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thelanger
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"Like I said, my main frustration is aimed at the sim for allowing plays to be run over and over again, hopefully Bort is working on that as we speak and we'll have a more balanced sim next season"

That I agree with. If you run the same play from the same formation like we do, it should be less effective after a couple of times, esp in a row.
Last edited Mar 24, 2009 06:54:39
 
ms4351
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Here is something Bort posted about things he is working on and the link to the thread:

Originally posted by Iceman16
Originally posted by tsimp93

2 Questions,
Is the Defensive AI going to be more User Friendly than the Current AI?
Will Powerbacks get a Nerf this year, meaning that LBs who put loads of points in Tackling and Strength will be sucky next year?

Power backs need to be required to have higher levels of vision and carrying (they do, Bort) to be effective. That's why they're overpowered. They can get away with it.

Borts response:
________________________________________________________________________________________________
There are multiple things, actually I think, that aren't really build related, but player interaction and AI related:

- They really need to not be able to just plow through 5 guys without slowing down just because they are on "power" style. They should have to slow down more or find a hole.
- They shouldn't fall forward more than a couple yards unless the tackle is really bad or they have a great roll on dive 4 yards, etc.
- O line needs to push a little less, and D line needs to be able to get more penetration/pushback if they are evenly matched
- D line needs to be able to get some more grabs/tackles off of blocks when the runner goes through the line. Basically, D line needs to be able to do more than they currently do vs the run, especially big strong guys.
- LB's need to react to fill the hole a little better instead of standing and waiting for the HB to come to them (I think this causes a lot of problems of extra yardage actually)
- Head Fake/Juke needs a little longer delay to improve elusive running backs

These are all things I'm playing around with right now on my dev server and we'll be testing on the test server.
_________________________________________________________________________________________________

http://goallineblitz.com/game/forum_thread.pl?thread_id=2319558&page=21
Last edited Mar 24, 2009 07:17:51
 
Welsh76
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Thanks for that, it gives me hope that we'll see a more balanced sim next season.
 
Arya Stark
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Originally posted by ms4351
Here is something Bort posted about things he is working on and the link to the thread:

Originally posted by Iceman16
Originally posted by tsimp93

2 Questions,
Is the Defensive AI going to be more User Friendly than the Current AI?
Will Powerbacks get a Nerf this year, meaning that LBs who put loads of points in Tackling and Strength will be sucky next year?

Power backs need to be required to have higher levels of vision and carrying (they do, Bort) to be effective. That's why they're overpowered. They can get away with it.

Borts response:
________________________________________________________________________________________________
There are multiple things, actually I think, that aren't really build related, but player interaction and AI related:

- They really need to not be able to just plow through 5 guys without slowing down just because they are on "power" style. They should have to slow down more or find a hole.
- They shouldn't fall forward more than a couple yards unless the tackle is really bad or they have a great roll on dive 4 yards, etc.
- O line needs to push a little less, and D line needs to be able to get more penetration/pushback if they are evenly matched
- D line needs to be able to get some more grabs/tackles off of blocks when the runner goes through the line. Basically, D line needs to be able to do more than they currently do vs the run, especially big strong guys.
- LB's need to react to fill the hole a little better instead of standing and waiting for the HB to come to them (I think this causes a lot of problems of extra yardage actually)
- Head Fake/Juke needs a little longer delay to improve elusive running backs

These are all things I'm playing around with right now on my dev server and we'll be testing on the test server.
_________________________________________________________________________________________________

http://goallineblitz.com/game/forum_thread.pl?thread_id=2319558&page=21


Noooooo!! Our grand plan in ruins!!!!!
 
kgarlett
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Not to sound the sour grapes, but as an example of how skewed it is right now we just need to look at today's game between Edinburgh and Stockholm (I'm the owner of Edinburgh for those who don't know.)

There's no mystery that the meatballs are going to pound Mal Brown. So I stack the box, play everything run focus, and even buy a set of tackling equipment for most of the defense, and yet he still goes for 200 yards and breaks 28 tackles. If a defense completely sells out to stop the run it should be able to at least limit it. Brown's a stud, so I don't expect to stop him. But when the majority of my defense is bumped into the high 70s in tackling he shouldn't break 28 of those tackles.

This is where the imbalance of the sim really zaps a lot of the fun out of the game. You used to be able to run several different types of offenses, and if you did it well you could be successful. And in turn if you played smart defense with your AI and did proper scouting you could shut down teams with predictable offenses. Now there is no need to try and predict what an offense is going to do. It's obvious: pound it with their power back from the strong-I. But good luck in trying to stop it.
 
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GG Dinas

This time we got in a whole 19 offensive plays, but at leats I figured out how to get everyone max xp this time around.

Also, looks like the top 4 seeds in Alpha are set in stone
1 - Graz 14-0 - with 1 CPU to play
2 - Paris DB 12-2 - with 2 CPUs to play
3 - Bonn 11-3 - 1 with CPU to play
4 - Woodridge 10-4 (even if Wujax loses out they still hold the tie breaker over both teams that could possibly tie them)

 
sam_acw
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Philarmonic are 8-6 with tie breaks against E-city, Black watch, Belfast and Aberdeen. They have 1 easy and 1 hard game so are probably in the playoffs. they have 4 quality wins

Aberdeen are also 8-6 and have E-city and Graz to come. They have tie breaks against Turin. They've had an easy run and although they have a game advantage they're not in a great position. They have 2 quality wins

Belfast are 7-7 and have tie breakers against Aberdeen, Black Watch and Turin with E-city still to play. They have 2 quality wins

Turin Thunder are 7-7 on a 4 game winning streak. They have 2 should win games as well as tie breaks against Philharmonic and Black Watch so they should be in the playoffs. They have 3 quality wins

E-city are 7-7 and with Aberdeen and Belfast still to play have their fate in their own hands. Their season hasn't been that strong and they only hold a tie break over Turin. They have only 1 "quality win" this season and I doubt they'll make the playoffs.

The Black Watch are also 7-7 and have the already safe Wujax and a gimme to come. 8-8 should be enough to pick up one of the lasts seeds as they only have tie break against E-city. They have 2 "quality wins" against E-city and Bonn.

A quality win is beating a team who are 0.500 or better and I excluded the non-conference games as I couldn't be bothered going through another load of records too.

My prediction is therefore
1 - Graz
2- Paris
3- Bonn
4- Wujax
5- Philharmonic
6- Turin
7- Belfast
8- Black Watch
Last edited Mar 25, 2009 03:00:06
 
Trogdor
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Originally posted by Arya Stark

Get this: we have exactly the same player base as we had as of season 2 game 3 bar the addition of one CB and loss of a HB in season 5.

How many other teams in WEPL have been playing with exactly the same roster for the last 7 seasons?


We have the exact same roster as we had in season 1. With the exception of 4 new players (one of them is about to leave). I'd say we've done pretty well.
 
hokeez
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Originally posted by Trogdor
Originally posted by Arya Stark


Get this: we have exactly the same player base as we had as of season 2 game 3 bar the addition of one CB and loss of a HB in season 5.

How many other teams in WEPL have been playing with exactly the same roster for the last 7 seasons?


We have the exact same roster as we had in season 1. With the exception of 4 new players (one of them is about to leave). I'd say we've done pretty well.


we have nearly the same roster. There are quite a few more additions and players who have left but the majority is still here

all of my players besides 1 guard are all still with the Pimps. Plus my center and one more corner that I've brought
 
thelanger
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That's kinda cool as it shows that teams have good cameraderie and loyalty, but it's kinda shite as it ruins my excuses
 
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