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Forum > Position Talk > CB Club > Please rank the top 4 CB attributes.
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savagedrgonzo
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Good point mister zero career interceptions.
Edited by savagedrgonzo on Feb 9, 2010 14:54:04
 
andrewtabs
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Originally posted by savagedrgonzo
Good point mister zero career interceptions.


Which matters more? Having 5 interceptions or never giving up a TD your entire career?

Actually, the answer is neither, because I'm level 31 and in the minors. I guarantee my build is better than yours was when you were 31, though.
Edited by andrewtabs on Feb 9, 2010 15:00:08
 
Duo
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lol @ capping catching before jumping
 
savagedrgonzo
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Originally posted by andrewtabs
Which matters more? Having 5 interceptions or never giving up a TD your entire career?

Actually, the answer is neither, because I'm level 31 and in the minors. I guarantee my build is better than yours was when you were 31, though.


That's quite possible given your low level. I did soft cap jumping first, but I saw a big spike in ints when I capped catching the next season. Now I have catching higher then jumping. I'm still experimenting, but I think I might cap catching first if I make another CB.

Just thought I'd throw that out there for anybody else experimenting with builds, FWIW.
Edited by savagedrgonzo on Feb 9, 2010 16:12:23
 
Duo
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But when you get thrown at like 150 times a season it's expected to bring in 10+ ints

I'd take showdown coverage over it anyday though
 
Granted86
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Originally posted by andrewtabs
Anyone who says you should cap catching before jumping or that it's more important than jumping should not be listened to.


i used to think just like you, but with the way this game works more catching than jumping works better than youd think

 
andrewtabs
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Originally posted by Granted86
i used to think just like you, but with the way this game works more catching than jumping works better than youd think



Jumping helps with PDs, something that happens 10 times more often than INTs. Catching will get you an INT every now and then if you're lucky. There's no argument you can give to prove that catching is better than jumping. Bort has even said it himself.

Also it's funny because you barely have any INTs on both of your CBs combined in leagues that matter.
Edited by andrewtabs on Feb 10, 2010 23:07:14
 
Granted86
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Originally posted by andrewtabs
Jumping helps with PDs, something that happens 10 times more often than INTs. Catching will get you an INT every now and then if you're lucky. There's no argument you can give to prove that catching is better than jumping. Bort has even said it himself.

Also it's funny because you barely have any INTs on both of your CBs combined in leagues that matter.


im guessing thats because they have more jumping than catching
 
Jack Del Rio
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1. speed
2. agility
3. vision
4. strength
 
Iron Maiden
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Originally posted by Duo
But when you get thrown at like 150 times a season it's expected to bring in 10+ ints


1 int every 15 passes? x factor?
 
savagedrgonzo
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Look, I'm all about listening to what other people have done and how it's worked for them, but I'd like to hear more reasons why catching is such a lousy idea. I'd understand if anybody knew the rolls and told me why it's crappy. As it is all I have is my limited experience building a few CBs, and catching seems to work ok for me, as long as it's paired with a good set of special and veteran abilities, along with the expected uber capping of speed, vision, and agility.

If your player is smart, fast, and agile enough to get to the ball, why is it such a bad idea to put a couple of caps on catching? I don't feel like capping jumping only once is hurting me in my league and at my level.
 
andrewtabs
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Originally posted by savagedrgonzo
Look, I'm all about listening to what other people have done and how it's worked for them, but I'd like to hear more reasons why catching is such a lousy idea. I'd understand if anybody knew the rolls and told me why it's crappy. As it is all I have is my limited experience building a few CBs, and catching seems to work ok for me, as long as it's paired with a good set of special and veteran abilities, along with the expected uber capping of speed, vision, and agility.

If your player is smart, fast, and agile enough to get to the ball, why is it such a bad idea to put a couple of caps on catching? I don't feel like capping jumping only once is hurting me in my league and at my level.


Originally posted by andrewtabs
Jumping helps with PDs, something that happens 10 times more often than INTs. Catching will get you an INT every now and then if you're lucky. There's no argument you can give to prove that catching is better than jumping. Bort has even said it himself.


Edited by andrewtabs on Feb 11, 2010 12:41:05
 
savagedrgonzo
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I know it helps with PD. I know PD occur much more often then ints. Given the game breaking nature of ints, does anyone really know if a small sacrifice in jumping (itself merely an important component in PDs) is worth a bump in catching and/or sticky hands. Even a PD is no guarantee the ball won't be caught by a WR.

 
Worker 3
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Originally posted by savagedrgonzo
I know it helps with PD. I know PD occur much more often then ints. Given the game breaking nature of ints, does anyone really know if a small sacrifice in jumping (itself merely an important component in PDs) is worth a bump in catching and/or sticky hands. Even a PD is no guarantee the ball won't be caught by a WR.



i obviously dont know the exact formula for the rolls... but for what its worth i found that i was getting more INTs with more jumping, and 120 INTs with 48 catching... well it makes you wonder much much catching really plays a role in the INT roll.
 
Maddog23
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as long as you have 68 in vision having both jumping and catching capped will work
 
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