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Forum > North American Pro League > Canada Conference > coaches vs custom slots for all positions
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CONN CHRIS
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Originally posted by Jiddy78
Originally posted by HydrOshocK


As of right now you have to sacrifice SP on tackles in order to make sure they're able to handle edge pass rushers, but if you knew they were only going to be in the game for run plays you wouldn't necessarily have to spread those points around so much.



The more of this sh*t that piles on, the more work coordinating becomes, the more burnout that will be felt (of just sheer overwhelmedness of those trying to make a go of it from scratch)....and for what? So you can have a slight advantage every play?

Come on.



That's kind of what made me say no to coaches. More variables to consider glammed onto a sim that the developer seems to have trouble mastering at times.

More slots to specify players for certain situations isn't something that I really want but I'd rather have that than this coaching class.

 
Jiddy78
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Originally posted by HydrOshocK
This is the part I'm mainly interested in tbh. As an OC I'd love the ability to specify blocking assignments for my linemen because I already have all the pieces to the puzzle waiting to go, and I could really put some good shit together scheme wise. Plus, as a guy who's built a lot of linemen, I get tired of falling back on the same old builds all the time.

It would just be a nice change to the game imo.....much better than some whack ass coaching thing where it'll be causing all kinds of unpredictable stuff happening.

And if it's too overwhelming then by all means give everyone an opt out to a default like you said. Of course that's what the Casual leagues were created for.





I'm amazed at the positive response "coaching" received in the vote. I can't believe that the majority of coordinators favored that. I'd be interested to see what the numbers on long-time folks that have run either offenses or defenses would say. I'd bet it would lean strongly towards no...but you never know.
Edited by Jiddy78 on Sep 11, 2009 10:46:21
 
TrevJo
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Originally posted by HydrOshocK
Originally posted by TrevJo

In real football, teams don't swap their linemen in and out for pass plays and run plays. 5 guys play the whole game.


This isn't real football, it's an RPG. As it is now you are limited in build techniques for certain players like OT because you have to follow a certain cookie cutter mold. Since half the game is supposed to be about building players I think it should be expanded for that. What's the harm in allowing someone to commit to full out run blocking tackle if they want to?


Firstly, it's not just an RPG, it's a football RPG.
Secondly, I don't like the complexity it would add to have custom depth charts at every position. Next season the defense will get the ability to respond to which offensive players in the game, which will A. potentially greatly reduce the effectiveness of your beloved specialized players, and B. become a logistical nightmare if they have every single offensive position to consider. (As if coordinator work didn't take long enough already.)
Thirdly, you can build a run-blocking specialist tackle, we had one in Oshawa (before we merged with Ajax to make Durham), he was very effective. You just need to get those kind of guys on running teams, ldo.
Lastly, there currently are some things you can do in terms of forcing starters in certain situations, managing energy, etc.
Edited by TrevJo on Sep 11, 2009 11:26:29
 
TrevJo
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Originally posted by Jiddy78
Originally posted by HydrOshocK

Oh I see. let's avoid any changes that will actually improve the sim. Instead let's just add coaches because that won't change anything.....wait.


The problem is that custom linemen slots don't improve the sim...Just re-direct build strategies to what you want...Matter of fact, I would LOVE to drop the TE customs. The ability to assign blocking assignments, however, might bring in a nice dimension, so long as there is an option to opt out to a default for those that are overwhelmed.


I completely agree, custom linemen slots would not improve the sim.
I do like the custom TE slots, though. Real life teams do sub in and out their TEs situationally a lot. And there is frankly a lot more difference between a receiving TE and a blocking TE in real life than there is between a run-focused OL than a pass-focused OL.
 
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Would be nice to have WR custom slots, and depth to 3 on the existing slots...

Would make it easier to ensure good PT, etc, etc...
 
TrevJo
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Originally posted by MightyPoopster
Would be nice to have WR custom slots, and depth to 3 on the existing slots...

Would make it easier to ensure good PT, etc, etc...


I agree with that. When I was an OC, not having a good way to get the right guys running the right routes was the second most frustrating thing to me (only behind the amount of time it took to update the AI).
 
HydrOshocK
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Originally posted by TrevJo
Firstly, it's not just an RPG, it's a football RPG.
Next season the defense will get the ability to respond to which offensive players in the game.


Sounds like some of that complexity you don't like.

And why does the defensive side get this new ability when there is no way to truly counter that on the offensive side? Are people still clinging to the falsehood that offenses are overpowered? Why give defenses more ability to match personnel when offenses can't fully dictate who they want in specific roles without manipulating energy tactics, etc. (by the way, I'm fully aware of every trick in the book to potentially produce similar results within the current limitations).

All I'm saying is that if they're going to make changes to the game that are going to a) add to the complexity of the game b) effect the outcome of the sim, then they should consider something that isn't as wild and unpredictable as adding coaches with thousands of different possible outcomes. IMO that's a clusterfuck waiting to happen.

 
TrevJo
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Originally posted by HydrOshocK
Originally posted by TrevJo

Firstly, it's not just an RPG, it's a football RPG.
Next season the defense will get the ability to respond to which offensive players in the game.


Sounds like some of that complexity you don't like.


Don't look at me, I didn't ask for it. But tons of people asked for it, and it's coming.
 
TrevJo
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Originally posted by HydrOshocK
All I'm saying is that if they're going to make changes to the game that are going to a) add to the complexity of the game b) effect the outcome of the sim, then they should consider something that isn't as wild and unpredictable as adding coaches with thousands of different possible outcomes. IMO that's a clusterfuck waiting to happen.


I'm with you on that. I voted against coaches.
 
Warpriest
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Custom slots for WRs would a lot more useful to me than for O linemen. But it certainly wouldn't hurt to have them as an option for O linemen too.

I would like to be able to design offensive plays the same way you can design defensive plays.
Edited by Warpriest on Sep 12, 2009 06:54:52
 
Sprocket
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Originally posted by Warpriest

I would like to be able to design offensive plays the same way you can design defensive plays.


I'll vote 'Git r done' for this.

 
CONN CHRIS
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Originally posted by Sprocket
Originally posted by Warpriest


I would like to be able to design offensive plays the same way you can design defensive plays.


I'll vote 'Git r done' for this.



Create an A11 offense!
 
Warpriest
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Single Wing.
 
Sprocket
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Bootleg, Play-action, reverse, flea-flicker, etc.
 
TrevJo
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The only things I really want to see are:
-Special teams stats counted (pancakes counted, tackles tracked separately from defensive tackles)
-Inputs with auto-adjust that have outputs with packages shoudl adjust the plays within a package, not the package as a whole
-QBs that can really buy time by moving around (Ben Roethlisberger being a good example)

Good call on play-action, that is overdue as well.
 
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