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Forum > Pro Leagues > OK so can someone please explain the 4th quarter of the Hounds/Rams game to me
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bhall43
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the 4th quarter? you mean pretty much the entire game? they were down 7 with like 6-7 minutes left in the first half and went to 5 WR Streaks 90% and 5 WR Deep Posts 10%.
 
coachviking
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Originally posted by Feudel
CV not understanding this game is the reason why MEM loses to big teams




WOW thanks for letting me know....

*runs to sell team now that feudel has shown me the light*
 
Feudel
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Originally posted by coachviking
WOW thanks for letting me know....

*runs to sell team now that feudel has shown me the light*


anytime bro

hopefully you sell it to Tony Dungy
 
Bladnach
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Yea, can someone please explain in great detail. Alpine would love to know for their next game


Then again, i assume a bunch might be changed now so hard to read much into it
 
mocfam10
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We found a VA bug. 30 in OT killer that kicks in when the 4th qtr starts.
 
Buxx
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its been such a struggle passing ... 2WR, Singleback, SG3 ... been full of fail for us.(we arent traffic catchers)
then i saw they mainly rush 3 on 5WR so i figured id at least have some time in the pocket and test this pass thing out once and for all
clock manager adds +75% pass quality ... hail mary ... 15 tight spiral ... i figured id be able to hit a bomb if it was at all possible
so i had 5WR kick in when clock manager kicked in and turned it loose .......

what did i learn? +75% pass quality kicks ass at throwing TD passes .... for the other team! lol
 
bhall43
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kinda sad that competitive teams are packing it in already...
 
cowtesticles2001
udder pressure
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Originally posted by bhall43
kinda sad that competitive teams are packing it in already...


who's competitive??

The Rams?
 
zero
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Originally posted by Buxx
its been such a struggle passing ... 2WR, Singleback, SG3 ... been full of fail for us.(we arent traffic catchers)
then i saw they mainly rush 3 on 5WR so i figured id at least have some time in the pocket and test this pass thing out once and for all
clock manager adds +75% pass quality ... hail mary ... 15 tight spiral ... i figured id be able to hit a bomb if it was at all possible
so i had 5WR kick in when clock manager kicked in and turned it loose .......

what did i learn? +75% pass quality kicks ass at throwing TD passes .... for the other team! lol


That's rough
 
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Originally posted by coachviking
http://goallineblitz.com/game/game.pl?game_id=979802


The rams suck....not much explaining to do. Goes to show that speed/one dimensional builds work well in some leagues, but a one dimensional build fails against good teams.
Edited by ImTheScientist on Jan 1, 2010 09:34:44
 
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can someone explain MEM's 6 sacks...?

lolMEM
 
datongw
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lol 77 passing bar.
 
bhall43
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Originally posted by cowtesticles2001
who's competitive??

The Rams?


ya..i guess you are right..
 
n:iceman:16
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Originally posted by ImTheScientist
The rams suck....not much explaining to do. Goes to show that speed/one dimensional builds work well in some leagues, but a one dimensional build fails against good teams.


Think it shows more that it's tough to find good coordinating. Not even a knock on jrry. I've played in leagues with the Rams in AAA before they had him.
 
DL24
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Originally posted by Jeff_Buckley
Originally posted by ImTheScientist

The rams suck....not much explaining to do. Goes to show that speed/one dimensional builds work well in some leagues, but a one dimensional build fails against good teams.


Think it shows more that it's tough to find good coordinating. Not even a knock on jrry. I've played in leagues with the Rams in AAA before they had him.


You mean GM'ed in leagues with the Rams...
 
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