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Forum > Position Talk > FB Club > Warlock's guide to Fullbacking...
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shull
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Pretty good stuff Warlock.

I am starting to think agility should be taken to 68 before any other attribute hits that mark, except maybe the power fullback. But for a blocking, combo or receiving fullback, a 75-80 natural agility is tough to beat.
 
rywagner
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Originally posted by Warlock

3. I never said 3x cap for vision/confidence/stamina... I consider the 2x cap when it starts costing 2 points per increase, 3x is 3 points per increase, etc...


So then what do you consider the 1x cap. That is not logical at all.

"2 times capped" means that you've capped it twice, as in 60, "3 times capped" means 68. No reason to change what the rest of GLB uses at terminology. 48 is the "first cap" or the "first softcap"
Edited by rywagner on Jun 4, 2009 21:31:59
 
Warlock
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Originally posted by rywagner
Originally posted by Warlock


3. I never said 3x cap for vision/confidence/stamina... I consider the 2x cap when it starts costing 2 points per increase, 3x is 3 points per increase, etc...


So then what do you consider the 1x cap. That is not logical at all.

"2 times capped" means that you've capped it twice, as in 60, "3 times capped" means 68. No reason to change what the rest of GLB uses at terminology. 48 is the "first cap" or the "first softcap"


Semantics. Some people refer to it as either or, depending on who you speak to. You refer to the cap and I refer to the level of increased cost.

P.S. FYI, 1st =/= 1 * x... if you want to speak logic and all that jazz.
 
rywagner
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Originally posted by Warlock

P.S. FYI, 1st =/= 1 * x... if you want to speak logic and all that jazz.


So whats that x stand for?
 
Horse41tx
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Warlock,
Thanks so much for the review, I'll take you advice as soon as my boost comes in.

BTW, those Kick returns are a beautiful thing.
 
Warlock
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Originally posted by rywagner
Originally posted by Warlock


P.S. FYI, 1st =/= 1 * x... if you want to speak logic and all that jazz.


So whats that x stand for?


It's called a variable. 1st doesn't equal to times 1.
 
Warlock
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Originally posted by Horse41tx
Warlock,
Thanks so much for the review, I'll take you advice as soon as my boost comes in.

BTW, those Kick returns are a beautiful thing.


No worries man. Just so you know, where we differ in VAs is I have Special Teamer at 10 and you have YAC Attack and Big Heart

That +10% to attributes makes me a pretty good returner, although I still did a good job before any Special Teamer VA (season 8). My numbers are similar for both S8 and S9 as a returner, but I played better competition in S9.
 
McGruffHawk
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Just curious, Warlock, how you would go about building an "offensive" FB using caps with this base level 1:
http://goallineblitz.com/game/player.pl?player_id=1505030

Specifically, at what point would you start capping speed, which is not increased with levels? How many atts would yoou cap, 2 cap and 3 cap before addressing speed?
 
Warlock
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Originally posted by McGruffHawk
Just curious, Warlock, how you would go about building an "offensive" FB using caps with this base level 1:
http://goallineblitz.com/game/player.pl?player_id=1505030

Specifically, at what point would you start capping speed, which is not increased with levels? How many atts would yoou cap, 2 cap and 3 cap before addressing speed?


There's some variables that would slightly change things... such as starting roll, how you boost (1 at a time or all three at once), etc... although, it really comes down to when you want to peak.

The longer you hold off peaking, the better you should be when you do actually peak. What I mean by "peak", is that point when the majority of your attributes start helping each other. A good example is a FB with 4x strength and 4x carrying, he'll break tackles, but he's not fast enough to really make those broken tackles painful. Yet, once he gets 3x speed, he should start breaking TD runs a lot more often.

Here's the catch 22 though... do you 5x strength and carrying, before working on speed? You can, but it'll be at least another season before you peak. On my most recent player, an OG, I went to 5x strength and blocking and I'll be hitting 4x agility this season (he's level 28 atm and has 3 seasons under his belt)... next season when I 3x speed on him... he'll be very dangerous (God help the defense if he gets loose in the secondary). Did I mention that he'll likely have 8 quick cut by then too? LOL.

~78 str (+30 in EQ)
~78 blk
~70 agi
60 spd
8 Quick Cut

All at level 40.

I would do the same thing to an offensive FB... except carrying would replace blocking and I'd only take agi to 60, followed by speed to 68. By 50, I would round out SAs and training should leave my other attributes at viable levels (35-40 or so in stamina, confidence and vision).
 
Homage
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If you're going to build an offensive FB be sure to get onto a team where your owner will understand that you won't even be remotely useful until your 4th or 5th season. It's stupid to invest points in speed that early on regardless of the guild you are. You can survive as a backup blocker until then... or maybe even ride special teams getting the max XP you can and such.

I think in a blocking FB it's important to get your strength as high as you can early on. Ignore agility to your 3rd attribute simply because you'll be spending a TON of time training spd/sta together. In the end you'll be rewarded with a MUCH better blocker and position player to boot.

Here's an example: (he's missing 6 strength because of the 2 AEQ's I just picked up that aren't upgraded)
http://goallineblitz.com/game/player.pl?player_id=1335664

As far as a rushing FB, I think it's foolish to go anything other than power. There are no quality SA's for anything else and regardless you'll be pouring a ton into speed at some point in his build. But at least train until your mid 30's before you start pouring SP's into it.
 
