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Forum > Position Talk > D Line Club > Anyone figure out which is better for a pass rushing DE (speed or agility)?
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dewatson12
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Originally posted by PsychoMan001
Originally posted by dewatson12

both str and agi stun when breaking a block

str causes a reverse pancake

agi causes you to swin/rip around the guy


the swim/rip is what causes the stun

when u break a block, u get a chance to pancake, if htat fails, you get a chance to stun. one uses str, the other uses agil


from reading the FAQ, I understood it to mean that you roll for a stun, then it decides whether it was str heavy or agi heavy. Based on that, it would be a reverse pancake or rip/swim

However, I just read the FAQ, and it changed...now it is more unclear. Bort must've changed his mind...
 
PsychoMan
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Originally posted by dewatson12
Originally posted by PsychoMan001

Originally posted by dewatson12


both str and agi stun when breaking a block

str causes a reverse pancake

agi causes you to swin/rip around the guy


the swim/rip is what causes the stun

when u break a block, u get a chance to pancake, if htat fails, you get a chance to stun. one uses str, the other uses agil


from reading the FAQ, I understood it to mean that you roll for a stun, then it decides whether it was str heavy or agi heavy. Based on that, it would be a reverse pancake or rip/swim

However, I just read the FAQ, and it changed...now it is more unclear. Bort must've changed his mind...


haha oh well i give up trying to figure this out
 
Dudly
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Agility gets my vote for pass rushing. Plus, on run plays, you can shed the block and can tackle a ball carrier, often times behind the line of scrimmage.
 
kenkaniff
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Speed is still king.
 
dewatson12
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Originally posted by PsychoMan001
Originally posted by dewatson12

Originally posted by PsychoMan001


Originally posted by dewatson12



both str and agi stun when breaking a block

str causes a reverse pancake

agi causes you to swin/rip around the guy


the swim/rip is what causes the stun

when u break a block, u get a chance to pancake, if htat fails, you get a chance to stun. one uses str, the other uses agil


from reading the FAQ, I understood it to mean that you roll for a stun, then it decides whether it was str heavy or agi heavy. Based on that, it would be a reverse pancake or rip/swim

However, I just read the FAQ, and it changed...now it is more unclear. Bort must've changed his mind...


haha oh well i give up trying to figure this out


lol me too

i'm just gonna go with the flow
 
Homage
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Originally posted by UnderDogs
Originally posted by Angelo Bruno

Originally posted by PsychoMan001


Originally posted by Angelo Bruno



Since the stun is in effect, wouldn't it be better to go with speed and not get touched?


when a player breaks a block, and his agility is high enough, he stuns the blocker ... not the other way around. stunning is good for agility based pass rushers, not blockers.



Ha, good point.

I wonder what is better at causing a stun, strength or agility?

Maybe a strength and speed guy would do better?





I have a str and speed guy on my team who doesn't do shit. haha.(don't hate on me misled. )(bah I shouldn't say that he's still young)


But Str is mainly for reverse pancakes.
Agility is for the stun effect.

This is what I have gathered.


they definitely don't do anything at this point. The strength guy is only an experimental utility guy to be used on specific downs against rushing plays. The speed guy may end up being an agility guy if things don't change. It's not hard rerolling a new set of equip. It's going to cost YOU! Ha. I have enough to have a decent amount in both... but right now his speed isn't high enough to really even call him a speed build. I mean his speed is less than his agility with ALL equipment in speed right now.

Regardless, he's still getting plenty of hurries a game. It's just a matter of time till he starts turning those into sacks with the right amount of speed. And yeah, he's only lvl 18. =P

http://goallineblitz.com/game/replay.pl?game_id=523508&pbp_id=15040237
http://goallineblitz.com/game/replay.pl?game_id=523508&pbp_id=15046815
http://goallineblitz.com/game/replay.pl?game_id=523508&pbp_id=15047771

Clearly not fast enough yet.
Edited by misled on May 20, 2009 11:44:30
 
Underdawg08
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wait are you talking about homage or the other guy ?
Edited by UnderDogs on May 20, 2009 18:09:19
 
Homage
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Originally posted by UnderDogs
wait are you talking about homage or the other guy ?


Both. Mainly about Homage though. The first sentence is Charm. Everything else is Homage.
 
Rage Kinard
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With the DPC - it depends on where your DC aligns the defense.

For example, let's look at LDE -

If he puts the NT in the RG/RT gap and splits the DE out wide, then higher speed works better.
If he leaves the NT head up or inside the RG, and the DE head up with or inside the TE then you want agility higher.

If he leaves the DE outside the TE and the NT head up or inside the LG, then it depends on the OTs build. If you are going against a 75 agility, 50 speed, 61 vision OT then you want speed. If you are going against a 75 agility, 68 speed, 50 vision OT then you want agility.
 
Dudly
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Originally posted by Rage Kinard
With the DPC - it depends on where your DC aligns the defense.

For example, let's look at LDE -

If he puts the NT in the RG/RT gap and splits the DE out wide, then higher speed works better.
If he leaves the NT head up or inside the RG, and the DE head up with or inside the TE then you want agility higher.

If he leaves the DE outside the TE and the NT head up or inside the LG, then it depends on the OTs build. If you are going against a 75 agility, 50 speed, 61 vision OT then you want speed. If you are going against a 75 agility, 68 speed, 50 vision OT then you want agility.


yup, I agree, the game is finally becoming fun (although I've always enjoyed it), one formula isn't king anymore
 
Underdawg08
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Originally posted by Dudly


yup, I agree, the game is finally becoming fun (although I've always enjoyed it), one formula isn't king anymore


boom
 
FatNasty
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DEs suck because no one has had the 'nads to put points in throwing yet. Since everything else has been tried, it's become obvious to me throwing is the keystone. There are multiple benny's: enhanced arm motions for swim techniques as well as getting those mitts up to bat down passes, and a know-thy-enemy, think-like-a-QB effect, similar to how increases in blocking helps tackling.
 
Mr_Victor
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Originally posted by Rage Kinard
With the DPC - it depends on where your DC aligns the defense.

For example, let's look at LDE -

If he puts the NT in the RG/RT gap and splits the DE out wide, then higher speed works better.
If he leaves the NT head up or inside the RG, and the DE head up with or inside the TE then you want agility higher.

If he leaves the DE outside the TE and the NT head up or inside the LG, then it depends on the OTs build. If you are going against a 75 agility, 50 speed, 61 vision OT then you want speed. If you are going against a 75 agility, 68 speed, 50 vision OT then you want agility.


On the money
 
Bukowski
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Originally posted by FatNasty
DEs suck because no one has had the 'nads to put points in throwing yet. Since everything else has been tried, it's become obvious to me throwing is the keystone. There are multiple benny's: enhanced arm motions for swim techniques as well as getting those mitts up to bat down passes, and a know-thy-enemy, think-like-a-QB effect, similar to how increases in blocking helps tackling.


 
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