useful for coverage backers, and the bonus to monster hit could be really nice. Speed is already a minor, so nothing is lost there. Honestly the only possibilities for LB I see going forward are HH and combo.
I did mention the if this is weighted right, but will also say that I see your points too. I hadn't gone that deep into these changes. I guess I instinctively was drawn towards those two (HH and combo) just by what you could and couldn't do with them.
Looking at the combo's, you could have a combo LB as a blitzer and a HH as a coverage. No need for the other two.
I don't think the blitzing LB is useful at all; it's not an acceptable choice for my blitzing LB. The penalties to aura and diving tackle are too big, those are necessary for all LBs imo. Likewise the penalty to monster hit and especially shed blocks to coverage LBs is enormous. Hard hitter gets no real penalty except to swat ball which is only useful for coverage backers, and the bonus to monster hit could be really nice. Speed is already a minor, so nothing is lost there. Honestly the only possibilities for LB I see going forward are HH and combo.
I did mention the if this is weighted right, but will also say that I see your points too. I hadn't gone that deep into these changes. I guess I instinctively was drawn towards those two (HH and combo) just by what you could and couldn't do with them.
Looking at the combo's, you could have a combo LB as a blitzer and a HH as a coverage. No need for the other two.
Edited by Sonic on Feb 26, 2010 19:14:42
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