It is too early to panic ... but we do have to consider that points haven't been assigned to players yet.
By Day 1 , passing QBs will have 50 throwing with Basic and Custom EQ.
When we assign points to our players - will it be overpowered?
I agree with the passing boost but the boost must correspond with your player's build. 10 catching and 10 throwing should always result in poor performance. Yesterday, I saw a CPU WR have 20 receptions and only 8 drops. In the past - getting a WR to 20/8 would take 50 catching and 25 vision along with a decent passing QB. I'm not talking about screen passes either, which have a higher rate of completion chance.
If you want your WRs to catch the ball, then you need to pump points into catching. Want a super fast WR, great, then he's not going to have reliable hands. To me, that's the beauty of Pee Wee, you have to pick your poison and use your knowledge of the attributes to make a player functional in 1 season. And, it's not only Pee Wee - that's really a huge part of this game. You have to figure it out on your own. In my opinion......Bort doesn't explain how everything works because he wants people to figure it out through trial and error.
I'm not panicking - I HAVE FAITH that the boost will be lowered if teams are too successful passing the ball. What I want to be considered is .. that everyone shouldn't be able to drop back and pass , Day 1 and Level 1. Passing should be possible if you have the builds and the proper scouting/playcalling to MAKE it successful.
Also, if we are gonna be able to drop back and throw it, then there has to be risk as well. Defenders should get a small boost on INT chance. I certainly don't want this game like Madden though, where you can easily throw 5 INTs a game.
By Day 1 , passing QBs will have 50 throwing with Basic and Custom EQ.
When we assign points to our players - will it be overpowered?
I agree with the passing boost but the boost must correspond with your player's build. 10 catching and 10 throwing should always result in poor performance. Yesterday, I saw a CPU WR have 20 receptions and only 8 drops. In the past - getting a WR to 20/8 would take 50 catching and 25 vision along with a decent passing QB. I'm not talking about screen passes either, which have a higher rate of completion chance.
If you want your WRs to catch the ball, then you need to pump points into catching. Want a super fast WR, great, then he's not going to have reliable hands. To me, that's the beauty of Pee Wee, you have to pick your poison and use your knowledge of the attributes to make a player functional in 1 season. And, it's not only Pee Wee - that's really a huge part of this game. You have to figure it out on your own. In my opinion......Bort doesn't explain how everything works because he wants people to figure it out through trial and error.
I'm not panicking - I HAVE FAITH that the boost will be lowered if teams are too successful passing the ball. What I want to be considered is .. that everyone shouldn't be able to drop back and pass , Day 1 and Level 1. Passing should be possible if you have the builds and the proper scouting/playcalling to MAKE it successful.
Also, if we are gonna be able to drop back and throw it, then there has to be risk as well. Defenders should get a small boost on INT chance. I certainly don't want this game like Madden though, where you can easily throw 5 INTs a game.






