Warlock
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Originally posted by misled
If you're going to build an offensive FB be sure to get onto a team where your owner will understand that you won't even be remotely useful until your 4th or 5th season. It's stupid to invest points in speed that early on regardless of the guild you are. You can survive as a backup blocker until then... or maybe even ride special teams getting the max XP you can and such.

I think in a blocking FB it's important to get your strength as high as you can early on. Ignore agility to your 3rd attribute simply because you'll be spending a TON of time training spd/sta together. In the end you'll be rewarded with a MUCH better blocker and position player to boot.

Here's an example: (he's missing 6 strength because of the 2 AEQ's I just picked up that aren't upgraded)
http://goallineblitz.com/game/player.pl?player_id=1335664

As far as a rushing FB, I think it's foolish to go anything other than power. There are no quality SA's for anything else and regardless you'll be pouring a ton into speed at some point in his build. But at least train until your mid 30's before you start pouring SP's into it.


While it's less efficient, you can still make a good player by not being exact in every calculation.

Here's a typical player's career...

Peak: S1[__________X__________]S11

Here's a "slow built" player's career...

Peak: S1[_________________X___]S11

Here's a "built to win" player's career...

Peak: S1[___X_________________]S11

Every player will still have a "peak" and a time when they suck, no matter how you slice it. For slow builds, they suck early in their career and peak later. For "built to win" players, they peak early in their career and suck later on. For typical players, they suck equally bad throughout their career. They just don't suck as bad as the other two type of players do, when they're in their suck stage.
 
Homage
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You have a point but the way FB's are... you can't really be productive no matter what route you go until your mid 20's. I guess you could argue your mid teens... but you'll hit a wall so fast once you get to 30 it won't even be funny.

Fullbacks are for patient builders. Just like GREAT receiving TE's, they take a long time to be productive and meet their true potential. Once they do, it's a beautiful thing. You make some good points but you fail to realize that those comparisons really only work for other types of position players. They don't really hold true for fullbacks as far as blocking builds go.

And my slow built DE is more productive in his second season than any of the "regular" built players. Slow build players peaking later for some positions is false as well. Every position is different.

My DE:
http://goallineblitz.com/game/player.pl?player_id=1292444 (clearly doing well)
Edited by misled on Jun 5, 2009 23:23:34
 
Warlock
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Originally posted by misled
You have a point but the way FB's are... you can't really be productive no matter what route you go until your mid 20's. I guess you could argue your mid teens... but you'll hit a wall so fast once you get to 30 it won't even be funny.

Fullbacks are for patient builders. Just like GREAT receiving TE's, they take a long time to be productive and meet their true potential. Once they do, it's a beautiful thing. You make some good points but you fail to realize that those comparisons really only work for other types of position players. They don't really hold true for fullbacks as far as blocking builds go.

And my slow built DE is more productive in his second season than any of the "regular" built players. Slow build players peaking later for some positions is false as well. Every position is different.

My DE:
http://goallineblitz.com/game/player.pl?player_id=1292444 (clearly doing well)


I guess that I should have qualified it with "relative to other players of the same position". My cap built OG won the gold for pancakes in his second season (the next closest player was ~100 behind) and I also led the play-offs... this had more to do with having 5x str vs other players who really couldn't function without at least two or more attributes (like tackling for most defensive players for example). This past season though, his pancake numbers were rather pedestrian (as defenders were able to close the gap as I worked on agility).

You have to take into consideration the circumstances as well... I bet a slow built DE with almost no tackling will suck ass against an equally well built power back. A player that peaks sooner will be better, than one who hasn't hit their peak yet, in most situations. This isn't a game of 1v1 though, so good game-planning and supporting cast can hide some of a player's deficiencies.

My FB is pretty far from optimal TBPH, but he still performs well in most situations... this is, IMHO, due to the majority of agents sucking worse at player building than I do.

P.S. Your DE only had sacks in games that were landslide victories (44 was the closest margin).
Edited by Warlock on Jun 6, 2009 00:02:26
 
Homage
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Yes they were landslides... but if you looked at the competition you'd see that we were of equal competition as far as levels are concerned. It just so happens our game plans and builds were that much better. Also he had 13 sacks in the 4 playoff games against teams that were "competitive" in the league. The blow out thing is often true but when we played in a completely shifted league, it's not so much.

Also, DE's will rarely deal with a powerback except maybe a LDE when he runs between the tackle and the TE. And ironically mine almost has tackling 1 capped just from training. Auto level gains + training spd/tkl for a while helped.

Regardless, I still feel that FB's take a good 3-4 seasons to become relevant. Hell, I think it's stupid for peewee teams to use fullbacks because they're so crappy to build early on. I guess all you can really do is speed building with them in those cases.
 
Warlock
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Originally posted by misled
Yes they were landslides... but if you looked at the competition you'd see that we were of equal competition as far as levels are concerned. It just so happens our game plans and builds were that much better. Also he had 13 sacks in the 4 playoff games against teams that were "competitive" in the league. The blow out thing is often true but when we played in a completely shifted league, it's not so much.

Also, DE's will rarely deal with a powerback except maybe a LDE when he runs between the tackle and the TE. And ironically mine almost has tackling 1 capped just from training. Auto level gains + training spd/tkl for a while helped.

Regardless, I still feel that FB's take a good 3-4 seasons to become relevant. Hell, I think it's stupid for peewee teams to use fullbacks because they're so crappy to build early on. I guess all you can really do is speed building with them in those cases.


With an offensive build or balanced build FB, I'm inclined to agree. Blocking FBs can do their job well enough in the early seasons... since you're basically building just like an offensive lineman. As long as you're not trying to block for a speed based HB, you should be ok.
 
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