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hackkyckling
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Hehehe two for two, not too bad... I sure hope Bort doesn't take them away from me, that would be too cruel.
Last edited Feb 26, 2009 05:43:22
 
Fragal
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My punter got one
 
MissionCoach
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In my US AA league, we just got just got promoted, another promoted team in AA won 10 out of the 16 endorsement deals in the A league

WTF???

 
CoachSherman
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Originally posted by Koncorde
Well, from Borts pov the issue is several hundred people complaining that they got shafted

Plus the fact a lot of Mods and Testers etc have also pointed out the same flaws. Level 28 HB guys getting awards for 700 yard seasons and 12TD's over a guy with 4000 combined yards and 64TD's - which doesn't really warrant considering.

Basically the system used last seasons gained fame (from what I can tell). Winning shiny things gave you more fame (regardless of your actual ability). Therefore shiny objects = Winnar! A history of shiny objects also = Winnar! particularly if it meant 1 player had pre-existing fame of an equal or superior level to others (regardless of stats).

So if you were on a winning team, even if a level 32TE with 170 snaps to your name over the season, so long as you had fame you had a better chance than a level 48 with 1300 yards and 10TD's.

In some cases this lead to a serious skewing of awards to the top end.

This became even more evident when it was obvious 90% of the awards in AAA were for players now on Pro teams.

Effectively meaning that the Pro teams had two tiers of award winners, and a gulf between them.

Current ideas revolve around giving 2 per team in addition to the overall.

I've argued it should be by conference (not just league) and that there should be minimum requirements (i.e. snap count) to ensure that only those with gametime under their belt win.

I've even suggested the use of the point scoring system that I've seen in a Firefox script in order to judge the "best players" rather than utilising an obviously fooked Fame system.


All of this looks good to me. Definitely think there should be some tie to stats and/or a minimum number of plays to ensure the guys that are contributing the most are the ones getting the bonuses.

Personally I like the idea of regional endorsements that would basically guarantee 1-2 endorsements per team and then national endorsements that could be random across the board. I also think there should be a cap to the number of national endorsements that any given team has. I realize that better teams would be more likely to get the endorsements but I don't think we should continue adding changes that will just help the rich get richer. If there is no cap the best teams will get all of the endorsements which will make it that much more difficult for the middle of the road teams to build themselves up and compete. A certain level of parity is important to keep people interested in the game and to continue to spend money.
 
ms4351
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Originally posted by CoachSherman
Originally posted by Koncorde

Well, from Borts pov the issue is several hundred people complaining that they got shafted

Plus the fact a lot of Mods and Testers etc have also pointed out the same flaws. Level 28 HB guys getting awards for 700 yard seasons and 12TD's over a guy with 4000 combined yards and 64TD's - which doesn't really warrant considering.

Basically the system used last seasons gained fame (from what I can tell). Winning shiny things gave you more fame (regardless of your actual ability). Therefore shiny objects = Winnar! A history of shiny objects also = Winnar! particularly if it meant 1 player had pre-existing fame of an equal or superior level to others (regardless of stats).

So if you were on a winning team, even if a level 32TE with 170 snaps to your name over the season, so long as you had fame you had a better chance than a level 48 with 1300 yards and 10TD's.

In some cases this lead to a serious skewing of awards to the top end.

This became even more evident when it was obvious 90% of the awards in AAA were for players now on Pro teams.

Effectively meaning that the Pro teams had two tiers of award winners, and a gulf between them.

Current ideas revolve around giving 2 per team in addition to the overall.

I've argued it should be by conference (not just league) and that there should be minimum requirements (i.e. snap count) to ensure that only those with gametime under their belt win.

I've even suggested the use of the point scoring system that I've seen in a Firefox script in order to judge the "best players" rather than utilising an obviously fooked Fame system.


All of this looks good to me. Definitely think there should be some tie to stats and/or a minimum number of plays to ensure the guys that are contributing the most are the ones getting the bonuses.

