Originally posted by Mob-6
Originally posted by voltageaav
1)First of all, only points in the SA affects how often it will fire. Your skills and AEQ bonuses determine how effective it is when it fires. The AEQ dosn't say fake chance, it says fake. 2)The Quick Feet VA doesn't say it gives a bonus too how often they go off, it gives a bonus to how often they suceed. 3)Also, I was under the impression that Agility was the prime attribute for juke and spin. I don't know where I got that from, oh wait, it says it right on the SA.
You are full of fail.
1) Not true. Guys with 10 spin and high agility have 0% spin percentage because they are missing the attributes to do it while guys who have the mystery attributes to actually spin and have only 1 invested in spin manage to do so 5% of their plays. The SA is just a percent modifier chance, if you don't have enough attributes to make it work, 0%, then a 50% increase(via say 10 SPIN) of 0% still leaves you at 0%.
2) Yes it give a bonus to how often it succeeds, more chances = more chances for success, no? As the game doesn't record attempted spins, jukes, or HF isn't it logical to say it increases those as an increase in successful move = an increase in moves? Hello...
3) I was under the impression people would actually know what they are talking about before making sarcastic statements. Yes the description says agility is the main factor, but guess what, it is blatantly wrong. I can show you a ton of high agility guys with high spin who have zero spins. Why, because there is another attribute factor at work here, Bort has alluded to it being carrying and vision if not actually out right stating that.
Your response to 1 and 2 seem to contradict each other. I'm not even sure how your response to 2 disagrees with what I was saying. I was just pointing out that there was a difference between the SA firing and it succeeding. As to 3, just about everything that happens in this game has multiple variables that goes into it. Sure, carrying will prbably make a big difference, and without getting them to a certain level, the SA will likely fail, but they aren't the main attribute that's required. Are you going to try to argue that a guy with 80 carrying and 50 agility will be spinning like a top?