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Forum > Pacific Pro League > Southeast Asia Conference > What's your take on the proposed VA nerf on attribute raisers?
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bhall43
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Originally posted by Doug_Plank
Well I want it to happen just cause I like the idea, but I've never whined about it. It's just an opinion. So check yourselves, your opinion isnit any more valid than anyone else's. But go ahead and be Rush Limbaugh about it

Maybe someone should draw some Venn diagrams to help illustrate your poor reasoning



Didnt say my opinion was any more valid than anyone elses...just purely stating that i think people who want it are whiny little bitches...check yourself....duuuuude.
 
bhall43
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Originally posted by LaSeeno
Originally posted by bhall43

Originally posted by LaSeeno


I don't care either way.

I don't see how VA's cover for poor building because if someone has a better build their 5% will still give them a higher attribute than the poorly built one.

I really liked the original VA idea but with their being no concrete evidence on how the %'s work it's unjustifiable to use them.


you dont understand the use....

Using VA's...a LB can allocate his speed equip over to tackling or strength and use the VA's to put his speed right back where it was. Thats a good use for it. So in the end...the power back didnt get better than that LB because he can only gain so much power from it.


I understand it just fine but you don't understand the difference.

A level 48LB has 34 equipment points.

Let's say a this LB has a natural 60 speed and 40 tackling. With Va's and equipment he now has 94 (equipment) speed and 46 (VA's) tackling.

His tackling is obviously still too low. Let's say you put 20 equipment into tackling--now he has 60. Speed is now at 60+remaining equipment+VA's.

60+14+9

Speed is at 83.

83 is considerably lower than when he had 94+9 = 103.





Lets say naturally you have 68 speed and 50 tackling. With equip you have 98 speed. Take 10 equip points and allocate those over to tackling and max out Track Star VA....your build went from 98 speed/50 tackling to 98 speed/60 tackling. which in my opinion is a ton better than that linebacker who has 108 speed and 50 tackling. And thats just the tackling example...some others make even more sense.

The real problem in the entire equation tho is most teams dont have the cash to uphold such changes often.
 
Sockamidic
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At some point, Bort needs to stop going back and forth on things. You can't introduce something, and 2 seasons later decide to take it away.

Want people to use the attribute bonus VAs less?

Make the non-attribute VAs more attractive.

Just look at the garbage over there, of course you'll choose attribute based VAs over Slow Starter, Streaky, Never Give Up etc.
 
Sulfadias
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I'm just tired of the constant ebb and flow between the run and pass game. Between the power backs and the agility backs.

When teams recruit to be a power running team and then the run game is nerfed.... they go out and get speed receivers to be a pass team and then the pass game is nerfed.

Back and forth.

A nightmare for owners and for agents.

My players are uber one year, weak sauce the next.

We are paying for this?

How about a little consistency?!
Last edited Mar 16, 2009 12:31:36
 
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i've always felt your players were consistently shitty, fwiw sulf.
 
Sockamidic
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Originally posted by Rusty Trombone
i've always felt your players were consistently shitty, fwiw sulf.


That's cold
 
Sulfadias
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Originally posted by Rusty Trombone
i've always felt your players were consistently shitty, fwiw sulf.


Oh damn! I guess that depends on your perspective!

http://goallineblitz.com/game/game.pl?game_id=291702


I'm looking forward to the "lead" coding put into the passing game to be honest! Way too many balls where the WR has to stop and wait for it to get there, which immediately turns into a jump ball situation. Some solid catch and runs and some perfect deep balls are in order!

Last edited Mar 16, 2009 13:58:15
 
joe87
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Originally posted by Sulfadias0
I'm just tired of the constant ebb and flow between the run and pass game. Between the power backs and the agility backs.

When teams recruit to be a power running team and then the run game is nerfed.... they go out and get speed receivers to be a pass team and then the pass game is nerfed.

Back and forth.

A nightmare for owners and for agents.

My players are uber one year, weak sauce the next.

We are paying for this?

How about a little consistency?!


Exactly. They need to level off the effectiveness of all reasonable types of builds so that they can be effective if built correctly. Good builds should be effective and shouldn't have to depend on the sim favoring the passing game or power running game.
 
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Originally posted by joe87
Originally posted by Sulfadias0

I'm just tired of the constant ebb and flow between the run and pass game. Between the power backs and the agility backs.

When teams recruit to be a power running team and then the run game is nerfed.... they go out and get speed receivers to be a pass team and then the pass game is nerfed.

Back and forth.

A nightmare for owners and for agents.

My players are uber one year, weak sauce the next.

We are paying for this?

How about a little consistency?!


Exactly. They need to level off the effectiveness of all reasonable types of builds so that they can be effective if built correctly. Good builds should be effective and shouldn't have to depend on the sim favoring the passing game or power running game.



you guys say this like it isnt the ultimate goal of bort to achieve this. i dont think there's anyone saying "i think one hb should be better than the other, or i think wr's should suck."

i think one of the problems is waiting until the postseason to institute changes. the preseason isnt enough time to diagnose what's wrong with any updates, and then once the season starts people start bitching that bort shouldnt change anything until the offseason.
 
joe87
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Originally posted by Rusty Trombone
Originally posted by joe87

Originally posted by Sulfadias0


I'm just tired of the constant ebb and flow between the run and pass game. Between the power backs and the agility backs.

When teams recruit to be a power running team and then the run game is nerfed.... they go out and get speed receivers to be a pass team and then the pass game is nerfed.

Back and forth.

A nightmare for owners and for agents.

My players are uber one year, weak sauce the next.

We are paying for this?

How about a little consistency?!


