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whatje
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I pretty much think Mob-6 handled my response. You are just about 100% incorrect.

Oh and for the record...
Superior Orange Cleats
+1 agility, +4 speed, Fake chance +15%

Quick Feet
Each level of Quick Feet gives a +2% bonus to the success rate of the Head Fake, Juke, and Spin special abilities.
Edited by whatje on Jun 3, 2009 16:27:26
Edited by whatje on Jun 3, 2009 16:17:57
 
sjkiller81
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Originally posted by whatje
I pretty much think Mob-6 handled my response. You are just about 100% incorrect.

Oh and for the record...
Superior Orange Cleats
+1 agility, +4 speed, Fake chance +15%

Quick Feet
Each level of Quick Feet gives a +2% bonus to the success rate of the Head Fake, Juke, and Spin special abilities.


Nice piece! Mine are Superior Grey gloves: 3 agility, 5 speed, Fake chance +13%
Add that to QF, lol
 
whatje
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i want ur piece lol
 
voltageaav
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Originally posted by Mob-6
Originally posted by voltageaav


1)First of all, only points in the SA affects how often it will fire. Your skills and AEQ bonuses determine how effective it is when it fires. The AEQ dosn't say fake chance, it says fake. 2)The Quick Feet VA doesn't say it gives a bonus too how often they go off, it gives a bonus to how often they suceed. 3)Also, I was under the impression that Agility was the prime attribute for juke and spin. I don't know where I got that from, oh wait, it says it right on the SA.


You are full of fail.

1) Not true. Guys with 10 spin and high agility have 0% spin percentage because they are missing the attributes to do it while guys who have the mystery attributes to actually spin and have only 1 invested in spin manage to do so 5% of their plays. The SA is just a percent modifier chance, if you don't have enough attributes to make it work, 0%, then a 50% increase(via say 10 SPIN) of 0% still leaves you at 0%.

2) Yes it give a bonus to how often it succeeds, more chances = more chances for success, no? As the game doesn't record attempted spins, jukes, or HF isn't it logical to say it increases those as an increase in successful move = an increase in moves? Hello...

3) I was under the impression people would actually know what they are talking about before making sarcastic statements. Yes the description says agility is the main factor, but guess what, it is blatantly wrong. I can show you a ton of high agility guys with high spin who have zero spins. Why, because there is another attribute factor at work here, Bort has alluded to it being carrying and vision if not actually out right stating that.


Your response to 1 and 2 seem to contradict each other. I'm not even sure how your response to 2 disagrees with what I was saying. I was just pointing out that there was a difference between the SA firing and it succeeding. As to 3, just about everything that happens in this game has multiple variables that goes into it. Sure, carrying will prbably make a big difference, and without getting them to a certain level, the SA will likely fail, but they aren't the main attribute that's required. Are you going to try to argue that a guy with 80 carrying and 50 agility will be spinning like a top?
Edited by voltageaav on Jun 3, 2009 17:17:12
 
whatje
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You are so incredibly wrong its not funny. Stop posting that you were actually right, cause you weren't.

1) SA value is NOT the only thing that effects how often it fires. You are wrong.

1a) The AEQ DOES say FAKE CHANCE

2) A fake that 'goes off' but doesn't succeed doesn't exist in the game. Therefore, a fired fake is a successful fake. An increase to success rate = increase in the fake firing.

3) I apologize, I was assuming you weren't talking about a fucking WR trying to juke people with 10 agility. I THOUGHT, that MAYBE, we had ESTABLISHED that you probably need 60+ (preferably 68+) agility for any of these to have a remote chance at doing anything.
 
voltageaav
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Originally posted by whatje
You are so incredibly wrong its not funny. Stop posting that you were actually right, cause you weren't.

1) SA value is NOT the only thing that effects how often it fires. You are wrong.

1a) The AEQ DOES say FAKE CHANCE

2) A fake that 'goes off' but doesn't succeed doesn't exist in the game. Therefore, a fired fake is a successful fake. An increase to success rate = increase in the fake firing.

