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Forum > Position Talk > D Line Club > Advise for Slow Building a NT
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kentrol72
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So, Darren and Whatje, going by what you two are saying, its just a matter of what I want to do with the player up till he reaches L50. Do I want him more well rounded with a solid base or do I sacrifice quite of few seasons for the optimal end build. Thanks guys, this was a great insight to what slow building is really about.

 
FatLoad
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Originally posted by UnderDogs
no you didn't mess up. Train them up to 30 is fine before you cap them. I always train anything to at least 28 before I put sp's into it.

Fatload is kinda noob.


Strength could have been trained up to 30 by level 3. Waiting until level 9 is where he messed up. By level 9 or 10 a DT can have their strength or agility up to the 3rd cap easily.

Signed,
noob
 
nottom
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Originally posted by whatje
Originally posted by nottom


Its actually not always bad to cap your second step after 3 capping the first even if you plan on 4 capping the original. It all depends on how high you have managed to train agility. If you have gotten it into to 30s then you can might be able to 1cap agility a level sooner than 4 capping strength which might get you an extra little bit of autogain bonus.


except one is gaining higher than the other, and for almost every position if it's your first stat or two you're gonna be able to get something from 60.5+ (ideally 61.X) to 68+ faster than something from 30 to 48. If it's 35 (which i'd doubt, for a first or even second stat) you'd be right, but that almost never occurs without SSB or something

Originally posted by Darren McFadden

yea, that's why I like to do it. Plus, you let a little bit of the level gains save you 4 SP (or 4-1 for 3) by getting 1 "free" point in the first attribute.


that's totally true, but if you're planning to go higher anyway you're saving 3-1 early on to lose 4-1 later, etc.


An SP is an SP, doesn't matter if you have have a pair of attributes at 4:1 and 2:1 or 5:1 and 1:1 you gain the same # of "extra" SPs for leveling as long as the sum of all the numbers on the left are equal in both cases.

Like I said its really only advantageous to "jump back" if you can 1 cap something a level sooner than 4 or 5 capping your primary. Where it tends to come up a little more often is when you are pumping up your secondary attribute and have an opportunity to cap your tertiary since a lot more training will have gone into that third stat so you are often up in the mid 30s.
 
whatje
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Originally posted by nottom

An SP is an SP, doesn't matter if you have have a pair of attributes at 4:1 and 2:1 or 5:1 and 1:1 you gain the same # of "extra" SPs for leveling as long as the sum of all the numbers on the left are equal in both cases.


the problem with that statement is that it's mathematically untrue. an auto gain of 0.67 is worth more SPs at the 7:1 cap than the 2:1 cap.
 
nottom
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Originally posted by whatje
Originally posted by nottom


An SP is an SP, doesn't matter if you have have a pair of attributes at 4:1 and 2:1 or 5:1 and 1:1 you gain the same # of "extra" SPs for leveling as long as the sum of all the numbers on the left are equal in both cases.


the problem with that statement is that it's mathematically untrue. an auto gain of 0.67 is worth more SPs at the 7:1 cap than the 2:1 cap.


No I'm saying autogains from a stat at 6:1 + a stat at 2:1 is the same as a stat at 7:1 and another at 1:1. Obviously they are distributed differently, but in terms of total SPs gained they are equal.
 
whatje
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ah i see what you're saying. you're right about that, but there's another issue then. spending points on a skill at 6:1 or 7:1 is not very appetizing. Later in your career, once a skill hits 80+ natural, you will probably never want to have to use SPs on it again. Where as a skill at 75 or 78 or something is still feasible.
 
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