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CapnEnnui
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Originally posted by Rhuin
anyone ever try red zone freak? sounds like it works on ALL downs inside the 20 unlike clutch. Bend but don't break possibly? may be insteresting to see if a whole D had that if bend but don't brak would prove out.


I just took 15 off of RZF this preseason on my LB. The red zone ends up being a lot less than 20% of the plays you play, most of the action you'll see is between the 30s.

Honestly, I'm totally lost as to where to put them instead though. An ROLB who isn't pass blitzing (because it hasn't worked for a couple seasons for me) or trying to force fumbles doesn't have many VA options to be honest... if you want to make your guy a better blitzer you may just have to go with Track Star / Quick.
Edited by CapnEnnui on Aug 7, 2009 22:43:35
 
Steeler2206
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Originally posted by Zurai
Read the VA. If you aren't on the defensive line, it gives no bonus.


Yup, i agree. I remember when i first read it i was like 'wooooooooooooo' cus it sounded great, but then i re-read, CLEARLY says ON the dline
 
timthorn
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Originally posted by Zurai

Clutch is still way too vague, but it's probably worth it (I've heard rumors that it increases the chance for SAs/VAs to activate).


It is not a rumor:

Thread's title:
Forum > Goal Line Blitz > Does clutch really cause SAs and other VAs to activate more often
Originally posted by Bort
On 3rd/4th down and late game situations, yes!

http://goallineblitz.com/game/forum_thread.pl?thread_id=2870952&page=1#24534485

Hmmm... Late in the game, let us bounce this off the description of Clutch:
Originally posted by Clutch's Descriptioni
This player seems to come up big when needed. The Clutch ability gives this player access to various bonuses towards making plays on offense, defense, kicking and punting in 3rd and 4th down situations, especially late in the game. Each level of Clutch increases the likelihood of triggering a bonus by 5%.


I am a firm believer that Clutch should be the 2nd or 3rd VA for LB (this all varies on the type of LB you are, coverage, hitting, stuffing, etc).
 
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Problem: Linebacker SA's suck. Okay monster hit might fire some more, but the others aren't really that useful unless you are MLB with line general or something. In which case you'd be better off with natural leader VA.

And which VA's are going to fire? Power rusher will always be on 3rd and 4th down anyway.
 
Zurai
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Nice find, timthorn. That eases my mind about Clutch a lot.

Stonewall Paul is right, too, though. Kinda. LB SAs don't suck, but they ARE mostly always-on. Aura of Intimidation, Diving Tackle, Shed Block, and Swat Ball are all always active, and only MLBs use Defense General.
Edited by Zurai on Aug 8, 2009 09:28:24
 
shriektacular
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I would like to believe that Clutch will also help with Break Block Chance, Force Fumble Chance, Vision Check, Pass Deflection, Make Tackle Chance, ect. as well as SAs and VAs
 
Djinnt
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Originally posted by Zurai
Read the VA. If you aren't on the defensive line, it gives no bonus.


Reading the VA doesn't answer my question.
The VA says "off the defensive line," yes.
Tunnel vision says "this DE" yet it works on LBs, CBs, SSs, etc if they blitz. There are many similar cases.

I need it confirmed that Jump the Snap doesn't trigger if you're not D-Line.
 
Zurai
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Originally posted by Daddy Warbucks
Reading the VA doesn't answer my question.
The VA says "off the defensive line," yes.
Tunnel vision says "this DE" yet it works on LBs, CBs, SSs, etc if they blitz. There are many similar cases.


That's comparing apples to oranges.

The SAs were written before the concept of AEQ (which is the only way a non-DE could get Tunnel Vision) were even dreamed up, let alone implemented. Thus, the position-specific text on SAs, when they refer to a specific position without saying "this SA only works at this position" ala the General SAs, can safely be ignored.

Not so with VAs. VAs are written with the knowledge that any player in any position can take them. If the VA says it's only useable on the defensive line, then there's no good reason to think it's usable at any non-D-Line position.

In addition, the description of those SAs, even without switching the position names around, still tell you exactly what they do. In the case of TV, it gives you a bonus to Spd and Agi when you're blitzing. That same principle still applies to VAs. JTS tells you exactly what it does: improves the chances of jumping the snap off the defensive line and improves the chances of causing a false start penalty.
 
Underdawg08
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Look at him trying to educate us
Edited by UnderDogs on Aug 11, 2009 03:16:23
 
EagleOtto
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i'm 99% sure JTS works for LBs....when they are blitzing.
they get encroachment calls against them, and i was on a team where one bad built LB had 15 JTS, he got a ton of encroachments, so if the penalty is active, i bet the bonus was as well
 
direfire
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Why would an lb get jts my lb is always movin on the first tick?
 
Djinnt
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Originally posted by Zurai
That's comparing apples to oranges.

The SAs were written before the concept of AEQ (which is the only way a non-DE could get Tunnel Vision) were even dreamed up, let alone implemented. Thus, the position-specific text on SAs, when they refer to a specific position without saying "this SA only works at this position" ala the General SAs, can safely be ignored.

Not so with VAs. VAs are written with the knowledge that any player in any position can take them. If the VA says it's only useable on the defensive line, then there's no good reason to think it's usable at any non-D-Line position.

In addition, the description of those SAs, even without switching the position names around, still tell you exactly what they do. In the case of TV, it gives you a bonus to Spd and Agi when you're blitzing. That same principle still applies to VAs. JTS tells you exactly what it does: improves the chances of jumping the snap off the defensive line and improves the chances of causing a false start penalty.


I'd rather hear any of that from Bort than you tbh.
I appreciate your effort I just don't put any stock in it.
 
Ramses
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I've never played in a 3-4 scheme with my OLB so i don't know if he gets OT's or RB's against him. Personally I would like to overload one side or occupy the OT in some way to force a big OLB against a smaller HB and use Heavy Weight to run through him to the QB. But if he gets the OT's he would probably want JTS (if it works) to get around him quickly.

Passrusher is tough. If it's 3rd and less that 3 they might run with the ball and it says "+2% bonus to agility and strength when rushing the QB on 3rd or 4th down PASSING PLAYS." And as a LB you might not even be on the field on 3rd and long.

Something that would make Pass Rusher work is to play the OLB as DE in a 4-1-6 (Kind of a 2-4-5 nickle) formation but mostly on 3rd downs. Then you always get to rush the QB and JTS would also work and if you got proper 3-4 DE's they're big and strong and lesser passrushers than the OLB.
 
ssyuber
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Jump the snap would work for MLB since he can be called for encroachment, wouldn't it?
 
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