Originally posted by Jiddy78
Originally posted by HydrOshocK
As of right now you have to sacrifice SP on tackles in order to make sure they're able to handle edge pass rushers, but if you knew they were only going to be in the game for run plays you wouldn't necessarily have to spread those points around so much.
The more of this sh*t that piles on, the more work coordinating becomes, the more burnout that will be felt (of just sheer overwhelmedness of those trying to make a go of it from scratch)....and for what? So you can have a slight advantage every play?
Come on.
That's kind of what made me say no to coaches. More variables to consider glammed onto a sim that the developer seems to have trouble mastering at times.
More slots to specify players for certain situations isn't something that I really want but I'd rather have that than this coaching class.
Originally posted by HydrOshocK
As of right now you have to sacrifice SP on tackles in order to make sure they're able to handle edge pass rushers, but if you knew they were only going to be in the game for run plays you wouldn't necessarily have to spread those points around so much.
The more of this sh*t that piles on, the more work coordinating becomes, the more burnout that will be felt (of just sheer overwhelmedness of those trying to make a go of it from scratch)....and for what? So you can have a slight advantage every play?
Come on.
That's kind of what made me say no to coaches. More variables to consider glammed onto a sim that the developer seems to have trouble mastering at times.
More slots to specify players for certain situations isn't something that I really want but I'd rather have that than this coaching class.






























