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Forum > Position Talk > WR Club > The 68 rule* (Copyright Mob-6)
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Viscount
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Originally posted by Jack Del Rio
Oh there's definitely a reason to, like if you want to build a 130+ speed speedster and actually know what you're doing (tbh I wouldn't create another speed WR if I didn't plan on taking speed over 130 by level 56), but you're right, I've seen WR builds that are great with no attribute over 73 including equipment bonuses. The key is SAs. It's really not for everyone to try to attempt to build, I think people are better off creating a speedster and failing thinking their 110 speed is blistering, and then go into this well-rounded possession build with a feel for things. There aren't too many people who will know what SAs to go with though, but the WRs Mob-6 is talking about are very dangerous at the Pro and WL level because they can catch just about everything on the highest leveled players in the game and break tackles of the highest leveled players in the game.


But the thing is you can have attributes over 68 and high SAs when you get to the higher levels. My level 44 WR for example has 76 speed, 70 agility and 66 catching, he also has 2 SAs at 10 and another at 8. So, when he reaches the level 50s-60s he'll have multiple high SAs with a good attributes.
 
ANumber1Roy
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Originally posted by Djinnt
My WR will be the best in the game one day. Feel free to quote me.
I took his agility to the fourth cap in order to balance it out with speed, which was taken to the third and auto leveled to 74 by the time agility got there.


You'll have some competition if my experimental WR works. It's top secret and different from traditional builds of being about speed. I will 4th cap speed though.

 
ericb45696
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gotta remember, as the sim currently plays out.. CB;s dont really need as high as speed as a WR to keep up with them, make the play/tackle.

I think some of you guys taking speed so high are wasting points. I could be wrong of course, but we'll see as the seasons go by and the sim changes each fucking season!! haha. speed still needs to be decent though. WTH?!
 
Handcuffed
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I strongly disagree. I've seen inconclusive results regarding speed of 110 = 100, but I'm a big fan of high agility.
 
Mob-6
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My ideal speedster- Trinity to 68 (Sp/Ag/Cat), vision 60, carrying 60, other attributes soft capped. Speedster SAs all to 10. All EQ in speed to mid-90s then dump into agility. Win.
 
Dynames
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Originally posted by Mob-6
My ideal speedster- Trinity to 68 (Sp/Ag/Cat), vision 60, carrying 60, other attributes soft capped. Speedster SAs all to 10. All EQ in speed to mid-90s then dump into agility. Win.


When would that build be finished? 60ish?
 
Mob-6
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By 64. If you cap carrying first, it should level to 60 from 48 by level 55ish no problem saving you the equivalent of 24 SP from taking carrying to 60 from 48 via straight SP.
 
RobertRJS
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Originally posted by Mob-6
By 64. If you cap carrying first, it should level to 60 from 48 by level 55ish no problem saving you the equivalent of 24 SP from taking carrying to 60 from 48 via straight SP.


seems close to doable. looking at my SP allocation it seems like it might be possible with 2 or 3 AEQ with SAs

I couldn't do what you said but I also didn't allocate properly as a season 2 first player build. it's funny, my 2 WRs now have almost the same base speed as my old WR has now.
 
RobertRJS
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btw, to the OP.

1. yes it makes sense to go past 68. Where I think people make a huge mistake is they stop at 74. 74, imo, puts you in a no man's land territory thing. if you want to be a speedster, you got to approach it like you want to at least get to 120 speed. people think 107 is enough and it's not at all.

so if you want to go above 68, expect to go quite beyond it. if you plan on going to 74, then i think you're better off stopping at 68.


also, i have a theory that you could be just fine with lower agility on a speedster so long as you mostly run streaks and rarely run routes that requite cutting. get agility 2nd capped, catch 3rd capped, vision 2nd capped and that might be all you need. it;'s just a theory, though. something like:

120+ speed, 64 agility, 72 catching, 62 vision and softcap confidence, stamina, carry with 10 FS, HF, RR. QC isn't necessary.

i'd try it if i had more money to spend...
 
Djinnt
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Originally posted by RobertRJS
74, imo, puts you in a no man's land territory thing.

74 is ideal if you're splitting EQ.

 
WiSeIVIaN
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Imo: There are good reasons not to go past the 3-cap, and there are good reasons to go past the 3-cap. As long as your building your player intelligently and making that decision based on good reasons, no need for a rule of sorts.
 
fivearmshiver
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Originally posted by whatje
i think you could take both speed and agility over 68 justifiably on a receiver



That's my take too!
 
doubletree
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Hard for me to say what happens at the Pro level as I've never had a player there but so far from lvl 16 to lvl 39 having speed well past 68 natural has made my WR better than the WRs who stopped at 68 or even 74.

My long term plan with him is to go with a speed/balanced build.

At lvl 56 he will have roughly 122 speed/76 agility/68 catching/60 vision/48 jumping/48 stamina/40 carrying/10/10/10/0/0 speedster SA with fake AEQ. Not currently a fan of HF though so may go different route.
 
Vallic
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find out this guys build >< http://goallineblitz.com/game/player.pl?player_id=1220931
 
Dynames
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Originally posted by Vallic
find out this guys build >< http://goallineblitz.com/game/player.pl?player_id=1220931


No catching? You already have 20 drops....
 
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