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Forum > Pee Wee Leagues > Please nerf PeeWee passing
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mccollums
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It is too early to panic ... but we do have to consider that points haven't been assigned to players yet.

By Day 1 , passing QBs will have 50 throwing with Basic and Custom EQ.

When we assign points to our players - will it be overpowered?

I agree with the passing boost but the boost must correspond with your player's build. 10 catching and 10 throwing should always result in poor performance. Yesterday, I saw a CPU WR have 20 receptions and only 8 drops. In the past - getting a WR to 20/8 would take 50 catching and 25 vision along with a decent passing QB. I'm not talking about screen passes either, which have a higher rate of completion chance.

If you want your WRs to catch the ball, then you need to pump points into catching. Want a super fast WR, great, then he's not going to have reliable hands. To me, that's the beauty of Pee Wee, you have to pick your poison and use your knowledge of the attributes to make a player functional in 1 season. And, it's not only Pee Wee - that's really a huge part of this game. You have to figure it out on your own. In my opinion......Bort doesn't explain how everything works because he wants people to figure it out through trial and error.

I'm not panicking - I HAVE FAITH that the boost will be lowered if teams are too successful passing the ball. What I want to be considered is .. that everyone shouldn't be able to drop back and pass , Day 1 and Level 1. Passing should be possible if you have the builds and the proper scouting/playcalling to MAKE it successful.

Also, if we are gonna be able to drop back and throw it, then there has to be risk as well. Defenders should get a small boost on INT chance. I certainly don't want this game like Madden though, where you can easily throw 5 INTs a game.

 
chitchc2
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I would hate to see a change for this season.
1 you will test in pre-season and then get different results regular season
2 you won't have a solid test without a full season of defense adjustment

My minor league team has seen a corresponding increase in interceptions from the one game played so it may be perfect the way it is. You need the full season to figure it out.
 
Bopher1
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http://goallineblitz.com/game/game.pl?game_id=911866

My Qb went 11/13.

10 Throwing
8 Strength
8 Vision
 
LRod84
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Originally posted by Bopher1
http://goallineblitz.com/game/game.pl?game_id=911866

My Qb went 11/13.

10 Throwing
8 Strength
8 Vision


I think this is really scary. I'm all for a boost in passing, but from everything I've seen so far, it's been boosted far too much. Hoping that by the end of the scrimms, the mods and Bort will notice, and take it down a notch.

And regarding the previous posts, comparing our rushing QBs to Vick and Vince Y, isn't quite the same. If you were to translate them to GLB, sure they'd have high SPD, doubt they'd have 8-10 throwing like some do here that are still completing 11/13 like Bopher just said.
 
Time Trial
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I'm looking forward to this season. Once people start watching the pass, it will open up the running game again. Two seasons ago you could make something happen on the ground, but last season it was 100% run and it made me want to quit.

If the passing is overpowered, then it is overpowered for both teams. At least it will be exciting to watch and won't be decided on penalties.
 
CoachBradley
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Originally posted by Bopher1
http://goallineblitz.com/game/game.pl?game_id=911866

My Qb went 11/13.

10 Throwing
8 Strength
8 Vision


To provide an alternative viewpoint...my QB has those same stats as a running QB. We just played a team that had a Center at most of the defensive positions. My QB went 2/6. Our team's passing QB went 1/5.
Edited by CoachBradley on Dec 4, 2009 11:23:00
 
Jazzpelli
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Haven't watched an of the peewee yet but if passing "opens" up the run game, defense are screwed. You'll have the jacked in strength HBs which need a similar defense guy to even tackle him but then the defense won't be able keep up with the passing game which takes quite a bit of quickness and speed.

And now, the pure rushing QBs can pass??? They would be unstoppable because you set up to stop them for both the ground and air game because of the lack of speed. If bort is scaling for one side of the ball, then he needs to scale for the other. Only half the people in GLB like to see both teams gain 500+ yards per game.
 
LordEvil
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Rushing qbs were able to pass in season 10. I had 2 rushing QBs with 40 throwing and 60 speed comete 50 percent of their passes. I think its fine as it is.as mentioned earlier, both teams have the option and who the hell really enjoys watching 6-0 scores and 95 percent rushing?
 
