Originally posted by monsterkill
from a sticky on the general forums, the thread about the blocking stun effect
http://goallineblitz.com/game/forum_thread.pl?thread_id=2662504
Originally posted by tpaterniti
Wall (DT/DE): This ability prevents a D-lineman from being pushed backwards on rushing plays and works best when the D-lineman has very high Strength. This ability adds a bonus to the D-lineman’s Strength. It is only active on rushing plays.
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Strong Base (DT/DE): This ability allows the D-lineman to use his Strength to push a blocker backwards and even totally out of his way. This ability works best with a D-lineman who has very high Strength (i.e. one who is much stronger than his opponent). From Bort: [It activates] only [when] pass blocking. It cuts the max push back vector the opponent gets when he wins rolls, and now it actually also protects against stuns.
Bort doesnt actually say anything in the post about strong base thats just the mods add in. most of that thread discusses the mechanics of rolls goin into blocking and breaking blocks. halfway through it starts to hit on break through, but stong base doesn't really get hit on till page 26 of that thread, and never really gets a Bort answer