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tet
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Originally posted by Baustin
Originally posted by tetura

btw, i did run a small test today. I set an input that had only one output set at 50%. That input occurred 3 times. Once it ran the output I had set, twice it ran other plays from a less specific input. Very limited sample, but Baustin if you are right, it would have run that output all 3 times. So I don't think that's what I does. It seems like it runs the output at whatever % it is set at, and the rest of the time it moves on to the next relevant input. I'll test it some more but that's what I found so far...


Make up your mind, did that input trigger once, or 3 times? If you have more than one input that will trigger in a certain situation, it will use the usual criteria to decide which one triggers. Higher in the AI will trigger first, and quarter specific will override general. You can't have it both ways, either that input triggered, or it didn't.


I had a quarter specific input, with one output set at 50%. The situation for the input happened 3 times. But the output only happened once. That was also the only place I had that output selected, so I know it was triggering from that input. But If the quarter specific overrides the general, that input should have triggered all 3 times, and if you're correct that output should have then triggered all 3 times, but it didn't. So I'm still puzzled.
 
foofighter24
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Originally posted by tetura
Originally posted by Baustin

Originally posted by tetura


btw, i did run a small test today. I set an input that had only one output set at 50%. That input occurred 3 times. Once it ran the output I had set, twice it ran other plays from a less specific input. Very limited sample, but Baustin if you are right, it would have run that output all 3 times. So I don't think that's what I does. It seems like it runs the output at whatever % it is set at, and the rest of the time it moves on to the next relevant input. I'll test it some more but that's what I found so far...


Make up your mind, did that input trigger once, or 3 times? If you have more than one input that will trigger in a certain situation, it will use the usual criteria to decide which one triggers. Higher in the AI will trigger first, and quarter specific will override general. You can't have it both ways, either that input triggered, or it didn't.


I had a quarter specific input, with one output set at 50%. The situation for the input happened 3 times. But the output only happened once. That was also the only place I had that output selected, so I know it was triggering from that input. But If the quarter specific overrides the general, that input should have triggered all 3 times, and if you're correct that output should have then triggered all 3 times, but it didn't. So I'm still puzzled.


To me, that is the kind of evidence that will go along way to proving much of the speculation about the way things work are wrong.

I would love to work with a group of people willing to sacrifice a quarter in some blowout games to see if we can't get some real answers about this.
 
tet
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Originally posted by foofighter24
I would love to work with a group of people willing to sacrifice a quarter in some blowout games to see if we can't get some real answers about this.


I'd be glad to work with you on that.
 
foofighter24
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Cool. If we start on some small things, maybe we can start to break down some myths and find the reality.

I am gonna set an input to fire a single output set at 50%, for a quarter. If I get the same sort of result you did, I think we have disproved the notion it would auto-adjust to 100%.

At some point, I would also like to test whether the outputs for a single input are read from top down, or via a RNG.
 
tet
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and just make sure that output doesn't fire under any other input.

our next game is competitive, but the game after that I'll do some more testing and try to get a larger sample size.
 
Baustin
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I guarantee what you find is a hole in your AI. As I said, I've set the AI on over 600 games, and I've had some issues with % and the RNG, but not once with it working incorrectly. Any time I ever thought it was bugged, it turned out to be my fault.

Re-inventing the wheel, IMO.
 
tet
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it may be, but I do like to test things out myself to prove it to myself, when it's fairly easy to test. But if I discover the hole in my AI, which there may be, I'll report that too lol.
 
foofighter24
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I set my AI too specific, and that input did not fire at all due to the game situation. I will try again next game.
 
tet
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and i screwed up the input too and didn't get any output lol. will try again next blowout.
 
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