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Forum > North American Pro League > USA Conference > Question for the teams that have had enough or are planning to make it the last season:
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islander1
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Originally posted by kr0n
Because why try if you're not giving it 100%?


this is why most teams retire in any season. The lack of a very public coordinator database - or just the lack of truly competent coordinators in general - is prob the main reason teams fold.

Compound this with Hukton's comment...USAPL is way too difficult to half-ass it long term.
Even if one agreed that he should, there's this whole dilemna of representing a couple dozen other agents. It's different if it's your own CPU team.
 
Painmaker
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The unwieldy AI situational interface also makes doing the work of an OC or DC about 10x harder than it needs to be. The OC/DC interface is this game's most glaring weakness imo: the game isn't as much fun for players unless their team has competitive coordinators, but doing the work of a good coordinator is often more work than fun. That's not because it's necessarily hard to decide what you want the offense or defense to do in any given game, but because the mechanics of inputting any single change to offensive or defensive tactics is both too cumbersome and too error-prone.
 
StinkCheese
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so glad we have two dedicated and knowledgable OC's and DC's, the worry about the AL while i recruit spreading responsibilites really helps alot. Just finding qualified people is the trick.
Last edited May 10, 2009 10:59:40
 
The Duff Man
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Bort should pay good owners, OCs and DCs IMHO. Without them, he is losing revenue.
 
The Duff Man
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That's not a bad idea. Is it against the rules to offer my OC/DC services for sale on Ebay? TSE was including that service as a part of his guide.



 
JTD
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I'll sell my services to to a few teams. I like that idea Duff.
 
hookem888
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For the most part all of us have been here since season 1. That's well over a year of putting time into this game and you do get kinda bored of the same routine. So you start losing good GMs due to boredom and/or real life issues. Then that forces owners to do 1 or both sides of the ball, which is just impossible without spending hours scouting.

If your team doesn't have dedicated GMs then it's very hard to compete competitively in the higher leagues. It's not as simple as just find a GM. I think alot of ppl think you can GM a PRO team like you GM an A or AA team. And you just can't do that and be more than a middle of pack team.

You compound this by having most agents on these teams already owning or GM'ing other teams and you eventually run out of viable candidates to run a competitive team.

So at the end of the day, why keep on fielding a mediocre team? The economics of GLB makes it harder for you to keep up with the top teams so you'll be behind in equipment. The above mentioned time restrictions keeps you from recruiting top candidates. The agents on your own team become more complacent and will ultimately end up leaving if you're not able to field a competitive team, because no one wants to see your team get drubbed 76-10 week after week. And so, why fight the inevitable?
 
johnbarber
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Originally posted by hookem888
For the most part all of us have been here since season 1. That's well over a year of putting time into this game and you do get kinda bored of the same routine. So you start losing good GMs due to boredom and/or real life issues. Then that forces owners to do 1 or both sides of the ball, which is just impossible without spending hours scouting.

If your team doesn't have dedicated GMs then it's very hard to compete competitively in the higher leagues. It's not as simple as just find a GM. I think alot of ppl think you can GM a PRO team like you GM an A or AA team. And you just can't do that and be more than a middle of pack team.

You compound this by having most agents on these teams already owning or GM'ing other teams and you eventually run out of viable candidates to run a competitive team.

So at the end of the day, why keep on fielding a mediocre team? The economics of GLB makes it harder for you to keep up with the top teams so you'll be behind in equipment. The above mentioned time restrictions keeps you from recruiting top candidates. The agents on your own team become more complacent and will ultimately end up leaving if you're not able to field a competitive team, because no one wants to see your team get drubbed 76-10 week after week. And so, why fight the inevitable?


this
 
islander1
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Originally posted by Painmaker
The unwieldy AI situational interface also makes doing the work of an OC or DC about 10x harder than it needs to be. The OC/DC interface is this game's most glaring weakness imo: the game isn't as much fun for players unless their team has competitive coordinators, but doing the work of a good coordinator is often more work than fun. That's not because it's necessarily hard to decide what you want the offense or defense to do in any given game, but because the mechanics of inputting any single change to offensive or defensive tactics is both too cumbersome and too error-prone.


