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Forum > Position Talk > WR Club > So does the prospect of the new WR vision checks have anyone nervous/intrigued?
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Mob-6
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Yes, but Bort also put coding in so that the QB will better lead the WR which I imagine will reduce the amount of balls you have to come back for.
 
TehKyou
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Since before, the WR's never did vision checks on bad throw, I'm going to go out on a limb and say that the SA Diving Catch rarely if ever activated. Might actually change now.
 
HydrOshocK
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anyone that chooses to continue neglecting vision at this point is an idiot. just sayin
 
Mob-6
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Originally posted by HydrOshocK
anyone that chooses to continue neglecting vision at this point is an idiot. just sayin


And you are basing that off what? Are people who neglect carrying when Bort said what it does idiots? Or is it still true that out of the 8 stats we have, vision is still no better than 6?
 
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60 vision ftw
 
KingDan23
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Heh im happy my only real build fuck up may now be helpful.

Cheers Bort.
 
Maddoc
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Originally posted by Kingdan23
Heh im happy my only real build fuck up may now be helpful.

Cheers Bort.


It's not a "build fuck up" now, it's "being ahead of the curve"

Good thing I softcapped Vision pretty early on.
 
Djinnt
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Most WRs softcap pretty much everything.
 
Maddoc
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I'm sure you could find more than a few high level WRs who coasted by on nothing but natural gains for Vision.
 
Darrick213
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I will probably wait to see how it pans out before investing SPs.
 
Sahoj
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I don't know.. the WR on my team with the highest vision routinely outperforms faster, more agile WR's on the team.

I'm curious if anyone else is having this experience.
 
Mob-6
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Originally posted by Sahoj
I don't know.. the WR on my team with the highest vision routinely outperforms faster, more agile WR's on the team.

I'm curious if anyone else is having this experience.



Are they running on super elusive?

Bort said:


- Super elusive causes stuttering, etc. This mode allows the player to make path adjustments every single tick of the play. Your player must have high vision and agility to pull it off without losing a lot of speed.

Last edited Feb 22, 2009 11:01:36
 
Maddoc
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So after todays sim I can say I really didn't notice anything at all.

I had a bad pass lobbed my way and my WR didn't seem to react to it in the slightest.
 
bigpimpin123
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Well i have 45 vision and my WR went off today. The only pass he didn't catch was underthrown (4 receptions total).
 
steinrat
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Originally posted by bigpimpin123
Well i have 45 vision and my WR went off today. The only pass he didn't catch was underthrown (4 receptions total).


But did any of those look like they required a vision check? Maybe that short slant where the MLB came across you as the ball was thrown, because it looked slightly behind you. The others seemed to hit you on stride (and on the 2d TD, the SS clearly dove for the ball, which is why it was a TD rather than just a nice first down catch). Not saying he didn't have a nice game - he did - but we're trying to narrow down all the multiple variables to get to what just one variable does, so I was wondering whether there was anything in there that might indicate that vision itself helped.
 
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