Personally I like the idea of regional endorsements that would basically guarantee 1-2 endorsements per team and then national endorsements that could be random across the board. I also think there should be a cap to the number of national endorsements that any given team has. I realize that better teams would be more likely to get the endorsements but I don't think we should continue adding changes that will just help the rich get richer. If there is no cap the best teams will get all of the endorsements which will make it that much more difficult for the middle of the road teams to build themselves up and compete. A certain level of parity is important to keep people interested in the game and to continue to spend money.


+1
 
Menamino
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Originally posted by Kevin Smith
I find it comical that this stud TE from the Ballers gets 1 out of 16 endo deals: http://goallineblitz.com/game/player.pl?player_id=62350


Yep, he's about our 7th string TE who only played 10 snaps a game last year on ST. Like I said a few times in the many complaint threads, I love the guy, but it's pretty weird that he got that above so many more deserving people.

The problem is that the calculation for fame is so out of whack. Where it should be mostly determined by individual stats and get a big boost for being a league leader at something, it pretty much completely throws out individual performance and relies on how your team does. Get a trophy, you get more fame than an individual who loses in the first round of the playoffs but dominates the league. I don't really think that's right.
 
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Originally posted by Koncorde
Well, from Borts pov the issue is several hundred people complaining that they got shafted

Plus the fact a lot of Mods and Testers etc have also pointed out the same flaws. Level 28 HB guys getting awards for 700 yard seasons and 12TD's over a guy with 4000 combined yards and 64TD's - which doesn't really warrant considering.

Basically the system used last seasons gained fame (from what I can tell). Winning shiny things gave you more fame (regardless of your actual ability). Therefore shiny objects = Winnar! A history of shiny objects also = Winnar! particularly if it meant 1 player had pre-existing fame of an equal or superior level to others (regardless of stats).

So if you were on a winning team, even if a level 32TE with 170 snaps to your name over the season, so long as you had fame you had a better chance than a level 48 with 1300 yards and 10TD's.

In some cases this lead to a serious skewing of awards to the top end.

This became even more evident when it was obvious 90% of the awards in AAA were for players now on Pro teams.

Effectively meaning that the Pro teams had two tiers of award winners, and a gulf between them.

Current ideas revolve around giving 2 per team in addition to the overall.

I've argued it should be by conference (not just league) and that there should be minimum requirements (i.e. snap count) to ensure that only those with gametime under their belt win.

I've even suggested the use of the point scoring system that I've seen in a Firefox script in order to judge the "best players" rather than utilising an obviously fooked Fame system.



In SA Pro the WR that won, has no awards or championships, crap stats, lower fame then just about all WRs and the kicker, HE"S NOT EVEN ON A TEAM AT ALL THIS YEAR!!!! That seems like a big problem.
 
MissionCoach
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There has to be a more equitable way of determining endorsements
I know there have been tons of good suggestiions throughout GLB, I hope Bort listens to reason

Like I said earlier, one team in my league got 10 out of 16 endorsements...not a bitch about the team, but you have to question the system

Not saying I am for parody, similar to what they have in the NFL, but at least the college draft is somewhat of an equilizer to the lower tier teams
 
MissionCoach
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Looks like Bort is going to nerf em anyway
 
Koncorde
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Originally posted by dabutracing007
In SA Pro the WR that won, has no awards or championships, crap stats, lower fame then just about all WRs and the kicker, HE"S NOT EVEN ON A TEAM AT ALL THIS YEAR!!!! That seems like a big problem.


Yeah, Randomness sucks. And that one takes the biscuit
 
vorenus73
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2 of my guys on Team Perkis got endorsements.... I have a feeling they'll be taken away though :-(
 
foggycatalyst
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good 4 u
 
TheInfinity
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Fix:

Separate out the awards, make it for each conference. So, using WEPL as an example you get awards for Zeta and Alpha separately.

Next. Use the league leaders at each position for relevant stats.

