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Forum > Pee Wee Leagues > Way to many CPU Pee Wee teams
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Time Trial
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Bort will never allow a non-boosting league. He won't change the player creation system to make Pee Wee specific players, because Pee Wee is just a small part of the overall GLB game.

The problem is that there is no way to get enough good agents to create enough players at this level, and if they do, they want to play for good teams. Day 31 players rule the Pee Wees and any team that has dreams of Pee Wee Golold is going to field such a team, and there will continue to be 100-0 blowouts of other teams, regardless of boosting or custom EQ.

And there are many people who are currently happy to build a ton of Pee Wee players without boosting or buying custom EQ (look at my other half on the DI, he's still playing the game for next to no flex because he doesn't boost or use CEQ) who would hate the new system and and stop building players, making the number of available players in the pool even smaller.
 
J Maguire
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Originally posted by jbleich
Copper is a joke. Silver is better, and Gold is high high competition.....Is there too many leagues....yes, that is very apparent, but as Thunder says it's better for Bort to continue to do that.

On the flip side, it's hard to justify Bort reducing the leagues when I'm willing to bet the wait list has well over 250 new owners just waiting for a team for next season.......the real problem is the yahoo's who figure out they cannot recruit and compete so they sell mid or early season.......They cant compete because there WILL be a group of agents that will field a full team and all will boost and buy CE leaving the guys that cannot owning a team w/ no hope of getting anywhere.....You want to fix Peewee....

DONT ALLOW BOOSTING OR CUSTOM EQUIP!

I GUARANTEE that if that was the rule there would be more than enough players! Now obviously there would need to be some sort of a change in the way it's handled so that Bort can make money because non boosters/CE guys retire and get all of the creation cost back.....

How bout this
- Any player that is signed to a Peewee team has the boosting and custom equip option locked for the entire time they are on the team.
- If they purchased custom equip before signing the contract it becomes un-equipped and the agent cannot equip it until after they are off of the peewee roster or day 41 basically
- They can boost after they are off the peewee roster as well or day 41 basically
- All Peewee Players if/when retired they only get 70% of the creation cost back. So basically if I create 10 lineman costing me 1000 flex and retire all 10 I only get 700 flex back.***
- Bort will need to do some programming to flag the guys that where created and played for 1 peewee season. If there is some way he can flag a player that is coming off of a Peewee roster and gets retired within 5 days or something like that......I'm sure he can figure it out.

***Before you say WHAT, We get 100% back now, why would we play less.....you have to look at the big picture of this suggestion. If we continue to allow boosting/ce there will continue to be a trouble of recruiting because it's tough to find agents, let alone ones that can boost and custom. If you purchase and boost/custom 2 peewee's a season and retire them, you know that you will get back 100% of CC and 70% of BCE costs. Well what if we said that there was a level playing field where NOBODY could boost or custom....now your 2 players will allow you to build 15 players

Current
C - 100cc, 300b, 900ce ---- Retire and get 840+100=940
CB - 200 cc, 600b, 900ce ---- Retire and get 1050+200=1250

So you spend 3000 flex on 2 players and get 2190 back - 2 PLAYERS

New
P - 100 ---- Retire and get 70
CB - 200 ---- Retire and get 140
C - 100 ---- Retire and get 70
CB - 200 ---- Retire and get 140
WR - 300 ---- Retire and get 210
HB - 300 ---- Retire and get 210
QB - 300 ---- Retire and get 210
DE - 200 ---- Retire and get 140
DT - 200 ---- Retire and get 140
LB - 200 ---- Retire and get 140
SS - 200 ---- Retire and get 140
FS - 200 ---- Retire and get 140
OG - 100 ---- Retire and get 70
OT - 100 ---- Retire and get 70
WR - 300 ---- Retire and get 210
==========================
3000 in creations and 2100 in return flex (see the similairities)
Oh, and that is 15 PLAYERS - You think recruiting just got easier? You think it is now more attractive for agents.

And for those that think it wont work because Bort would lose out on boosting and ce flex when retired.....well dont you think he'd gain a ton of agents.....I know one thing, CPU players make him absolutely nothing. This should keep his bottom line about the same and should move towards the ultimate goal of keeping Peewee competitive throughout.


+1 Makes sense to me.

Only one it screws is the guy that keeps making a pee wee player, not boosting and retiring to start all over... On the flip side, thats the guy that isn't making Bort any money so why would he care.
 
Jack Daniels
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If you would make a player today, you will see the lack of players available.

Wide Receiver High demand at 4.38 per team
Fullback High demand at 1.48 per team
Guard High demand at 3.25 per team
Offensive Tackle High demand at 3.31 per team
Defensive Tackle Very high demand at 3.13 per team
Defensive End High demand at 3.35 per team
Linebacker Very high demand at 5.21 per team
Cornerback High demand at 4.42 per team

The only spot all wants to play is the HB.

Running Back Low demand at 2.6 per team
 
Time Trial
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Originally posted by JackPerfect
If you would make a player today, you will see the lack of players available.

Wide Receiver High demand at 4.38 per team
Fullback High demand at 1.48 per team
Guard High demand at 3.25 per team
Offensive Tackle High demand at 3.31 per team
Defensive Tackle Very high demand at 3.13 per team
Defensive End High demand at 3.35 per team
Linebacker Very high demand at 5.21 per team
Cornerback High demand at 4.42 per team

The only spot all wants to play is the HB.