Yeah, the DPC royally effed over me as I DC'd nnumerous teams before this season. Hell NY-CA is a victim of this, with the DPC's lack of portability (custom plays within the AI) it's far, far too tijme consuming for me to consistently copy over new plays then re-insert them as required in the AI. I barely DC NY-CA now (they are looking for a new DC, fyi ) and the other teams? I could barely give them any time at all. NY-CA is the one I feel guilty about but their issues for some reason are universal...even when I do give them the current Wolfpack set up I don't think it's going to save them.

My point is, multi-team DCing has proven to be impossible for me. I'm barely finding time nowadays to do the Wolfpack (but I generally am)

edit: and what hookem said.
Last edited May 10, 2009 17:51:01
 
Eli Blanton
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If OCing and DCing is such the pain in the ass that players quit because of the time and detail required to be successful, then Bort should get rid of the need of them.

He should just make X number of playbooks on each side of the ball and call them coordinators. Let the teams choose one and build their teams around them. If they don't like it, they can "fire their coordinator" and select another.
Last edited May 10, 2009 22:30:21
 
Chop_Lobster
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Part of the appeal to this game is getting to match wits against other people, can't quite get the same effect with a set of play books to call your coordinators. Unfortunately some people get bored of it after they accomplish what they set out to do and numerous others just get fed up with it and quit.
 
kr0n
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or they can always buy a casual team

he should have seperate regions for casual as it's less time consuming
 
PP
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Originally posted by Painmaker
The unwieldy AI situational interface also makes doing the work of an OC or DC about 10x harder than it needs to be. The OC/DC interface is this game's most glaring weakness imo: the game isn't as much fun for players unless their team has competitive coordinators, but doing the work of a good coordinator is often more work than fun. That's not because it's necessarily hard to decide what you want the offense or defense to do in any given game, but because the mechanics of inputting any single change to offensive or defensive tactics is both too cumbersome and too error-prone.


It honest to God takes me an hour to update my O AI for each game...a @#$%%@#$$%@#$% hour!!!!!!!!! Now, I'll admit that mine is most likely more detailed than many, but still! A @#$%@#$%@#$% hour?!?!?!?!?!?!?!?!?! The sad thing is, Pain is 100% correct. There is no reason it has to be that time consuming. There are so many little things that could streamline the AIs that one could get the same O AI I have done in 10 mins tops. Unfortunately, I don't ever see that happening, unless Bort sells to a larger company.
 
johnbarber
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Originally posted by PP
Originally posted by Painmaker

The unwieldy AI situational interface also makes doing the work of an OC or DC about 10x harder than it needs to be. The OC/DC interface is this game's most glaring weakness imo: the game isn't as much fun for players unless their team has competitive coordinators, but doing the work of a good coordinator is often more work than fun. That's not because it's necessarily hard to decide what you want the offense or defense to do in any given game, but because the mechanics of inputting any single change to offensive or defensive tactics is both too cumbersome and too error-prone.


It honest to God takes me an hour to update my O AI for each game...a @#$%%@#$$%@#$% hour!!!!!!!!! Now, I'll admit that mine is most likely more detailed than many, but still! A @#$%@#$%@#$% hour?!?!?!?!?!?!?!?!?! The sad thing is, Pain is 100% correct. There is no reason it has to be that time consuming. There are so many little things that could streamline the AIs that one could get the same O AI I have done in 10 mins tops. Unfortunately, I don't ever see that happening, unless Bort sells to a larger company.


I stopped using an old ai that i loved (very detailed) because it simply was too time consuming. The ai I use now only takes me about 45 minutes total but leaves too much in the hands of the RNG for my tastes.
 
Bevo53
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As many people mentioned above, this game takes a lot of time to win. The higher the league the harder it is to win and the more time it consumes. In the lower level leagues, it's much easier to win because your dealing with mostly idiots and you can win with talent alone.

Since this IS just a game, a lot of people will have additional things happen in real life that are more important. Most guys out of college will get promotions, have families, and etc. This is why you see people leave. I would think most of the the OCs/DCs/Owners of successful teams are not 18 year olds who have a ton of free time. I know there a few exceptions in here, but for the most part the top teams are run by guys that have other priorities in life.
 
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