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Forum > Position Talk > D Line Club > Pass Rushing DT: Equipment placement
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nottom
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Originally posted by maz621
what if my base speed and agility are near the same? what if i spent an entire season testing whether i was more effective taking a piece of agility equipment and putting it on speed and seeing the results favoring speed? what if the best build isnt just one insanely high attribute as you seem to so stubbornly believe to be the only way to build well?


If speed and agility are at or near the same cap then equipment in speed is fine. But considering the OP had Strength and Agility each around the 4th or 5th cap I don't think it was applicable in this case.

I never said that the only way to build a player is to have 120+ in your top attribute. I just said that if you wanted to pump an attribute that isn't one of your primarys that equipment isn't the best way to do so. If you build a speed/agility DT then go ahead and put equipment in speed but if you build a more traditional strength/agility DT and you are putting equipment in speed then you fucked up somewhere along the way, because you could have achieved the same build with less SPs by not cranking your strength or agility so high.
 
tautology
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Originally posted by maz621
what if my base speed and agility are near the same? what if i spent an entire season testing whether i was more effective taking a piece of agility equipment and putting it on speed and seeing the results favoring speed? what if the best build isnt just one insanely high attribute as you seem to so stubbornly believe to be the only way to build well?


Hush!

 
whatje
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the issue w/ putting all EQ (all 4 pieces) in your highest stat is you can inevitably push one stat too high. theoretically, if you're strength is 68, speed 60, and agility 60...your logic suggests putting all EQ in str. but if the most effective build is to put half in speed and half in agility you should do so. your response would be that they f'd up the build some how (possibly true), but say you switch everything up and agility is 74, str 60, and speed 60...to throw all EQ into agility would not then necessarily be the best built. to put all your EQ into your HIGHEST attribute is most effective in terms of raising that attribute, but there's a question of building process that involves raising multiple stats. your argument that putting all EQ into your highest attribute will necessarily push one attribute extremely high compared to the rest (even if they are all capped at 68 and you put your EQ in one category this will occur) which is NOT necessarily the most efficient use of points mathematically or practically.
 
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nottom that's beside the point, because you can't go back and remove SPs. You generally build a primary attribute to a certain cap, and at some point, natural level gains may push it past the point where equipment is needed or is most effective in that attribute. At which point, you'd switch it to a different attribute.
 
BSUblemler
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Why wouldn't someone just boost Vision then to say 60 and leave speed around 60? Would that be more beneficial then?
 
nottom
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Originally posted by whatje
the issue w/ putting all EQ (all 4 pieces) in your highest stat is you can inevitably push one stat too high. theoretically, if you're strength is 68, speed 60, and agility 60...your logic suggests putting all EQ in str. but if the most effective build is to put half in speed and half in agility you should do so. your response would be that they f'd up the build some how (possibly true), but say you switch everything up and agility is 74, str 60, and speed 60...to throw all EQ into agility would not then necessarily be the best built. to put all your EQ into your HIGHEST attribute is most effective in terms of raising that attribute, but there's a question of building process that involves raising multiple stats. your argument that putting all EQ into your highest attribute will necessarily push one attribute extremely high compared to the rest (even if they are all capped at 68 and you put your EQ in one category this will occur) which is NOT necessarily the most efficient use of points mathematically or practically.


I don't have a problem with putting gear in something that isn't the highest stat. I have a problem putting in somewhere that isn't within a cap or 2 of you main stat.

If you have base agility and strength at the 8:1 cap and are putting gear in speed which is at the 4:1 cap. You fucked up. It might be the best place for your equipment, but you clearly made a mistake on your build. My beef in this thread is someone giving advice saying that a player should keep gear to put in speed without any explanation of why when without a good reason, its usually wrong to plan for that.
 
nottom
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Originally posted by Darren McFadden
nottom that's beside the point, because you can't go back and remove SPs. You generally build a primary attribute to a certain cap, and at some point, natural level gains may push it past the point where equipment is needed or is most effective in that attribute. At which point, you'd switch it to a different attribute.


This is why building to caps is wrong. You should build to where you want to end up.
 
nottom
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Originally posted by BSUblemler
Why wouldn't someone just boost Vision then to say 60 and leave speed around 60? Would that be more beneficial then?


Speed >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Vision for DTs
 
wlarson
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Originally posted by nottom
Originally posted by Darren McFadden

nottom that's beside the point, because you can't go back and remove SPs. You generally build a primary attribute to a certain cap, and at some point, natural level gains may push it past the point where equipment is needed or is most effective in that attribute. At which point, you'd switch it to a different attribute.


This is why building to caps is wrong. You should build to where you want to end up.


Moving targets are fun.
 
nottom
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Originally posted by wlarson


Moving targets are fun.


For the most part the builds that make sense are the ones doing the best now and I think that was Bort's intention all along. If you build a solid player with no glaring weak spots he will probably be successful in most sims. Will he be the absolute best in any 1 sim? probably not, but he will always be productive unlike the "flavor of the month" builds.
 
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Originally posted by nottom

For the most part the builds that make sense are the ones doing the best now and I think that was Bort's intention all along. If you build a solid player with no glaring weak spots he will probably be successful in most sims.


well that's not really true nor has it ever been. All my players are fairly balanced with no glaring weak spots. None have ever won a championship game. My least balanced, most unusual player is probably the best right now.
 
FatNasty
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Originally posted by wlarson
Originally posted by nottom

Originally posted by Darren McFadden


nottom that's beside the point, because you can't go back and remove SPs. You generally build a primary attribute to a certain cap, and at some point, natural level gains may push it past the point where equipment is needed or is most effective in that attribute. At which point, you'd switch it to a different attribute.


This is why building to caps is wrong. You should build to where you want to end up.


Moving targets are fun.


Good call.
 
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Originally posted by FatNasty
Originally posted by wlarson

Originally posted by nottom


Originally posted by Darren McFadden



nottom that's beside the point, because you can't go back and remove SPs. You generally build a primary attribute to a certain cap, and at some point, natural level gains may push it past the point where equipment is needed or is most effective in that attribute. At which point, you'd switch it to a different attribute.


This is why building to caps is wrong. You should build to where you want to end up.


Moving targets are fun.


Good call.


Was gonna mention something about moving targets.
 
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Originally posted by Slightly Hyphy
Originally posted by maz621

what if my base speed and agility are near the same? what if i spent an entire season testing whether i was more effective taking a piece of agility equipment and putting it on speed and seeing the results favoring speed? what if the best build isnt just one insanely high attribute as you seem to so stubbornly believe to be the only way to build well?


I'm beginning to spread out my equipment as well. If you're higher than your opponent in a particular attribute, that's good enough right? No need to destroy them in an attribute. Those extra SP's could be used to improve other attributes.


Not necessarily. If you're higher by 2, you won't win as many rolls as compared to being higher by 10.
 
Madd_Maxx
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Originally posted by maz621
what if my base speed and agility are near the same? what if i spent an entire season testing whether i was more effective taking a piece of agility equipment and putting it on speed and seeing the results favoring speed? what if the best build isnt just one insanely high attribute as you seem to so stubbornly believe to be the only way to build well?


Maz my friend, I guess I am the only one who listens to you. Let the rest of them learn the wrong way.

 
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