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Forum > Position Talk > Safety Club > I need feedback on my SS
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boognish
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Well let's do a comparison then. Your SS is level 52. Nine levels above mine. I'll just look at natural gains from leveling first.

Your SS at 52:
Strength-51.89
Speed- 106.89
Agility- 75.23
Jumping-61.23
Stamina- 37.89
Vision- 81.89
Tackling-52.89

My SS at 52:
Strength- 63.96
Speed- 98.96 + level 48 equipment boost (+6) = 105.96
Agility- 54.18
Jumping- 26.18
Stamina- 57.96
Vision- 72.96
Tackling- 63.96

So, of a SS's primary attributes (speed, strength, stamina, tackling, vision), you have one more point than I do in speed, and eight points more in Vision. I have 12 points more in strength, 20 points more in stamina, and 11 points more in tackling than your player. Plus, I have 45 SP's available that I didn't figure in, and all the points available from training. If I include those, I'll easily get Agility up to 68, and my jumping/catching will be ~40. I just don't see how you can think that your player is head and shoulders above mine, because he's not. Unless, of course, you'd argue that your player has a mediocre build too.

Edited by boognish on Dec 17, 2009 11:48:50
Edited by boognish on Dec 17, 2009 11:41:57
Edited by boognish on Dec 17, 2009 11:26:23
 
Golan
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Originally posted by boognish
Unless, of course, you'd argue that your player has a mediocre build too.



That depends, he's clearly a coverage build with high vision (which is what safeties in the current sim are driven towards). You have an SS who is slow to get off the mark, won't force fumbles, can't really jump well and doesn't provide much in passrush. Deflect % is a rather useless aeq for you imo, find a mh or bh piece instead . Ofc your level gains have been better since you only went for major attributes first, that doesn't mean your dot is better.. With the system most teams run you have overkilled totally on stamina, a major attribute doesn't automaticly mean it's major important. Your build reminds me of a linebacker, not a safety tbh.. In theory you have a good build but in the end nearly every dc will choose the 1st build, well rounded builds are not something this game favours. That said, I am building an SS atm that will be balanced/hardhitting and maybe such builds will be more viable in the future compared to coverage ones, need dc's that think a bit different than now though. (and a moral element in the game that actually works)


Speed- 98.96 + level 48 equipment boost (+6) = 105.96

(might want to recheck the math on that one)
Edited by Golan on Dec 17, 2009 12:22:28
 
boognish
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Originally posted by Golan
Originally posted by boognish

Unless, of course, you'd argue that your player has a mediocre build too.



That depends, he's clearly a coverage build with high vision (which is what safeties in the current sim are driven towards). You have an SS who is slow to get off the mark, won't force fumbles, can't really jump well and doesn't provide much in passrush. Deflect % is a rather useless aeq for you imo, find a mh or bh piece instead . Ofc your level gains have been better since you only went for major attributes first, that doesn't mean your dot is better.. With the system most teams run you have overkilled totally on stamina, a major attribute doesn't automaticly mean it's major important. Your build reminds me of a linebacker, not a safety tbh.. In theory you have a good build but in the end nearly every dc will choose the 1st build, well rounded builds are not something this game favours. That said, I am building an SS atm that will be balanced/hardhitting and maybe such builds will be more viable in the future compared to coverage ones, need dc's that think a bit different than now though. (and a moral element in the game that actually works)


Speed- 98.96 + level 48 equipment boost (+6) = 105.96

(might want to recheck the math on that one)


lol. You guys are tough customers. I see I'm not going to win this argument. Personally, I run the defense for my team, and I look for SS's that are built like this and not built like FS's. One of my SS's left last season, and I was forced into signing more of a coverage SS than I like. He's played okay, but my hybrid SS, who is eight levels lower, has actually played better. I do agree though that many DC's have it in their head that the SS they are after has maxed out speed/agility/jumping/vision, often at the expense of strength and tackling. As for stamina, I just got it up to 48 and the rest is from natural level gains. Maybe not the strategy most use, but I believe a fresh player is a better player, and especially for safeties that have to cover such large expanses of field on virtually every play.

Funny that my build reminds you of a LB because many LB's in college are converted to SS's in the pro's, and vice versa. Hell, Brian Urlacher played a hybrid safety/LB in college. We'll see how things progress in this game, as time passes. I don't think the sim necessarily favors unbalanced SS's, but most DC's certainly do. Maybe that will change over time.

Anyway, good debate. Thanks for the feedback.
 