DirtyMike
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Wait, I have not seen an OFFICIAL announcement that PEE WEE passing has been changed for S13. If this is the case than please make the announcement. Or did I miss something?
 
whodey08
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Originally posted by MikeInFl
Wait, I have not seen an OFFICIAL announcement that PEE WEE passing has been changed for S13. If this is the case than please make the announcement. Or did I miss something?


An announcement was made that the passing game would be adjusted to correspond with levels so lower level QB's could pass as most QB's sucked for the first 3 seasons of their career. There was an announcement
Edited by whodey08 on Dec 4, 2009 12:01:59
 
Jazzpelli
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Originally posted by LordEvil
Rushing qbs were able to pass in season 10. I had 2 rushing QBs with 40 throwing and 60 speed comete 50 percent of their passes. I think its fine as it is.as mentioned earlier, both teams have the option and who the hell really enjoys watching 6-0 scores and 95 percent rushing?


okay, the 95% rushing is boring. But the 6-0 scores should be considered good games because that means the DCs did a good job and made it a nail biter. Kinda like watching two pitches who are going for a no-hitter or shut out. A good performance is still a good performance.
 
MGeezy2186
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Originally posted by Jazzpelli
Originally posted by LordEvil

Rushing qbs were able to pass in season 10. I had 2 rushing QBs with 40 throwing and 60 speed comete 50 percent of their passes. I think its fine as it is.as mentioned earlier, both teams have the option and who the hell really enjoys watching 6-0 scores and 95 percent rushing?


okay, the 95% rushing is boring. But the 6-0 scores should be considered good games because that means the DCs did a good job and made it a nail biter. Kinda like watching two pitches who are going for a no-hitter or shut out. A good performance is still a good performance.


but the DCs only had to account for the run...and given the limited selection of offensive plays in the game, you could make a defense for every formation that could theoretically stop every play...now the DC needs to account for that, and the fact that passing is not only an option, but a legitimate threat, and now I think the real DCs will be seen...I honestly believe that the good DCs will get their shit together and be able to contain the pass better than 65% completion, and at least be able to contain huge plays
 
airboss32
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Originally posted by Jazzpelli
okay, the 95% rushing is boring. But the 6-0 scores should be considered good games because that means the DCs did a good job and made it a nail biter. Kinda like watching two pitches who are going for a no-hitter or shut out. A good performance is still a good performance.

DC's can STILL do a good job, they will just have to scout their opponents better. Last season was mainly run, run, run, to the point of being nauseating. It wasn't a matter of having good tactics so much as it was having better builds. Sooner or later, one team's defense would wear down and that was that.
Now you have to try and get inside the opposing OC's head and figure out what he might try to do, and come up with a way to stop it or slow it down.
I think it will be good for everyone......more exciting, more scoring, more intense all the way around.
 
whodey08
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When the Ninja Squirrels (Silver at the time) played the GameCocks (Gold) in a Tourney I scouted them and saw they ran 100% of the time like most teams so I blitzed everyone including the Cornerbacks and we completely shut them down and beat them

Pee Wee needs some passing to keep that from happening. I am a DC so it will make things tougher on me but make the game more realistic.
 
mccollums
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McGeezy...

I will be unhappy if I allow a 65% completion rate on average. That's 2 out of every 3 passes caught.

I'm not meaning to call you out on that number because you might just be throwing it out as an example...

But- there are 23 teams in the NFL this season that have lower completion rates than 65%. Only 9 above.

This is Pee Wee. In my opinion - early in the year in Pee Wee their just needs to be a threat of passing. A well thought game plan averaging anywhere to 35-50% completion and 80-150 yards. As the season progresses and builds improve, the threat should become a viable option in moving the chains. Although, the BEST passing teams shouldn't exceed 50-55% completion , and by BEST I'm saying player builds and game planning working together to make this possible.

I do realize that I'm wasting my breath right now.. we need more data and testing.


On that note : I just changed my D AI to run a mix of coverage and run stopping Ds for my preseason scrimmage today.. Points aren't assigned yet - and I don't know if my opponent has decided to pass.. but if they do , it will be a better mix of Ds than the Basic AI stuff.








Edited by mccollums on Dec 4, 2009 13:12:29
Edited by mccollums on Dec 4, 2009 13:09:42
Edited by mccollums on Dec 4, 2009 13:03:04
 
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