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Forum > Position Talk > D Line Club > Testing WALL and STRONG BASE right here.
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Underdawg08
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Originally posted by direfire
Ok if that's the case then just get more agi/spd and tunnel vision on your lvl 28. Never invest in shed block, first step, or change direction and let's see how that works once you get to AA+.

See you don't seem to understand the way a strong base DE works is based off heavyweight, and heavyweight is based off shedding blocks. Hence the build plan I laid out above is the only way you'll find out if it works.

btw wall has nothing to do with getting sacks.


I am really beginning to think this is BB's multi.
 
Underdawg08
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Originally posted by Dudly

I like "CD" discuss...


I love C.D. love love love it!

I have not tried it with a D.E. yet. I might though. I love it on my S.S. though.
Last edited Mar 31, 2009 05:06:27
 
Underdawg08
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Originally posted by direfire
Ok if that's the case then just get more agi/spd and tunnel vision on your lvl 28. Never invest in shed block, first step, or change direction and let's see how that works once you get to AA+.

See you don't seem to understand the way a strong base DE works is based off heavyweight, and heavyweight is based off shedding blocks. Hence the build plan I laid out above is the only way you'll find out if it works.

btw wall has nothing to do with getting sacks.


You don't seem to understand that heavyweight has nothing to do with any attribute. If you can shed a block, whether it be with str, and more often AGILITY, then it will trigger. You're more likely to use heavyweight better as a high agility end than anything else.
 
Underdawg08
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OMG wowswers dudez!! My level 28 just beat a level 36 L.O.T. omfg I am so good. I should brag about it and put everyone down.
Last edited Mar 31, 2009 06:40:56
 
BiggerBlue
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Originally posted by direfire
you should do this. Str to caps first, then agility then speed. Your equipment should favor str and agility or balance between the 3. SA's should be in order of importance shed block,strong base, change direction, tunnel vision. VA's should have heavyweight. The idea is to constantly shed blocks and knock over the OT.


Again, the problem with this approach is as follows:

1) Where do you have time to do Vision, Stamina, Confidence, and Tackling? At the very least will your DE be able to pass the mysterious formula of Vision Check to get a normal jump off the line? If your DE is delayed it doesn't matter how strong your DE is he isn't going to get to the QB.

2) Str, spd, agi, something has to give. It's hard to have all 3 in the 90s. If str is to the 90s then either agi or spd will take a hit, that will affect your ability to get to the DE as well.

 
BiggerBlue
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Originally posted by Dudly
Originally posted by BiggerBlue


This test is as worthless as someone just pumping First Step and Tunnel Vision and neglect everything else, or pick your favor 2 SAs and neglect everything else. Bort's algorithm on DE makes the owner work harder to get a solid build, i.e. you need a nice combination of stats for your DE to be successful, not just major on a couple here and there and declare something as worthless when you don't see a jump in production.


the algorithm again...which you don't know anything specific about. All you're talk boils down to something very basic. It's along the lines of "Pepsi has a recipe!" ...everyone knows that, it isn't shocking, it doesn't help you make Pepsi though.

I'm happy to trade results with anyone who doesn't already "know" everything.

I like "CD" discuss...


It's something you can hypothesis about based on builds and observations and teaming up with 40 other DEs can give you a pretty good idea which attribute/SA/VA is weighted more and which is less.

You don't have to listen, I'm not here to convert people, keep doing what you're doing, good luck.
 
Underdawg08
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Originally posted by BiggerBlue
Originally posted by direfire

you should do this. Str to caps first, then agility then speed. Your equipment should favor str and agility or balance between the 3. SA's should be in order of importance shed block,strong base, change direction, tunnel vision. VA's should have heavyweight. The idea is to constantly shed blocks and knock over the OT.


Again, the problem with this approach is as follows:

1) Where do you have time to do Vision, Stamina, Confidence, and Tackling? At the very least will your DE be able to pass the mysterious formula of Vision Check to get a normal jump off the line? If your DE is delayed it doesn't matter how strong your DE is he isn't going to get to the QB.

