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the hurricane
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Originally posted by britdevine316
Agility to 78 natural

Kevin "Sack" Williams (Lv. 18 DT)
Ht/Wt: 6'0", 328lbs

Experience, Skill Points, and Cash
Money: $134534
Daily Salary: $1602
Skill Points: 1
Training Points: 1
Bonus Tokens: 42
Veteran Points: 0
Next Level: 126/1000

Attributes
Physical Attributes
Strength: 49.39
Speed: 18.4
Agility: 97.39
Jumping: 10
Stamina: 13.4
Vision: 13.4
Confidence: 13.4

Football Skills
Blocking: 13.4
Catching: 8
Tackling: 39.39
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 9

Special Abilities
Pass Rusher Abilities
The Glare: 1
Shed Blocks: 1
Swat Ball: 1
Strong Base: 1
Big Sack: 1

Run Stuffer Abilities
Wall: 0
Break Through: 0
Snarl: 0
Big Hit: 0
D-Line General: 0



grats? I'm not exactly sure what posting that added.
 
floods
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Originally posted by the hurricane
Originally posted by britdevine316

Agility to 78 natural

Kevin "Sack" Williams (Lv. 18 DT)
Ht/Wt: 6'0", 328lbs

Experience, Skill Points, and Cash
Money: $134534
Daily Salary: $1602
Skill Points: 1
Training Points: 1
Bonus Tokens: 42
Veteran Points: 0
Next Level: 126/1000

Attributes
Physical Attributes
Strength: 49.39
Speed: 18.4
Agility: 97.39
Jumping: 10
Stamina: 13.4
Vision: 13.4
Confidence: 13.4

Football Skills
Blocking: 13.4
Catching: 8
Tackling: 39.39
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 9

Special Abilities
Pass Rusher Abilities
The Glare: 1
Shed Blocks: 1
Swat Ball: 1
Strong Base: 1
Big Sack: 1

Run Stuffer Abilities
Wall: 0
Break Through: 0
Snarl: 0
Big Hit: 0
D-Line General: 0



grats? I'm not exactly sure what posting that added.


This thread was lacking in hey-look-at-me.
 
floods
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As far as adding to this thread, I don't doubt that Rage's suggested build would be monstrous, but that would be an extreme extreme extreme outlier and would require some luck in initial roll as well as AEQ rolling to even come close. Speed is good in DTs, I would count on 1-2 pieces dedicated to speed eventually.
 
Rage Kinard
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Originally posted by FatNasty


No offense, but do you have an example of this being productive? I'm hearing some very opposite advice on this elsewhere, especially putting that many points into strength vs. morale-affecting attributes and per-play-energy-affecting attributes. Thanks.


http://goallineblitz.com/game/player.pl?player_id=980363

His stats aren't fantastic, but they are pretty good and he is level 34 playing most of his games have been against level 40+ players, including some as high as 50. When he has played against players his level he has dominated.

78.27 strength
105.27 agility (Is starting to upgrade 2nd piece of AE that has +3 agility base)
65.76 speed and 2 sp in reserve

Confidence and vision are both 30.76 and his only SAs are from equipment




 
britdevine316
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Originally posted by the hurricane
Originally posted by britdevine316

Agility to 78 natural

Kevin "Sack" Williams (Lv. 18 DT)
Ht/Wt: 6'0", 328lbs

Experience, Skill Points, and Cash
Money: $134534
Daily Salary: $1602
Skill Points: 1
Training Points: 1
Bonus Tokens: 42
Veteran Points: 0
Next Level: 126/1000

Attributes
Physical Attributes
Strength: 49.39
Speed: 18.4
Agility: 97.39
Jumping: 10
Stamina: 13.4
Vision: 13.4
Confidence: 13.4

Football Skills
Blocking: 13.4
Catching: 8
Tackling: 39.39
Throwing: 8
Carrying: 8
Kicking: 8
Punting: 9

Special Abilities
Pass Rusher Abilities
The Glare: 1
Shed Blocks: 1
Swat Ball: 1
Strong Base: 1
Big Sack: 1

Run Stuffer Abilities
Wall: 0
Break Through: 0
Snarl: 0
Big Hit: 0
D-Line General: 0



grats? I'm not exactly sure what posting that added.


It's showing what a pass rushing DT should look like at level 18
 
Rage Kinard
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Originally posted by britdevine316


It's showing what a pass rushing DT should look like at level 18



I will be interested to see how he turns out. Personally, I think he would do better with more strength at this point, but agility is definately very high. I'm guessing it is 79 natural at 18.

I personally like to go strength first, then agility for training purposes.


 
FatNasty
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Originally posted by Rage Kinard
Originally posted by FatNasty



No offense, but do you have an example of this being productive? I'm hearing some very opposite advice on this elsewhere, especially putting that many points into strength vs. morale-affecting attributes and per-play-energy-affecting attributes. Thanks.


http://goallineblitz.com/game/player.pl?player_id=980363

His stats aren't fantastic, but they are pretty good and he is level 34 playing most of his games have been against level 40+ players, including some as high as 50. When he has played against players his level he has dominated.

78.27 strength
105.27 agility (Is starting to upgrade 2nd piece of AE that has +3 agility base)
65.76 speed and 2 sp in reserve

Confidence and vision are both 30.76 and his only SAs are from equipment






Sorry bro, thought I was in a DE thread when I posted that question. I'll take my lumps now.
Last edited May 11, 2009 19:35:09
 
britdevine316
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Originally posted by Rage Kinard
Originally posted by britdevine316



It's showing what a pass rushing DT should look like at level 18



I will be interested to see how he turns out. Personally, I think he would do better with more strength at this point, but agility is definately very high. I'm guessing it is 79 natural at 18.

