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hiimjake
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Originally posted by persianas
What do you guys think of getting QC beyond 10? I have an AE with QC.


It's worth it
 
thenick_ttu
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Originally posted by hiimjake
Originally posted by persianas

What do you guys think of getting QC beyond 10? I have an AE with QC.


It's worth it


definitely, my WR has 12 in QC (with AEQ) and he does really well
Last edited Apr 25, 2009 08:21:54
 
Mob-6
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Originally posted by RobertRJS
does HF really work for you?

I tried it in season 7 after getting an AEQ piece and got it to like 7 or 8 but I swore it never fired, even on creative.

I switched it to FS and saw a drastic improvement, but now FS seems to work a bit less. When did you pump up the HF? Are you seeing it fire from time to time?



I pumped HF up in season 7 and 8. Am I seeing something fire? No. Are there things that have occurred since I pumped it that never occurred before I pumped it that occur fairly regularly now? Yes. I have never had CBs essentially stop in place as I run by them before on routes and I have never been shifty before. By process of elimination, I have to say these results are HF oriented.

Now if I can get my Juke and Spin up more these will go to the house!
http://goallineblitz.com/game/replay.pl?game_id=547155&pbp_id=2994828
 
Bukowski
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Why can't WRs headfake/juke defenders like RBs?

I mean, why are they coded differently?

You can go look at a RB with 110 Speed/75 Agility/8 Quick Cut/8 Head Fake, and then compare him to a WR with the same thing, and it's like a completely different player. And yeah, I'm even talking with the same Vision, and whatever else that matters.

There is something in the code, that prevents WRs from being as Elusive as RBs, while also preventing them to successfully use their Speed to get open, like they should.

People really need to start talking about this, and let Bort know that we're not blind.
 
Mob-6
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They are coded differently because if a WR had the tackle breaking ability that RBs had they score on every pass because they would have to beat at most a CB and a safety.

It is quizzical as to why a 97 speed WR can run with a 112 speed WR, but there is enough separation for WRs to at least make a play. If you could win with just speed, I'd love it, but that isn't in the best interest of the game. I'm happy with the sim so far, I'll let you know what I think after my first game sims tomorrow.
 
Bukowski
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Originally posted by Mob-6
They are coded differently because if a WR had the tackle breaking ability that RBs had they score on every pass because they would have to beat at most a CB and a safety.

It is quizzical as to why a 97 speed WR can run with a 112 speed WR, but there is enough separation for WRs to at least make a play. If you could win with just speed, I'd love it, but that isn't in the best interest of the game. I'm happy with the sim so far, I'll let you know what I think after my first game sims tomorrow.


Well.. I'm just really aggravated with my WRs.

I have a WR with 108 Speed/70 Agility/50+Vision/50+Jumping/45+ Stamina/9 FS/7 QC - that doesn't get separation for shit.

I mean, I know that CBs aren't running that much Speed, because they don't have to. Hell, I have a high level Pro League CB, and I know that I don't need much Speed with him, because I keep up with WRs, regardless. Most wouldn't believe the low amount of Speed that some Pro-Level CBs have, and yet still keep up with the fastest/quickest of WRs.

Besides.. Take the tackle breaking thing out of it. Why can't WRs Head Fake defenders in the open field, like RBs can? Or why don't WRs make the cuts that RBs do? I could deal with them not breaking tackles, but Bort has this SIM so screwy, that each position has a different set of rules.
 
hiimjake
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Originally posted by Mob-6
Originally posted by doubletree

Originally posted by hiimjake


I had in 7 in Juke and only saw something I thought might be a juke one time, and it was a pretty weak move, he still got tackled.. I also never noticed a difference in his route running. Luckily the majority of it was AE, so it was correctable for me. And I have no idea if Bort is working on it.


From what I've seen/read juke works for a HB but is worthless for a WR. I guess WRs are usually not in a good position to use a juke.


QC to 10 is good, but that alone won't help you. I think a mix of the other speedster SAs has more of an impact. Is Juke worthless? I honestly don't know as my Juke is low, I think it is worthwhile. I have endured people saying a ton of things are worthless or won't work and I have proven them wrong countless times. People have said HF is worthless for the past 2 or 3 seasons, I have argued differently and found it to be a useful SA for my build. I think most people expect to see an impact like adding ten speed shows when going from 38-48, the fact is you won't see any blatant obvious results like that once you are over 30. I think the anti Juke crowd is heavily invested in it and wants it to be overpowered, at worst I'd be happy with a 5% juke rate for 10 Juke, at best I'll take 20%. People expect to much out of it. Plus I set my build up for HF success and that may be why I like it. I would be interested in seeing the builds of people who say Juke isn't effective for them.


What do you think should be required for Juke to work correctly?
 
doubletree
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Originally posted by Mob-6
They are coded differently because if a WR had the tackle breaking ability that RBs had they score on every pass because they would have to beat at most a CB and a safety.

It is quizzical as to why a 97 speed WR can run with a 112 speed WR, but there is enough separation for WRs to at least make a play. If you could win with just speed, I'd love it, but that isn't in the best interest of the game. I'm happy with the sim so far, I'll let you know what I think after my first game sims tomorrow.


Yep, this is something that frustrates me as well. I've seen my WR go against open build CBs and watch as they stay with him with 20-25 less speed.

This was from my game today.

http://goallineblitz.com/game/replay.pl?game_id=508023&pbp_id=3467704

My WR is the one that catches the ball on the right. At first I thought it was a good thing to see him using his speed to get open but that isn't really the case. Without giving up to much on the WR on the left side, my WR has a little more agility and a good amount more speed, and the same SA's. If you pause it shortly after my WR crosses the yellow line (which is well before the pass is thrown so you don't have to factor in slowing down to catch it), his WR is actually outrunning mine, even though mine is quite a bit faster.
Last edited Apr 26, 2009 01:31:43
 
RobertRJS
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Originally posted by doubletree
Originally posted by Mob-6

They are coded differently because if a WR had the tackle breaking ability that RBs had they score on every pass because they would have to beat at most a CB and a safety.

