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Forum > Position Talk > D Line Club > Octowned's Run Supporting LDE Guide
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Rage Kinard
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Originally posted by whatje
if you train something up to level 5, it seems likely you'd pass 30 in it at which point its not as good of a return on your training. also, the ability to train other skills seems more valuable to me, though i don't feel like doin the math to vet this atm. if you REALLY wanted to train say, speed & agi, you could 48 cap speed and continue to train both and still have a pretty good return. if you feel like doin the math that'd be great cause i'm feeling lazy


32 is where training an attribute becomes less valuable than training an attribute at 49. 34 is where it becomes less valuable than training an attribute at 50-53.
 
Kayoh
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Run support = Strength+Tackling
Pass rush = Speed+Agility
Both = Strength+Agility

I think I just figured out why DEs majors are Strength, Tackling, Agility, and Speed. :x
 
Underdawg08
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Originally posted by Kayoh
You don't have 30 SP by level 4.


Go be retarded somewhere else.
Edited by UnderDogs on May 25, 2009 03:46:38
 
Underdawg08
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Originally posted by Kayoh
Run support = Strength+Tackling
Pass rush = Speed+Agility
Both = Strength+Agility

I think I just figured out why DEs majors are Strength, Tackling, Agility, and Speed. :x


Really? just now? Seriously. Like just now?
 
Homage
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My run stopping DE will own all y'all hardcore. Pancaking TE's and RT's left and right suckaZ

Although I agree with the need, I think my build strategy was largely different.
I went 3:1 str first, then agility to 1 cap... then str to 4th. Never touching str again.
Going to 3 cap agility soon then probably tackling or speed. Undecided on order yet.

Also, since Oct is on that players team, he can get a first hand view of Charm's growth.
Edited by misled on May 25, 2009 13:24:16
Edited by misled on May 25, 2009 13:22:13
 
BiggerBlue
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Originally posted by misled
My run stopping DE will own all y'all hardcore. Pancaking TE's and RT's left and right suckaZ

Although I agree with the need, I think my build strategy was largely different.
I went 3:1 str first, then agility to 1 cap... then str to 4th. Never touching str again.
Going to 3 cap agility soon then probably tackling or speed. Undecided on order yet.

Also, since Oct is on that players team, he can get a first hand view of Charm's growth.


Hmmm... 3 DEs. Two DEs with ZERO sacks and one with 13 sacks but all 13 against gutted teams.

I think we have a winner here.
 
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Originally posted by britdevine316
Any guide where you aren't maxing your first attribute to at least 75 = fail

If you insist on crappy STR based DE's, at least give them 5:1 STR to start, then 5:1 Speed, then 4:1 agility


I completely disagree. Taking your first attribute to 75 for pretty much any position other than kicker, punter, and QB, is a fail in my experience. If you care about winning that is. Not about racking up statistics.
 
FatNasty
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Originally posted by FatNasty
In logic, the jalapeno pepper ("~") means "non." What does it mean here?


Anyone?
 
Homage
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Originally posted by BiggerBlue
Originally posted by misled

My run stopping DE will own all y'all hardcore. Pancaking TE's and RT's left and right suckaZ

Although I agree with the need, I think my build strategy was largely different.
I went 3:1 str first, then agility to 1 cap... then str to 4th. Never touching str again.
Going to 3 cap agility soon then probably tackling or speed. Undecided on order yet.

Also, since Oct is on that players team, he can get a first hand view of Charm's growth.


Hmmm... 3 DEs. Two DEs with ZERO sacks and one with 13 sacks but all 13 against gutted teams.

I think we have a winner here.


in which 2 of those guys play almost exclusively special teams. Are you an idiot or are you just too dense to look at the depth charts? You should also look at how My Masterpiece is doing also. Pretty nicely considering this is only our second season building. I think we've done quite nicely for ourselves considering most games we're in are blowouts because no one else can compete with us... hence massive cruise control. And FYI, 90% or more of the teams we've played are far from gutted and were in a similar level range to us. Our builds and schemes are just that much better than theirs.

And if you actually read anything... you'd see that we were talking about DE's who's job is to stop the run. Not get sacks. How did you ever make it out of elementary school?
Edited by misled on May 27, 2009 15:41:22
Edited by misled on May 27, 2009 15:39:01
 
Bluehaze
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Originally posted by FatNasty
Originally posted by FatNasty

In logic, the jalapeno pepper ("~") means "non." What does it mean here?


Anyone?


it means about or approximately
 
kingofgod
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Im starting to like strong base.

