before selling ur EQ u should probably experiment w/ VAs since you have another reset available, also SAs aren't gonna ruin your speed back i think
cptafw163
offline
offline
whoa...you still want to have more speed than agility.
90 speed and 80 agility. With lots in QC. The cut the HB makes is what will get him away from defenders...and you will need 90 speed to separate (remember, you need to run faster than them) from these quick LBs.
Elusive back in a hurry:
Speed
Agility
Lots of QC
decent fake SAs (5HF, 5 Juke)
--Dan
90 speed and 80 agility. With lots in QC. The cut the HB makes is what will get him away from defenders...and you will need 90 speed to separate (remember, you need to run faster than them) from these quick LBs.
Elusive back in a hurry:
Speed
Agility
Lots of QC
decent fake SAs (5HF, 5 Juke)
--Dan
Darthmattino
offline
offline
are you sure that Quick Feet helps with Quick Cut? If so, this solves a lot of problems for me.
Spike25
offline
offline
Originally posted by Darthmattino
are you sure that Quick Feet helps with Quick Cut? If so, this solves a lot of problems for me.
Woops, Head Fake instead of Quick Cut. My bad...
are you sure that Quick Feet helps with Quick Cut? If so, this solves a lot of problems for me.
Woops, Head Fake instead of Quick Cut. My bad...

Darthmattino
offline
offline
Originally posted by Spike25
Originally posted by Darthmattino
are you sure that Quick Feet helps with Quick Cut? If so, this solves a lot of problems for me.
Woops, Head Fake instead of Quick Cut. My bad...
You crushed my dreams
Originally posted by Darthmattino
are you sure that Quick Feet helps with Quick Cut? If so, this solves a lot of problems for me.
Woops, Head Fake instead of Quick Cut. My bad...