It is quizzical as to why a 97 speed WR can run with a 112 speed WR, but there is enough separation for WRs to at least make a play. If you could win with just speed, I'd love it, but that isn't in the best interest of the game. I'm happy with the sim so far, I'll let you know what I think after my first game sims tomorrow.


Yep, this is something that frustrates me as well. I've seen my WR go against open build CBs and watch as they stay with him with 20-25 less speed.

This was from my game today.

http://goallineblitz.com/game/replay.pl?game_id=508023&pbp_id=3467704

My WR is the one that catches the ball on the right. At first I thought it was a good thing to see him using his speed to get open but that isn't really the case. Without giving up to much on the WR on the left side, my WR has a little more agility and a good amount more speed, and the same SA's. If you pause it shortly after my WR crosses the yellow line (which is well before the pass is thrown so you don't have to factor in slowing down to catch it), his WR is actually outrunning mine, even though mine is quite a bit faster.


is it possible that you have less stamina? And since you were tackled twice, less morale at that specific time.

Both could contribute to him being slightly faster on that play.

Also: first step could have contributed, or perhaps even route run.


not sayin any of the above happened, just giving possibilities.
Last edited Apr 26, 2009 03:55:43
 
RobertRJS
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Originally posted by Mob-6
Originally posted by RobertRJS

does HF really work for you?

I tried it in season 7 after getting an AEQ piece and got it to like 7 or 8 but I swore it never fired, even on creative.

I switched it to FS and saw a drastic improvement, but now FS seems to work a bit less. When did you pump up the HF? Are you seeing it fire from time to time?



I pumped HF up in season 7 and 8. Am I seeing something fire? No. Are there things that have occurred since I pumped it that never occurred before I pumped it that occur fairly regularly now? Yes. I have never had CBs essentially stop in place as I run by them before on routes and I have never been shifty before. By process of elimination, I have to say these results are HF oriented.

Now if I can get my Juke and Spin up more these will go to the house!
http://goallineblitz.com/game/replay.pl?game_id=547155&pbp_id=2994828


when i pumped HF up this never happened, and I was getting frustrated. It's why I switched. But then again, as a WR3, perhaps cuz I didn't run stop n' goes or streaks type routes?

All I know is that when I went from HF to FS he went from ok to good. But I'm like to get HF up some soon. Maybe next season after I get his QB and RR up a bit
 
doubletree
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Originally posted by RobertRJS
Originally posted by doubletree

Originally posted by Mob-6


They are coded differently because if a WR had the tackle breaking ability that RBs had they score on every pass because they would have to beat at most a CB and a safety.

It is quizzical as to why a 97 speed WR can run with a 112 speed WR, but there is enough separation for WRs to at least make a play. If you could win with just speed, I'd love it, but that isn't in the best interest of the game. I'm happy with the sim so far, I'll let you know what I think after my first game sims tomorrow.


Yep, this is something that frustrates me as well. I've seen my WR go against open build CBs and watch as they stay with him with 20-25 less speed.

This was from my game today.

http://goallineblitz.com/game/replay.pl?game_id=508023&pbp_id=3467704

My WR is the one that catches the ball on the right. At first I thought it was a good thing to see him using his speed to get open but that isn't really the case. Without giving up to much on the WR on the left side, my WR has a little more agility and a good amount more speed, and the same SA's. If you pause it shortly after my WR crosses the yellow line (which is well before the pass is thrown so you don't have to factor in slowing down to catch it), his WR is actually outrunning mine, even though mine is quite a bit faster.


is it possible that you have less stamina? And since you were tackled twice, less morale at that specific time.

Both could contribute to him being slightly faster on that play.

Also: first step could have contributed, or perhaps even route run.


not sayin any of the above happened, just giving possibilities.


All of our SAs are the same. Not sure where it was on that play but I think I finished the game with 1 less energy than he did. I'd hope getting tackled while leading the game by a good amount wouldn't result in a morale loss that caused that big of a speed drop. I even weigh less than him so no issue there.
 
Mob-6
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Originally posted by hiimjake


What do you think should be required for Juke to work correctly?


Ideally:
Mid 90s speed, 68 agility, 10-10-10-10-10.

Some benefit:

Mid 90s speed, 60 agility, 5-5-3-3-5
Last edited Apr 26, 2009 08:54:48
 
Mob-6
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Originally posted by RobertRJS

All I know is that when I went from HF to FS he went from ok to good. But I'm like to get HF up some soon. Maybe next season after I get his QB and RR up a bit


If you were able to go from HF to FS, then you didn't have enough invested in them to get an accurate picture as this would suggest you were using AEQ? 2 points in HF is probably 2% to HF. Are you going to notice a +2 speed increase if your speed is that low? Probably not.
 
Mob-6
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Originally posted by Bukowski

Well.. I'm just really aggravated with my WRs.


PM me the builds in question and I'll look at them and what you are expecting them to do each game that they aren't.
 
hiimjake
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Originally posted by Mob-6
Originally posted by hiimjake



What do you think should be required for Juke to work correctly?


Ideally:
Mid 90s speed, 68 agility, 10-10-10-10-10.

Some benefit:

Mid 90s speed, 60 agility, 5-5-3-3-5


What about mid 100s speed, mid 80s agility and 6-8-3-3-7?

Because that's what I was working with last season and Juke did absolutely nothing for me.
Last edited Apr 26, 2009 10:23:36
 
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