3) I apologize, I was assuming you weren't talking about a fucking WR trying to juke people with 10 agility. I THOUGHT, that MAYBE, we had ESTABLISHED that you probably need 60+ (preferably 68+) agility for any of these to have a remote chance at doing anything.


I may be wrong about the AEQ, I don't use that one, but the last time I saw it while rolling, I thought it was just + fake.

2 is basically a diffrence of opinion in the terminology. The SA determines how many chances to sucseed, the skills determine if it succeeds. We only see the ones that suceed. We all seem to agree on that. I was only pointing it out because the way you stated it the first time implied the opposite.

As to 3, you said "i would assume carrying triggers juke, hf, and spin for WRs more than any other attribute". Agility is an attribute.
 
USCMM
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Does anyone have an example of a WR doing a spin? I thought I knew what it was but I am confused now and want some in-game clarification as to what it is.
 
whatje
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There is no point in arguing with you. Bye.
 
Mob-6
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Originally posted by USCMM
Does anyone have an example of a WR doing a spin? I thought I knew what it was but I am confused now and want some in-game clarification as to what it is.


It is a break tackle that will show up in the replay text as [spin].
 
USCMM
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Originally posted by Mob-6
Originally posted by USCMM

Does anyone have an example of a WR doing a spin? I thought I knew what it was but I am confused now and want some in-game clarification as to what it is.


It is a break tackle that will show up in the replay text as [spin].


Well then I guess my guy has never done one... It would be cool to see the dot do a 360 when the WR spins.

He has 70+ agility and I thought that was all that was needed for this...hmm. His carrying and vision are both only 39 though. Maybe I have to get those up to 48 to be effective spinning? I have 3 points in the Spin category.
 
voltageaav
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Yeah, I'm betting those would help. I'm going to boost my WR's carrying and vision and put the +spin AEQ back on to see how it goes. Hopefully it will work more often than before. Also, the last time I used the spin AEQ, there were some 360 moves that I hadn't seen before or after. They were rare though. I'll look back in the game log and see if I can find them.
 
frydman
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Originally posted by USCMM
Does anyone have an example of a WR doing a spin? I thought I knew what it was but I am confused now and want some in-game clarification as to what it is.

Three spins from my L24 WR, though they happened during punt returns. I only have 1 in the Spin SA from custom equipment.
http://goallineblitz.com/game/replay.pl?game_id=533006&pbp_id=4389838
http://goallineblitz.com/game/replay.pl?game_id=533005&pbp_id=17360680
http://goallineblitz.com/game/replay.pl?game_id=533019&pbp_id=16481679
 
voltageaav
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http://goallineblitz.com/game/replay.pl?game_id=359449&pbp_id=13541100 This I'm not sure about, but it may have been.
http://goallineblitz.com/game/replay.pl?game_id=359449&pbp_id=13549343 Looking back now, this might have just been the defender deflecting it instead of tackling, again, not sure.
http://goallineblitz.com/game/replay.pl?game_id=310959&pbp_id=10653103 I think this may be the best example. That WR has nothing in juke, so I have no other explination as to why he ran around 2 CBs other than spin. I guess it was season 7 instead of 8.
 
voltageaav
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Originally posted by frydman
Originally posted by USCMM

Does anyone have an example of a WR doing a spin? I thought I knew what it was but I am confused now and want some in-game clarification as to what it is.

Three spins from my L24 WR, though they happened during punt returns. I only have 1 in the Spin SA from custom equipment.
http://goallineblitz.com/game/replay.pl?game_id=533006&pbp_id=4389838
http://goallineblitz.com/game/replay.pl?game_id=533005&pbp_id=17360680
http://goallineblitz.com/game/replay.pl?game_id=533019&pbp_id=16481679


Don't suppose you'd like to share his Agility, carrying, and vision?
 
Mob-6
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He is level 24, I think it must be the competition lacking something rather than him having the necessary attributes.

Agility alone doesn't seem to do it which pisses me off because the SA description is deceptive if it doesn't list more.
 
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