My DEs build is similar to this (I didnt slow build, just well built him well)

Base
73 strength
73 agility
70 speed

I will open up the build so you guys can take a peak. He does good against the run and does okay rushing the passer. I rarely see him pancaked and he holds his ground pretty good.

http://goallineblitz.com/game/player.pl?player_id=767218

Here is his strength being used for a sack today in the playoffs. First time I have ever seen it but it was awesome.
http://goallineblitz.com/game/replay.pl?game_id=572957&pbp_id=18480503
 
CapnEnnui
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Here's my non-boosting strength DE. Thought I'd be clever and Bort would help strength DEs out, but I haven't been right yet. He's just now become fast/agile enough to put some equip into strength

Carl Eller (Lv. 25 DE)
Ht/Wt: 6'5", 274lbs

Experience, Skill Points, and Cash
Money: $90305
Daily Salary: $2500
Skill Points: 0
Training Points: 2
Bonus Tokens: 17
Veteran Points: 0
Next Level: 891/1000

Attributes
Physical Attributes
Strength: 69.64
Speed: 61.64
Agility: 66.64
Jumping: 22.65
Stamina: 31.65
Vision: 27.65
Confidence: 29.65

Football Skills
Blocking: 14.65
Catching: 8
Tackling: 43.64
Throwing: 8
Carrying: 8
Kicking: 9
Punting: 8

Special Abilities
Containment Abilities
Swat Ball: 0
Wall: 0
Strong Base: 0
Diving Tackle: 0
Monster Hit: 0

Pass Rusher Abilities
First Step: 0
Change Direction: 0
Shed Blocks: 0
Tunnel Vision: 0
Big Sack: 0

Additional Abilities
Blitz: 3
Veteran Abilities
Sure Tackler: 2

With equip:
Strength: 77.64
Speed: 65.64
Agility: 70.64

Any suggestions about where to put equip? +8 strength, +4 agility, +4 speed seems to be my best guess. How do I make him produce more? He's non-boosting so I can't plan for level 40.

On the bright side, he's a great special teamer... on the down side I made a lot of errors on this post.
Edited by CapnEnnui on May 28, 2009 22:03:13
Edited by CapnEnnui on May 28, 2009 22:01:00
 
Djinnt
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Originally posted by BiggerBlue

Hmmm... 3 DEs. Two DEs with ZERO sacks and one with 13 sacks but all 13 against gutted teams.

I think we have a winner here.



We all boost and know how to build. Not everyone gets that. It makes it seem like we're facing gutted teams but really they're just ordinary teams being turned into cupcakes via superior building and game planning.
In some cases you have to say, "I'm sorry, I can't help that my opponents are bad" to explain away unusual stats. That's not the case here; we have to say, "I'm sorry, I can't help that we're so good."
Understand the distinction?

misled also said "pancaked" not "sacked" and run stopping, not pass rushing, so you're retarded.
 
Homage
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he seems more like a balanced DE Ennui and less like a strength based. I feel like not focusing strictly on one attribute early on can change the focus and direction your player will eventually go. Does it set you up for more disaster if things were to change drastically? Sure. But it also allows your play to take advantage of distinct abilities that can be utilized. The guy is meant to STOP all forward movement from the TE and RT for example. He doesn't have to get around them or get through them. He has to stop the movement of the line of scrimmage. Hence you should be pouring all you got into strength and maybe agility with the newer revelations concerning stun blocks.
 
CapnEnnui
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Originally posted by misled
he seems more like a balanced DE Ennui and less like a strength based. I feel like not focusing strictly on one attribute early on can change the focus and direction your player will eventually go. Does it set you up for more disaster if things were to change drastically? Sure. But it also allows your play to take advantage of distinct abilities that can be utilized. The guy is meant to STOP all forward movement from the TE and RT for example. He doesn't have to get around them or get through them. He has to stop the movement of the line of scrimmage. Hence you should be pouring all you got into strength and maybe agility with the newer revelations concerning stun blocks.


It just doesn't really seem like stopping them does much... in the run game, lanes don't seem to matter, it's more about holding blocks. If an o-line has me held then the RB will just run through us. In other words I need to shed the block or pancake, or I'm useless.

I'm thinking of moving all equip to strength and getting a new AEQ that doesn't have Blitz, and going for that strength route, but I'm still pretty sure it won't be useful without shedding blocks or pancaking... and I don't know if a DE can pancake OTs very well, even with focus.

His strength will only be 86 if I put all equip there, and that's pretty good for a 25 DE without CE, but it still isn't enough. I just don't see "blocked running lanes."
 
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