Originally posted by Darren McFadden
It's not more efficient though. What do you mean by efficient? It's "efficient" to use the level gains to help you get there. It's inefficient to pump one attribute up, not get level gains, and then get the first attribute way higher than you needed/intended while also lacking the supporting attributes/SAs to get use out of it.
Efficient means that its the most effective way to reach a certain goal. My point is that if I build 2 guys where my goal is to have 80 strength and 80 agility (without equipment) and with one I alternate between capping strength and capping agility and on the other I take strength to some predetermined spot and then start working on agility. The later will reach the goal sooner or at least have an SP or 2 (or more) extra when they reach the goal. Obviously if I just kept pumping strength until it reached 80 and then started pumping agility, that would be going overboard in strength but it would make sense to take strength straight to around the 4th cap and then switch to agility and while I pump that up my strength will climb to 80 on its own. I'm still taking advantage of level gains, in fact I'm taking maximum advantage of them by not switching back and forth and slowing down the number of "extra" gains I get from hitting the caps ASAP.
There are a couple of reason for this. The most obvious is that the longer you assign SPs to Attribute#1 the long you can train attribute #2. The other less obvious reason is that builds are all about caps, who ever hits the most caps the soonest will get the most advantage from leveling. Because of the spacing of the caps, they are all pretty much the same distance from each other in terms of SPs. 48 - > 60 is 24 SPs, 60 - 68 is 24 SPs, 68 to 74 is 24 SPs, 74 - 78 is 20 SPs, etc
But because I keep getting greater and greater gains from reaching each additional cap, each cap gets progressively closer.
(Using a DE in this example since .5 is easier to do the math with than .66 )
If I have a DE with 25 in Spd/Agility and I take one to the first cap. So now hes 49/25 ... to get to 61 I need 24 SPs or to get agility to 49 I'll need 24 SPs. but I'll get a full SP worth for each level for strength while only .5 for agility. So after 4 levels (assuming no training gains) I'll have 20 SPs banked with 51/27 spd/agi so now I can take spd to the 61 cap but agi is 2 SPs short. So I double cap speed. OK 4 more levels pass. now Speed is at 63 and agility is at 29 so I can cap agility with my 20 SPs, or I can spend only 15 SPs to 3cap speed. OK I choose speed. and bank the 5 SPs to help towards my next cap. 3 levels later, I have 20 SPs again with 69.5 speed and 30.5 agility. So I can either spend 16 to 4cap speed or spend 18 to cap agility ... again I choose speed and this pretty much continues on like this for a while although by this point you are probably only looking to go 1 more cap anyway.
Obviously there might be situations where you would want to cap agility, certainly if you got a few points of training that would change things but on the other hand how often do you start with both major stats as high as 25 when you hit the first cap. Usually one will be lagging behind so the training only serves to close that initial gap.
Last edited Apr 7, 2009 23:52:34