2) Str, spd, agi, something has to give. It's hard to have all 3 in the 90s. If str is to the 90s then either agi or spd will take a hit, that will affect your ability to get to the DE as well.



this guy will be 70 str give or take a few. 90+ speed and 80 agility, with nothing but wall and strong base. By level 32 his stamina vision and confidence will be trained up to almost 40. I will cap them at that point. Then if wall and strong base work to get sacks. He will start racking them up.
 
direfire
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The game is like any other rpg it's a battle of rock paper scissorz. Hence I like a balance of str/agi/spd so I will usually have 1 attribute higher then the competition. Bort has said strength goes into shedding blocks. Now if you can read the name it says "heavyweight". I know this isn't the NFL but that is the aim of GLB to be realistic. How many heavyweight DE's in the nfl do you know use agility and speed moreso then strength to shed blocks? Usually they use a combo of the three and I bet if they are heavy they probably have more str the agi or speed.

Of course it's all a matter of opinion so good luck with your test.

edit:btw how are you going to test out STRONGbase with strength being your lowest attribute out of the main 3? Sounds like a great test cough cough
Last edited Mar 31, 2009 12:02:16
 
whatje
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wtf is a heavy weight DE in the NFL? omg he'd be a monster. this does not exist.
 
direfire
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whatje.... are you serious? If you live in europe or brazil and call soccer football then yes they have no heavyweight DE's. I don't know soccer but I don't even think they have a defensive end position on the field.

do you realize that heavyweight has requirement of 225 LB's? so if we're comparing glb to nfl a heavyweight de would be a de that weighs over 225. I challenge you to find me a DE that doesn't weigh 225. Naming a few here.... Reggie White weighed 285 and Dwight Freeney a rather small DE for the nfl weighs 268. I would recommend you edit out that comment.
 
whatje
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no, i'm saying there is no DE in the NFL that consistently (or even more than occasionally) knocks down opposing offensive lineman. i suggest you stfu!
Last edited Mar 31, 2009 17:34:35
 
BiggerBlue
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Originally posted by whatje
no, i'm saying there is no DE in the NFL that consistently (or even more than occasionally) knocks down opposing offensive lineman. i suggest you stfu!


When my lvl 51 plays against a lvl 19 OT, he should constantly and consistently lay the OT on his fat ass. When Michael Strahan in his prime goes to a local high school for a pick up game, he should dominate on every play.
 
BiggerBlue
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Originally posted by whatje
wtf is a heavy weight DE in the NFL? .


Michael Strahan - the last true bullrusher in the NFL. Now the NFL are a bunch of speed-rushers.
 
Underdawg08
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Originally posted by direfire
The game is like any other rpg it's a battle of rock paper scissorz. Hence I like a balance of str/agi/spd so I will usually have 1 attribute higher then the competition. Bort has said strength goes into shedding blocks. Now if you can read the name it says "heavyweight". I know this isn't the NFL but that is the aim of GLB to be realistic. How many heavyweight DE's in the nfl do you know use agility and speed moreso then strength to shed blocks? Usually they use a combo of the three and I bet if they are heavy they probably have more str the agi or speed.

Of course it's all a matter of opinion so good luck with your test.

edit:btw how are you going to test out STRONGbase with strength being your lowest attribute out of the main 3? Sounds like a great test cough cough


Well now you guys are changing your story?

Ok for 1 str won't be the lowest. they are all going to be 68 with all equipment in speed. Hell I will even have 3 sets of equipment and test them all out separately, just to gauge the importance of wall and strong base to getting sacks.

If wall and strong base work to get sacks then they will work.

If I take a high speed and agility end, then add 5 tunnel vision he starts going nuts. Add more and he gets even better.

So for the sake of argument. his agility is 62 right now. I will leave it and let it gain to 68 by itself. And work on str , then speed. It won't matter, they will all be 68 eventually. Then I can switch equipment around to the three attributes. He won't have anything but wall and Strong base. I will even buy three pieces of custom for him, for str, speed and agility.

Once he gets 68 str, speed and agility, and once his wall and strong base start hitting 5 or 6, he should start getting sacks. If they work he will get sacks. there is no way around this. They will either work, or they won't. Shed blocks and tunnel vision work. Everyone knows they work. They even work for slower, less agile ends. THEY WORK. SO should Wall and Strong Base, based off this principle.
 
whatje
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Originally posted by BiggerBlue
Originally posted by whatje

wtf is a heavy weight DE in the NFL? .


Michael Strahan - the last true bullrusher in the NFL. Now the NFL are a bunch of speed-rushers.


strahan was not a bull rusher exclusively, but okay. and for the record, a bull rush rarely involves knocking an OT on his ass. its fine if ur 51 DE does that, cool. there's a reason DE's dont just plant OTs on their ass.... because its fucking hard to do and doesn't accomplish anything for the defense.
Last edited Mar 31, 2009 21:54:25
 
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