Exactly. They need to level off the effectiveness of all reasonable types of builds so that they can be effective if built correctly. Good builds should be effective and shouldn't have to depend on the sim favoring the passing game or power running game.



you guys say this like it isnt the ultimate goal of bort to achieve this. i dont think there's anyone saying "i think one hb should be better than the other, or i think wr's should suck."

i think one of the problems is waiting until the postseason to institute changes. the preseason isnt enough time to diagnose what's wrong with any updates, and then once the season starts people start bitching that bort shouldnt change anything until the offseason.


I've got no problem with changes being made during the season, as long as there's a fair warning of more than 1 or 2 days. The game would be much better off right now if they would have done this since season 1. Many changes made to the sim are drastic and it doesn't always seem like they've been tested thoroughly enough to go live for paying customers.
 
bhall43
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Originally posted by joe87

I've got no problem with changes being made during the season, as long as there's a fair warning of more than 1 or 2 days. The game would be much better off right now if they would have done this since season 1. Many changes made to the sim are drastic and it doesn't always seem like they've been tested thoroughly enough to go live for paying customers.


Didn't really have the power to do so back in the early seasons....nobody knew anything but Bort...the game looked fine as builds werent too out of control yet...now that plenty of people know what works...shits gone awry!
 
Bones Brigade
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I would support the attribute VAs getting totally removed, for the above mentioned reasons

everyone uses them
they are better than the other stuff

and - I think veterans should not be getting stronger and faster as they get older. in fact the opposite should happen, they get weaker and slower. i think veterans should be able to make up for some of that with smarter\better play, ie bonus to morale effects, second chance re-rolls, etc

to me the other ones seem like logical abilities for veterans and should only activate a small amount of time. i especially like how specialized the newer ones are - screen blocker, showboat blocker, lead blocker, etc. I think those are right on target.

just my .02cs
 
joe87
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Originally posted by bhall43
Originally posted by joe87


I've got no problem with changes being made during the season, as long as there's a fair warning of more than 1 or 2 days. The game would be much better off right now if they would have done this since season 1. Many changes made to the sim are drastic and it doesn't always seem like they've been tested thoroughly enough to go live for paying customers.


Didn't really have the power to do so back in the early seasons....nobody knew anything but Bort...the game looked fine as builds werent too out of control yet...now that plenty of people know what works...shits gone awry!


Yeah, they just need to stop waiting until the off-season for major sim updates if they ever want to get it out of beta stage. Maybe make sim updates after each quarter of every season, but keep a blog that keeps everyone updated on what's planned for each sim change.
 
MorsDraconis
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Originally posted by Bones Brigade
I would support the attribute VAs getting totally removed, for the above mentioned reasons

everyone uses them
they are better than the other stuff

and - I think veterans should not be getting stronger and faster as they get older. in fact the opposite should happen, they get weaker and slower. i think veterans should be able to make up for some of that with smarter\better play, ie bonus to morale effects, second chance re-rolls, etc

to me the other ones seem like logical abilities for veterans and should only activate a small amount of time. i especially like how specialized the newer ones are - screen blocker, showboat blocker, lead blocker, etc. I think those are right on target.

just my .02cs


I'd have no problem with them taking out the attribute VAs either except there are going to be a bunch of high level players that are going to play like shit again because they were built when we didn't know what the fuck was going on or have been made shitty because they were built for season 3-4 changes instead of season 8-9 changes.

I think everyone would be happier if he instituted the ability to purchase players at pregenerated levels so that everyone could enjoy the game how they want and people that are getting fucked over by all these drastic changes could just start over again with another player at around the same level.

Have packages like:

Lvl 40 WR, HB, or QB for 4320 flex (save 10% off of building them normally to compensate for not being able to slow build them from birth)

Lvl 40 Defense, TE, and FB for 2880 flex (again, save 10%)

Lvl 40 Offensive Line, K, and P for 1440 flex


And just basically do somethin' like that. Make the save in Flex worth purchasing the player and the players come with all the level ups already added and the amount of SP that they'd have accumulated of the course of their level ups otherwise.

That way, you have an out for the people that bitch about getting totally screwed by the sim.
 
Bones Brigade
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Originally posted by MorsDraconis


I'd have no problem with them taking out the attribute VAs either except there are going to be a bunch of high level players that are going to play like shit again because they were built when we didn't know what the fuck was going on or have been made shitty because they were built for season 3-4 changes instead of season 8-9 changes.



I do hear what you are saying there. But everyone faces the same dilemma of constantly shifting SIM. I think artificially inflating the core stats of poorly built players, just because they are level 50 and can't compete with a slow built level 35 is not the way to go. Let the actual best built players win.


Originally posted by MorsDraconis
[

I think everyone would be happier if he instituted the ability to purchase players at pregenerated levels so that everyone could enjoy the game how they want and people that are getting fucked over by all these drastic changes could just start over again with another player at around the same level.

And just basically do somethin' like that. Make the save in Flex worth purchasing the player and the players come with all the level ups already added and the amount of SP that they'd have accumulated of the course of their level ups otherwise.

That way, you have an out for the people that bitch about getting totally screwed by the sim.


An interesting idea! Bort might even go for it since it would certainly make him more $$.

Although I wonder if these guys would be really any better than the players they are replacing? there is a point where spending 4-5 skill points for a +1 is not worth the cost, but they will face competition that hit 68 by level 11 from slow building and now has a 75-80 from auto-advancement points. Isn't that really the problem with lvl 50s already? They didn't cap their core stats soon enough and now don't have the top end to compete.....

I am not trying to bash your idea, but I really do think Bort might go for something like that, but just thinking out loud here



 
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