User Pass
Home Sign Up Contact Log In
Forum > Position Talk > WR Club > Catching to 68?
Page:
 
Blamo
offline
Link
 
Originally posted by Oofty
Seeing as you've only managed 3 drops this last season, using 18 or so SPs (taking into account the level increments) to get 3 catches more per season, assuming this was an "average" season, seems almost wasteful. Personally, I'd stick with either 4th capping speed or going with SAs (Quick Cut, First Step...heck, throw in Head Fake and Spin while you're at it. Seeing as you've got an interest in boosting catching, Sticky Hands may be an even better alternative at this point than catching levels?)


Wrong, wrong, wrong. So very wrong. If anything, he'll probably see an INCREASE in drops by bumping up catching. With higher catching, you get your hands on a lot more difficult catches and have an overall higher catching radius... which results in more drops. Drops is a very inaccurate measure of how good of hands you have in GLB imo.
 
christianhall
offline
Link
 
Originally posted by Blamo
Originally posted by Oofty

Seeing as you've only managed 3 drops this last season, using 18 or so SPs (taking into account the level increments) to get 3 catches more per season, assuming this was an "average" season, seems almost wasteful. Personally, I'd stick with either 4th capping speed or going with SAs (Quick Cut, First Step...heck, throw in Head Fake and Spin while you're at it. Seeing as you've got an interest in boosting catching, Sticky Hands may be an even better alternative at this point than catching levels?)


Wrong, wrong, wrong. So very wrong. If anything, he'll probably see an INCREASE in drops by bumping up catching. With higher catching, you get your hands on a lot more difficult catches and have an overall higher catching radius... which results in more drops. Drops is a very inaccurate measure of how good of hands you have in GLB imo.


Agree with Blamo. A lot of the targets to my receiver that just fell incomplete were ones which were maybe a little off target. I hope that increasing catching to 68 will help widen his radius slightly, and also help him get more targets and therefore more grabs. Higher catching obviously means better ability to bring the ball in, but I don't believe that's the only thing it does.

I know my receiver is not the fastest (I'd say his speed is about average), but I don't particularly want him to be. I want him to be a reliable taget when the pass is accurate, and make him good at going and getting the ball if it's off target slightly. That's why I want to get speed, agility, catching and vision all up, because I think they help with that.
 
Mob-6
offline
Link
 
For proof of high catching leading to ridiculous drops, look at my link on page 1 of this thread. My high catching guy gets a ball counted as a drop that is more than an arms length away and seems to bounce of the CB, lol.
 
WiSeIVIaN
offline
Link
 
At the very least, catching also lowers the defenders deflection roll, giving a better chance it won't be deflected, which is why higher catching players tend to have balls deflected less, dispite the fact that they usually get less separation from defenders.

fwiw.
 
christianhall
offline
Link
 
Originally posted by Mob-6
For proof of high catching leading to ridiculous drops, look at my link on page 1 of this thread. My high catching guy gets a ball counted as a drop that is more than an arms length away and seems to bounce of the CB, lol.


Yeah, but I'm pretty happy with more drops if it means I get more chances of catching the football. I mean, without the higher catching, it's just going to be incomplete/deflected/intercepted.

Originally posted by WiSeIVIaN
At the very least, catching also lowers the defenders deflection roll, giving a better chance it won't be deflected, which is why higher catching players tend to have balls deflected less, dispite the fact that they usually get less separation from defenders.

fwiw.


Hmm, never knew that. Just makes catching a little more valuable if it is. Also, if I ever fall out with the owner of the team my WR is on, you can definitely try and recruit him
 
tet
offline
Link
 
what's your vision? if it's just around the first cap, that would be a good value and probably more important next season. catching to the third cap seems like it might be getting to the point of diminishing returns...
 
CoachMauler
offline
Link
 
What I think you guys are missing is the fact that bad THROWS happen in football. So taking into account those passes that are out of reach and immediately blaming the WR for having high Catching is absurd.

Isnt there the possibility that a QB just makes a bad throw?

I am not saying the catching radius doesnt come into play, in fact, I am sure it does have a little effect. But bad throws happen. I for one, would rather focus on how many drops a WR has and how many PASSES DEFENDED against said WR. I am inclined to think low catch WR's (soft cap), in a vacuum, would have more PD against them then say a high catch (61-68?) WR.

Just some of my thoughts. Right or wrong.
Last edited Apr 9, 2009 22:52:57
 
doubletree
offline
Link
 
Originally posted by xxsyrusvb
What I think you guys are missing is the fact that bad THROWS happen in football. So taking into account those passes that are out of reach and immediately blaming the WR for having high Catching is absurd.

Isnt there the possibility that a QB just makes a bad throw?

I am not saying the catching radius doesnt come into play, in fact, I am sure it does have a little effect. But bad throws happen. I for one, would rather focus on how many drops a WR has and how many PASSES DEFENDED against said WR. I am inclined to think low catch WR's (soft cap), in a vacuum, would have more PD against them then say a high catch (61-68?) WR.

Just some of my thoughts. Right or wrong.


I think that catching goes into the defenders deflection roll though.
 
RobertRJS
offline
Link
 
catching also goes into the QB formula for whom to throw to.

I recommend 3rd cap catching.
 
VJHawk
offline
Link
 
So let me get the terminology right here:

1st cap 1-48 1 pt per stat
2nd cap 49-61 2 pts per stat
3rd cap 62-68 3 pts per stat
4th cap 69-75 4 pts per stat

So basically receivers should try to reach 4th cap with speed 75, 4th cap agility 75, 3rd cap catching 68? Is that what I'm hearing here? Also I'd like to know are speeds over 100 wasted? Because if you have speedster that also adds additioonal speed over your nat speed and equipment as well.

Let's say nat speed 75.
Equipment 4x+6 = +24 speed
Custom equip +6 speed
Speedster 10 = +7.5 speed

That's 112.5 speed. Will all of that be used, or will it be wasted?
And if you're playing 'hard' each play you gain another 20%. That's another 15 speed. So total of 137.5 speed on gamedays. How much of that will be wasted or does it all count?
 
Mob-6
offline
Link
 
Everything equals out as long as you spend your points somewhere. A guy who takes his speed up higher will sacrifice in other areas. I wouldn't take agility past 68. I'd even question taking speed past 68, if you put all your EQ in speed you'll be fine. Speeds over 100 are not wasted, your just giving up potentially more of a lesser attribute to get it.

I don't know where you are getting playing on "hard" adds 20% speed,
 
Page:
 


You are not logged in. Please log in if you want to post a reply.