Running Back Low demand at 2.6 per team


And this isn't even Pee Wee specific. This shows what's up across all of GLB.
 
.spider.
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Originally posted by Time Trial
Bort will never allow a non-boosting league. He won't change the player creation system to make Pee Wee specific players, because Pee Wee is just a small part of the overall GLB game.

Peewee may be a small part of GLB, but I gaurantee it is a monster portion of the cash cow pie With al l the teams @ 400flex/season and all the players that boost/buy custom and retire, he gets 30% of that!

The problem is that there is no way to get enough good agents to create enough players at this level, and if they do, they want to play for good teams. Day 31 players rule the Pee Wees and any team that has dreams of Pee Wee Golold is going to field such a team, and there will continue to be 100-0 blowouts of other teams, regardless of boosting or custom EQ.

The reason it's hard to find good agents to create enough players is because to create and boost 10 players is extremely expensive, Like I said, this Idea will be able to take that 10 and turn it into 50 or more, see example where I went from 2 players to 15.

And there are many people who are currently happy to build a ton of Pee Wee players without boosting or buying custom EQ (look at my other half on the DI, he's still playing the game for next to no flex because he doesn't boost or use CEQ) who would hate the new system and and stop building players, making the number of available players in the pool even smaller.
It would upset your friend yes, I can see that cuz he's playing for free right now, but that is the underlying problem, and I strongly disagree, this change would make the player pool double. When I contact agents for NSA, they all tell me they would LOVE to create another player for me, but they cant because they DONT HAVE THE FLEX, well with this system, they could.


 
LordEvil
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Fugdthat
 
sickand10
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just find agents with more money than sense.

or

agents with WAY too much free time.

 
.spider.
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Originally posted by sickand10
just find agents with more money than sense.

or

agents with WAY too much free time.



They are few and far between
 
sickand10
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Originally posted by jbleich
They are few and far between


I found about 10 of them!
 
NickyNapoleon
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I have thought seriously about getting a peewee team, and creating all the players myself.... I currently have teh flex to do it then at the end of the year restart and recreate..... then I looked at the reward versus the work and canned the whole idea
 
Redwin
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+1 to jbleich's post about boosting and custom doing more damage than good to peewee. I agree with pretty much everything he said and would support a system to get rid of it for competitive reasons, even if we need to raise costs in other ways so Bort doesn't lose money.

Peewee is more "skill" and "planning" based than the rest of GLB because of the fresh start every season, and that's why many of us like it so much. The boosting / gearing issue is the only holdover from normal GLB that really undermines that premise and lets you "throw flex points at the problem". If we all had to compete on a truly level playing field with no boosting or CE, the emphasis on planning and skill that we all love about peewee would get much stronger; and I bet more people would want to play.
 
Guppy, Inc
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Originally posted by J Maguire
+1 Makes sense to me.

Only one it screws is the guy that keeps making a pee wee player, not boosting and retiring to start all over... On the flip side, thats the guy that isn't making Bort any money so why would he care.


from the teams I'm on, I'd say that 80%+ of the players are 1 and done that were created specifically for that team. If you remove the teams, then bort loses the cash from team and the cash from the few players that do boost for that team. the problem with peewees is the same as has been around since season 1. Too many people want teams but have zero clue how to run one. That is the situation that needs to be corrected, not further reducing the number of peewee players being created.
 
Time Trial
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Originally posted by Redwin
+1 to jbleich's post about boosting and custom doing more damage than good to peewee. I agree with pretty much everything he said and would support a system to get rid of it for competitive reasons, even if we need to raise costs in other ways so Bort doesn't lose money.

Peewee is more "skill" and "planning" based than the rest of GLB because of the fresh start every season, and that's why many of us like it so much. The boosting / gearing issue is the only holdover from normal GLB that really undermines that premise and lets you "throw flex points at the problem". If we all had to compete on a truly level playing field with no boosting or CE, the emphasis on planning and skill that we all love about peewee would get much stronger; and I bet more people would want to play.


The question of when to boost plays in to the strategies of some teams. If he's talking about making player creation costing due to non-refund of flex, it puts everyone back on the same page and only increases the number of multis trying to cheat the system that isn't refunding enough flex to play the game for free.
 
guzzdude
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I wish CEQ wasn't allowed till Level 16. That'd fix a big gap in pee-wee and cut down player costs a lot. There's too much pressure on agents with teams that require CEQ. Thankfully my team doesn't and I think it's a big reason I've never had a problem filling my roster. Though I did finally decide to require it for 5 of the 55 roster spots but I'll probably end up owning 2 of those players myself anyway.
 
Redwin
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Originally posted by Time Trial
The question of when to boost plays in to the strategies of some teams. If he's talking about making player creation costing due to non-refund of flex, it puts everyone back on the same page and only increases the number of multis trying to cheat the system that isn't refunding enough flex to play the game for free.


lol.

"I can wait and boost for the playoffs to ensure a league win, or boost early to make sure i don't get put out of the tournament and screw my playoff chances, or I can try the tiered boosting strategy shortbus pioneered and hope its enough to get to the end of the tourney without screwing myself for the playoffs"

If you really think that's strategy and enjoy wondering whether you beat a team because you were better or because they had been forced to boost early because of a bad tourney seed, that's your call. I disagree and I think a good number of folks around here would also.
 
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