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Forum > Position Talk > WR Club > What is the best way to prevent "Ball knocked lose"?
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Mob-6
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Originally posted by oronis
Why Die Hard as an example, then followed by Legally Blonde?? Who are you and why would those two movies ever exist in the same collection??


What are bad movies with worse sequals for $500 Alex?
 
Mob-6
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Originally posted by Djinnt
Agility. WRs are supposed to have great agility. This makes them better at running routes and therefor providing better catch opportunities. Open = None knocked loose.


Fiction. DBs catch up remarkably quick in the process of the catch. My speedster has tons more knocked loose balls than my slow possession guy who is always covered.
 
Djinnt
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Originally posted by Mob-6
Fiction. DBs catch up remarkably quick in the process of the catch. My speedster has tons more knocked loose balls than my slow possession guy who is always covered.


Not talking about being a speedster.
 
nottom
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Originally posted by Mob-6
What are bad movies with worse sequals for $500 Alex?


WTF at Die Hard being a bad movie, you just lost your man card
 
Mob-6
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Die Hard was good in 199whatever, not so exciting after puberty.
 
thunderdoozer
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Die Hard is one of the few movies from the 80s that is still watchable today. It beats the hell out of The Terminator or Lethal Weapon, which are NOT watchable today.

 
Djinnt
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Lv. 32
Speed: 85.17
Agility: 78.17
Jumping: 37.17
Catching: 51.17
Stamina: 25.17
Carrying: 27.88
Vision: 61.17
Confidence: 23.88

AEQ: 12% catch ball chance
VA bonus: 2.75 vision
10% chance to reroll a failed catch.

Working toward a high vision possession build.
 
TtD
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What's your strength like and when will you be working up your jumping/carrying/catching? Is a good base build but i'd be looking at getting possession WR in place, is an excellent VA.
 
Mob-6
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Originally posted by thunderdoozer
Die Hard is one of the few movies from the 80s that is still watchable today. It beats the hell out of The Terminator or Lethal Weapon, which are NOT watchable today.



Fuck that. Terminator was a classic and is every bit as chilling then as it was now. One of the greatest sci-fi movies of all time. Spawned 3 sequels of which 2 were good and IMHO more enjoyable the Die Hard.
 
Djinnt
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Originally posted by TtD
What's your strength like and when will you be working up your jumping/carrying/catching? Is a good base build but i'd be looking at getting possession WR in place, is an excellent VA.


Strength/carrying is what I'm training right now, they're at 13/29 respectively.
Carrying will be trained to about 35, catching will be taken to 3:1 and jumping to first cap.
Ending VAs will likely be Football Genius, Ball Hawk, Possession Receiver and Mr. Reliable.

My idea with the build is to take vision to 68 or higher, use football genius to get it to about 75, and ball hawk taking it to ~97+ while the ball is en route. Speed of 90, agility of 85 (using equipment in these areas of course) with ball hawk will be almost 120 and 110 respectively. Ideally, numbers like this should make it difficult to be deflected from. Catching % AEQ, and the other two VAs Possession Receiver and Mr. Reliable should make the lower (60+) catching plenty. I might invest more into jumping after seeing this build perform but jumping isn't what it used to be so I'm hesitant to commit.
 
TtD
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I'd suggest you only cap vision, and leave it, it has had limited effect on knocked loose rolls as a possession WR based on what my build has done this season (2KL in 27games, 118 attempts) at 54, so i'm guessing it's one of those stats that would just need to be solid. I went with the carrying/possession WR route, getting it to cap and the VA to 15, and that saw a visible drop in KL from last season.

EDIT:

As far as jumping goes, I still like it in a build, have it at 65 and it has helped my WR catch in traffic for seasons now. Also saw improvement at that level when I was playing with the jump catch SA but that may not be what your interested in quite so much.
Edited by TtD on Sep 12, 2009 22:40:02
 
Djinnt
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Originally posted by TtD
I'd suggest you only cap vision, and leave it, it has had limited effect on knocked loose rolls as a possession WR based on what my build has done this season (2KL in 27games, 118 attempts) at 54, so i'm guessing it's one of those stats that would just need to be solid. I went with the carrying/possession WR route, getting it to cap and the VA to 15, and that saw a visible drop in KL from last season.

EDIT:

As far as jumping goes, I still like it in a build, have it at 65 and it has helped my WR catch in traffic for seasons now. Also saw improvement at that level when I was playing with the jump catch SA but that may not be what your interested in quite so much.


I'll just complete my build plan and tell you how it goes.
 
TtD
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Fair enough, we can compare the results and see what the numbers say.
 
wlarson
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Originally posted by Mob-6
68 catching, 60 carrying and soft capped strength will all, but eliminate knocked loose.


40 strength & 60 carrying:

http://goallineblitz.com/game/player_game_log.pl?player_id=290385

7 drops on the season. i think he has 1 one legit drop, so 6 knocked loose. that's about 10 catches for every 1 KL. working to cap strength, but he's pretty solid as is.

IMO train strength/carrying to 33-34, then cap carrying. beyond that depends on whether KL are still a problem.
 
mitch138
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Originally posted by Mob-6
No, I mean soft cap it. If you aren't at a cap, that would imply that you would take it to the nearest cap which would be the 1st one you encounter. Do you know of any movies that call themselves "(Insert Title Here) 1?" Or is it much more common for the first one not to be categorized with the number 1? It was Die Hard, Die Hard 2, etc. Legally Blond, then Legally Blond 2. You first encounter the soft cap, then the second cap, then the third cap, etc. Get you rhetoric straight if you are going to come down on people, it is commonly accepted in this game the way I have laid it out for you. If it bothers you that much, go post your rationale in the GLB general area and let the community fill you in.


History of the world part 1
 
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