You crushed my dreams

Tommyd
offline
offline
Originally posted by cptafw163
Originally posted by Grim Truth
Track Star is useless, Quick Feet does nothing for a RB who doesn't use them, so what should I put for my Speed RB to make his VA's useful?
Clutch.
i would say to pump your QC and juke SAs so quick feet will actually work to your liking. But clutch is probably the best. it will allow your back to read the best hole to get the best running lane, which will get the best yardage. That should work well with a balanced running style.
My take on a speed back is that he wants to see the hole and just explode STRAGHT thru it to get the mist yards as possible. Cluch "should" make that happen more.
--dan
anybody else lol?
clutch only works on 3rd/4th and gives +5% chance to get a +5% to attributes.
where does hitting the hole come into this?
Originally posted by Grim Truth
Track Star is useless, Quick Feet does nothing for a RB who doesn't use them, so what should I put for my Speed RB to make his VA's useful?
Clutch.
i would say to pump your QC and juke SAs so quick feet will actually work to your liking. But clutch is probably the best. it will allow your back to read the best hole to get the best running lane, which will get the best yardage. That should work well with a balanced running style.
My take on a speed back is that he wants to see the hole and just explode STRAGHT thru it to get the mist yards as possible. Cluch "should" make that happen more.
--dan
anybody else lol?
clutch only works on 3rd/4th and gives +5% chance to get a +5% to attributes.
where does hitting the hole come into this?
cptafw163
offline
offline
Originally posted by Tommyd
Originally posted by cptafw163
Originally posted by Grim Truth
Track Star is useless, Quick Feet does nothing for a RB who doesn't use them, so what should I put for my Speed RB to make his VA's useful?
Clutch.
i would say to pump your QC and juke SAs so quick feet will actually work to your liking. But clutch is probably the best. it will allow your back to read the best hole to get the best running lane, which will get the best yardage. That should work well with a balanced running style.
My take on a speed back is that he wants to see the hole and just explode STRAGHT thru it to get the mist yards as possible. Cluch "should" make that happen more.
--dan
anybody else lol?
clutch only works on 3rd/4th and gives +5% chance to get a +5% to attributes.
where does hitting the hole come into this?
that's not what clutch is. Clutch is 5% chance to have "various bonuses towards MAKING PLAYS on offense...."
Hitting the right hole and gaining more yards is Making a Play. but it does only work on 3rd and 4th downs. Not good for backups.
--Dan
Originally posted by cptafw163
Originally posted by Grim Truth
Track Star is useless, Quick Feet does nothing for a RB who doesn't use them, so what should I put for my Speed RB to make his VA's useful?
Clutch.
i would say to pump your QC and juke SAs so quick feet will actually work to your liking. But clutch is probably the best. it will allow your back to read the best hole to get the best running lane, which will get the best yardage. That should work well with a balanced running style.
My take on a speed back is that he wants to see the hole and just explode STRAGHT thru it to get the mist yards as possible. Cluch "should" make that happen more.
--dan
anybody else lol?
clutch only works on 3rd/4th and gives +5% chance to get a +5% to attributes.
where does hitting the hole come into this?
that's not what clutch is. Clutch is 5% chance to have "various bonuses towards MAKING PLAYS on offense...."
Hitting the right hole and gaining more yards is Making a Play. but it does only work on 3rd and 4th downs. Not good for backups.
--Dan
Grim Truth
offline
offline
Originally posted by chrisway
Sorry to say your guy will have to make people miss, he is anm elusive back!
If you're talking to me, then no... He's a SPEED back... His job isn't making people miss, his job is to run too fast for others to catch up, hit holes before others can get to it, and get outside to find open space and get as far as he can in as short of a time as he can. If I were building an elusive back, I'd have put all his EQ in Agility, would have loaded up on SA's, and would have Quick Feet as his VA.
Sorry to say your guy will have to make people miss, he is anm elusive back!
If you're talking to me, then no... He's a SPEED back... His job isn't making people miss, his job is to run too fast for others to catch up, hit holes before others can get to it, and get outside to find open space and get as far as he can in as short of a time as he can. If I were building an elusive back, I'd have put all his EQ in Agility, would have loaded up on SA's, and would have Quick Feet as his VA.
Grim Truth
offline
offline
Originally posted by Zeromus
Slippery rules
Does Slippery work when you don't have Spin? I was told it worked better with Spin.
Slippery rules
Does Slippery work when you don't have Spin? I was told it worked better with Spin.
cptafw163
offline
offline
Originally posted by Grim Truth
Originally posted by Zeromus
Slippery rules
Does Slippery work when you don't have Spin? I was told it worked better with Spin.
Spin is how you break tackles without strength, because its the broken tackle multiplier for a speed/elusive type runner (sexy running not power running). Its like having 0 power thru and stiff arm and lower shoulder and having lots of bruiser.
I have done some research, and clutch may not be the way to go. so i withdraw that comment.
You want to get to the outside faster and blast through the holes:
Pump QC A LOT
if you are a lower level than most defenders...i would go with 10 on underdog. Because if the defenders freeze for a split second with that 20% vision hit, you will separate from them better.
Maybe slippery is the best VA if you don't want to add anything in fake VAs. But ypou fail to realize that you do need those SAs, If you run on balanced and have lots of elusive VAs, you will weave better, and balanced does not cause multiple weaves, just the cut to get through the LOS. a HB on my team is an elusive but runs on balanced to keep his running consistent.
Its not what SAs will make you better
its not what VAs will make you better
Its not what attributes will make you better
its not what your slider is set at that will make you better
Its a COMBO of ALL 4 and how they compliment/work with eachother!! Find that sweet spot!
Originally posted by Zeromus
Slippery rules
Does Slippery work when you don't have Spin? I was told it worked better with Spin.
Spin is how you break tackles without strength, because its the broken tackle multiplier for a speed/elusive type runner (sexy running not power running). Its like having 0 power thru and stiff arm and lower shoulder and having lots of bruiser.
I have done some research, and clutch may not be the way to go. so i withdraw that comment.
You want to get to the outside faster and blast through the holes:
Pump QC A LOT
if you are a lower level than most defenders...i would go with 10 on underdog. Because if the defenders freeze for a split second with that 20% vision hit, you will separate from them better.
Maybe slippery is the best VA if you don't want to add anything in fake VAs. But ypou fail to realize that you do need those SAs, If you run on balanced and have lots of elusive VAs, you will weave better, and balanced does not cause multiple weaves, just the cut to get through the LOS. a HB on my team is an elusive but runs on balanced to keep his running consistent.
Its not what SAs will make you better
its not what VAs will make you better
Its not what attributes will make you better
its not what your slider is set at that will make you better
Its a COMBO of ALL 4 and how they compliment/work with eachother!! Find that sweet spot!
Last edited Apr 17, 2009 20:28:13
You are not logged in. Please log in if you want to post a reply.




