Quarterbacks: Yards, Touchdowns, Rating
Running Backs: Rushing Yards, Total Yards, Total Touchdowns
Wide Recivers: Receptions, Receiving Yards, Touchdowns
Tight Ends: Receptions, Receiving Yards, Touchdowns - (Maybe switch 1 for Pancakes to show love for blocking Tight Ends?)
Offensive Line: Pancakes, Sacks Allowed [I know its hard to measure, but if worse comes to worst assign this out by the unit, add up how many times the QB gets sacked in every game against the team and the top unit gets one of their guys an endorsement.]
Defensive Line: Sacks, Reverse Pancakes
Linebackers: Tackles, Pass Deflections, Turnovers (FF+FR+INT)
Defensive Backs: Tackles, Pass Deflections, Turnovers (FF+FR+INT)
Punters: Number of Punts Inside 20
Kickers: Field Goal Percentage

Give an award for each leader in each category for each position. If someone leads two or three categories they get an extra special endorsement. I know it is also quite a bit of endorsements, but why not spread the wealth and make them obtainable while also pretty exclusive? Its 3 per position per conference, and less if someone leads multiple categories.

Now, whats the benefit of being on a winning team? Well, here it is:

For every round of the playoffs that your team makes it to you get another endorsement on the team assigned to a random player. So thats an endorsement for getting in, advancing to the second round, making the conference championship, making the championship, winning the championship. Five total extra endorsements if you can go all the way.

Where does fame fit into all of this now? Meh, I don't know.. but maybe fame just isn't working for it right now anyway.
Last edited Feb 26, 2009 18:37:32
 
Arya Stark
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New system announcement up. Relevant summary:


1. MVP calculation per conference, based on: stats, fame, team performance, league leading categories, etc. applied to offense, defense, and special teams to make an MVP race list. MVP trophyo at season end.

2. 3 top "corporate" endorsements per conference. Awarded to a random selection amongst the top 3 in the Offense, Defense, and Special Teams MVP race at the end of the season, same as the ones currently given out at each league tier.

3. 1 "national" endorsement per team that is equal to the current endorsements from 2 league tiers down. We do this at week 8, based on the current league results, and it will be based on a draft lottery style system ranked by MVP calculations amongst only the team's players.

4. 2 "local" endorsement per team equal to the endorsements 3 tiers down from the league. I.E. Pro team local endorsements will be same as the corporate ones from A league, done via a lottery amongst team members, based on fame, given at weeks 4, 8, and 12, and will last 4 in-game weeks.

- Teams cannot get more than 3 endorsements awarded to them. If they already have 3, they lose out on national or local deals depending on if they got all the MVP awards or not. Endorsements are handed out in order of best first, so you don't lose out on a corporate one by getting a local one.

- A player cannot get more than 1 endorsement.

- Only 3 endorsements can be active in a game, randomly chosen (I presume this is by team though it's not specified). This heads off MVP players who become FA's at the end of a season joining other teams to stack them.

- We scrap the "one per position" idea and just give out items that are made for the selected player's position.

What happens to the guys who already got endorsements?

At the end of week 4 this season the players who already got endorsements will have them replaced by the local endorsements. Then we'll fill out the rest of the teams so everyone has at least 2 each. If you're a free agent, however, you'll need to be on a team to keep your endorsement item when this rolls around.

Because the other endorsements aren't out yet (and will not be until at least week 8) the "active per game" limit will be set to 2 instead of 3, and then increased to 3 when the others get added.

I'll add a way to equip/unequip the equipment, so you can pick and choose some if you end up with more than 2/3 players with equipment.

The current endorsements will stick around, disabled, until week 4 (day 8), as a placeholder so we can keep track of who had them.
 
Arya Stark
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Originally posted by Arya Stark

- Only 3 endorsements can be active in a game, randomly chosen (I presume this is by team though it's not specified). This heads off MVP players who become FA's at the end of a season joining other teams to stack them.


Ok, he's confirmed that it was just bad phrasing on his part and it is 3/team/game.

If you sign people with Endorsements and have more than 3 wearing their gear in a game, the sim will randomly select 3 and activate them. You can customise this with the option to take off unwanted gear leaving the 3 you need equiped.
 
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