I personally like to go strength first, then agility for training purposes.




Str will get up to 73-78 natural as well, then tackling to 60 , then speed to 68+, then vision capped.

I should be done slowbuilding at level 48ish maybe, and will then expand to SA's
Last edited May 11, 2009 20:08:39
 
Rage Kinard
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Originally posted by britdevine316


Str will get up to 73-78 natural as well, then tackling to 60 , then speed to 68+, then vision capped.

I should be done slowbuilding at level 48ish maybe, and will then expand to SA's


http://goallineblitz.com/game/player.pl?player_id=1167263

I'm going to add 1 more point to agility. Then take strength up to 1st cap and train it over for one more point. After that it's all speed to 80 natural while I train vision/confidence/stamina.

Once I train those to 38, then I will cap them. After that I will SAs.
 
Underdawg08
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Originally posted by Rage Kinard
Originally posted by britdevine316



Str will get up to 73-78 natural as well, then tackling to 60 , then speed to 68+, then vision capped.

I should be done slowbuilding at level 48ish maybe, and will then expand to SA's


http://goallineblitz.com/game/player.pl?player_id=1167263

I'm going to add 1 more point to agility. Then take strength up to 1st cap and train it over for one more point. After that it's all speed to 80 natural while I train vision/confidence/stamina.

Once I train those to 38, then I will cap them. After that I will SAs.


That guy is going to turn out real good.
 
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Not a fan of a lot of the advice in this thread.

Strength is STILL overrated. Slowly work to 68 by level 40. Then you're done. ~5 Strong base helps with pancakes, which are also overrated. A good amount of stamina is nice to deal with guards with lots of Hands and the occasional pancake. Dline general NT should help your confidence, as well as Motiv Speaker.

Speed over 80 is very beneficial, despite what others are saying.

Agi over 100 is ideal.

Good advanced equipment is critical (TV, Blitz, First Step). Shed block is critical. Run stuffer SAs are garbage.

Jump the Snap is great. A decent amount of jumping (25-30) is ideal. Vis needs to be at least 1st capped.


http://goallineblitz.com/game/replay.pl?game_id=474183&pbp_id=11047219
 
nottom
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Originally posted by Kayoh
It's called planning for the future. You save your team money by not putting all 4 pieces into agility and then selling one of them to pick up and fully upgrade a speed piece. The idea is that most people say that it's not worth it to go past the 3rd cap (67.98) in speed for a DT, so with 68 speed, plus, say, level 48 equipment, and you've got a formidable 75 speed. If you build right, you won't need all four pieces in Agility.


Then why take agility and strength to the 5th cap if you aren't going to add all you equipment there? You can achieve the same end build by stopping at the 4th cap and using those SPs to increase speed past the 3rd cap and not spend as many SPs to get there. It only makes sense to plan for adding equipment to speed if you plan on taking it to the same cap as you did for agility. If you spend 5 SPs increasing agility 1 point instead of using 3 or 4 SPs to increase speed and then put gear into speed rather than agility you are wasting SPs.

*Note this means that I have no problem with speed gear if you take both to the 4th cap, even though you agility will end up being significantly higher because of level gains, as long as you never spend more SPs to increase agility than speed (well I guess you can take it 1 cap higher because which attribute you spend the 4:1 to increase by 1 is irrelevant if they both cost the same).

Also why do you have to have a "speed" piece? If you get to level 48 and need speed then you add 4 speed for those upgrades and have some +6Agi/+1 Speed gear. There is no reason to scrap an entire piece of gear.
 
Motiak
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You take agility and strength higher because of the automatic leveling gains that you get, not because of your equipment. You save SPs because you're getting your automtaic gains into high caps than would be the case with getting speed up higher.
 
britdevine316
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Originally posted by Motiak
You take agility and strength higher because of the automatic leveling gains that you get, not because of your equipment. You save SPs because you're getting your automtaic gains into high caps than would be the case with getting speed up higher.


This, I get +.66 every level up on agility or STR, so I choose agility to pump first. Every level up 17-21 I get +.66 attribute.

At 6:1 thats .66 x 6 = 3.96 extra or free SP's per level up right now.

Pushing one attribute really high also allows you to be much more flexable with equipment later on in your career. When my natural agility is 95, I don't need much equipment in it, and can then use my equipment on either speed or STR depending on the sim that season.

If you don't push one attribut to at least 5:1 or 6:1 right away, you are only hurting your player in the long run.
Last edited May 12, 2009 10:58:11
 
nottom
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Originally posted by Motiak
You take agility and strength higher because of the automatic leveling gains that you get, not because of your equipment. You save SPs because you're getting your automtaic gains into high caps than would be the case with getting speed up higher.


The fact is that if you spend 15 points to increase agility 3 points from 75 to 78 to reach the 5th cap and then add equipment to speed when you only take it to 68, that is a waste of SPs. You could have just left Agility at 75 and used those same 15 SP to increase Speed 3 points (at 4:1), put those 3 points of equipment into Agility, end up with the exact same Speed/Agility and still had 3 SPs left over to use somewhere else. Level gains have 0 impact on this.

I really don't understand how nobody on this forum seem to understand simple math.
Last edited May 12, 2009 11:11:20
 
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