Bladnach
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lol. That SS started off as an experiment but i decided to bail after doing something different with another future SS and talking with a friend who already did something i was planning and it didn't work great. Was going to retire but figured what the hell, i already invested like 3 seasons in him at that point. I salvaged him what i could and he'll be above average but not a world beater. I left it open a season or two ago because i stopped caring much about him. He'll still be a bit better than your guy at lvl 65 once the build rounds out. Again, my guy's build will peak later. Your guy will be more balanced and whatnot at lvl 52 (still debatable) but at lvl 65, the story will be different as my flaws are easier and cheaper sp wise to fix


Also, you obviously haven't been watching the sim at high levels if you think having a slower safety with mediocre strength and tackling (68 is slightly above average and not really high enough to do anything) with less vision and less agility is going to be better you're kidding yourself.


You don't need 65+ tackling/strength to not miss tackles. Really it doesn't make a big difference going from 55 to 65. Also 68 isn't really very high to where you're going to force anymore fumbles than someone with 55 str/tkl. Unless your build is built around forcing fumbles with really high str/tkl (like 75-85 range) and have a lot of good SAs like monster hit at 10, big hit, growl high, power tackler, and helmet crash you probably won't force any more fumbles than a normal build when playing good teams (underleveled and gut teams don't count i'm mainly talking about elite pro and then wl level teams).

Also for what it's worth my SS will eventually have 60tackling by the time things round out just for David vs. Goliath. 60 strength isn't really going to do much. I'd personally leave it at like 55 with some late training or get it to 75-85. That whole 60-68 range is kinda worthless in my opinion.


Of course it makes more sense for a SS to be stronger and not quite as fast in real football and a lot of people thought that way at first and built towards that. However, the sim the past 13 seasons have obviously shown that not to be the case. Again, it's very telling when most of the top WL teams go after similar players in the "players looking for teams" forum. Usually the really good ones have a ton of top notch suitors and then the mediocre or slightly above average dots have a bunch of run of the mill AAA and Pro teams who have to pick from the WL leftovers. It's not a coincidence i'll tell you that much.
Edited by chronoaug on Dec 17, 2009 23:38:03
Edited by chronoaug on Dec 17, 2009 23:31:08
Edited by chronoaug on Dec 17, 2009 23:27:16
Edited by chronoaug on Dec 17, 2009 23:25:53
 
Bladnach
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Also, i'd say with most people being aware of slowbuilding these days, most the builds out there nowadays are "above average" compared to what it used to be like. However, there are always people who are building top notch dots or dots that are ahead of the curve in terms of what's in vogue in the current sim. There really aren't as many below average builds as there used to be. Now it's a ton of solid builds, few great builds from agents who very effectively slowbuild (more so than say you did), and then there are a few builds out there that just suck because the person is new to the game and didn't know how to build with his first players.


Also, i think part of the problem is that when i speak of builds, attributes, what is "effective" and all that kinda stuff i am only concerned about and discussing top notch Pro and then WL teams. I honestly am not very concerned with competing on the AA or AAA level or even bottom of the barrel pro teams that never have a prayer. I've GMd and played on some other good pro and WL teams in the past but cut down now. Seen plenty of builds from the famous ones to unknown ones. Sometimes guys with identical builds have drastically different stats, sometimes the guys with obviously mediocre builds perform well regardless (though that is changing now with every single player on good teams being a slowbuild). GLB is still weird and random in that way. The only thing we can do is focus on what works within the sim and try not to get too tied down to how we think real life football should work


This thread sums up some of my thoughts on slowbuilding. Look where people generally take their main attribute. Taking it to 68 right away is bare minimum for your most important 2 attributes.
http://goallineblitz.com/game/forum_thread.pl?thread_id=3592511

My SS was going to be a superhigh vision/confidence build (85nat vis, and 70conf) but my friend said he tried it at a different position and wasn't that convinced about taking confidence to 70 for secondary players so i bailed and switched the build up a bit so it's not how i would've built initially.
Edited by chronoaug on Dec 17, 2009 23:49:45
Edited by chronoaug on Dec 17, 2009 23:34:56
 
bobby gunnz
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boognish, Why do you seem to value stamina over agility? Is it because stam is a major for a ss and agility isn't? Don't you think your ss would make more plays (in a shorter time due to less stam) if you had put more focus into agility early and less into stamina?
A young SS looking forward to your answer.
 
Daedalus
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boognish: IMO based on your L52 assessment stamina will have been overworked, and agility will have been underworked.
 
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