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Forum > Position Talk > K/P Club > Plenty of VAs for Punters now
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ShinerBock
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Originally posted by bashildy
I think a good alternative would be a VA where the closer you are to your goalline, the more powerful your punt becomes. Either that or "wobbler" where your team gets + % chance to force a fumble due to the punt being difficult to catch/run with. Could probably work for kickers to on kickoffs if they want the ability as well. Any feedback before I post this in suggestions?


I guess if WRs can have trouble controlling the ball before the sim determines whether they catch it, the same should be true on the PR. I just have no idea what sorts of calculations the sim does as the PR is getting ready to catch the ball, compared to what happens for a catch.

I'd like to see a VA that improves hang time -- whether you just kick it extra high or kick it in such a way where the PR decides he's more interested in a fair catch than trying to return in. (I realize the attribute VAs will help with hang time, but I'm looking for a VA that reduce return yards without having to punt coffin corners).
 
bashildy
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Originally posted by ShinerBock

I'd like to see a VA that improves hang time -- whether you just kick it extra high or kick it in such a way where the PR decides he's more interested in a fair catch than trying to return in. (I realize the attribute VAs will help with hang time, but I'm looking for a VA that reduce return yards without having to punt coffin corners).


Yeah my one worry about that is we already have a SA for that. It appears to finally do something with the z-axis update, as I have mine to 10 and I do notice I usually out hang the other punters in my league.

The only possible outputs I can think for a punter are distance, angle, height, and after-catch, so if we do get additional VAs I think a hang-time may be warranted.

But as with all VAs, its usually best to just go with the attribute points as I'll probably dump all 10 of my punters into +1% punting.
 
kbbl
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Another math question. Where does the +2% of NitC fall.

Let's say my punter kicks 70% when close enough to attempt a coffin corner. was he defeating the odds, or did he trigger 70% coffin kicks? Now I put points in NitC. How would that effect that?

Would Clutch be better since in addition to helping with the coffin, it also would help all around?

 
Zeromus
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Soccer Star
Nail in Coffin
Swagger
Clutch


imo
 
GoodEyeClosed
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Originally posted by kbbl
Another math question. Where does the +2% of NitC fall.

Let's say my punter kicks 70% when close enough to attempt a coffin corner. was he defeating the odds, or did he trigger 70% coffin kicks? Now I put points in NitC. How would that effect that?

Would Clutch be better since in addition to helping with the coffin, it also would help all around?



I'm a bit unclear on this as well. Does this bonus mean he will hit the corner (out of bounds inside the 10) more often when he does attempt the coffin corner (as opposed to going OOB at the 16 for example)? Or will he angle the kick toward the corner more often (instead of kicking down the middle)?

I was watching replays to try and get an idea of how NitC may help. I noticed that, from the same approximate distance, he some times kicks the coffin corner, sometimes tries and fails (OOB before the 10 or never goes OOB or goes into the endzone then OOB), sometimes kicks straight down field.

My initial feeling is that NitC will increase the number of CC attempts that actually go OOB inside the 10. I want to try and quantify how many opportunities I should expect to see for the ability to net an improvement. The problem I'm having is defining successful and failed opportunities.
Last edited Feb 14, 2009 15:49:23
 
secondeye
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Originally posted by Octowned
Only problem I see with that is - if you're punting inside your 20 often enough to get a good use from this VA, your team has a lot more issues than it's punter.

I think leg of steel is a poor long-term investment, even on a bad team. Build expecting to have a good team, IMO.

In that case, the coffin corner one makes good sense. Good teams and punters are often in sticky punt or go for it situations just outside of FG range. Having a punter who can pin the opponent consistently inside the 5 makes the decision a heck of a lot easier, as even a bad GLB defense has good chances at preventing a 95 yard drive.


I always cringe when I see responses like that. You can't plan to always be in the optimal position. Especially if you're in a competitive league.

A team coffin corners you into the 1. You run twice for a couple yards and then an incomplete pass. It happens all the time.
 
Octowned
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Originally posted by secondeye
Originally posted by Octowned

Only problem I see with that is - if you're punting inside your 20 often enough to get a good use from this VA, your team has a lot more issues than it's punter.

I think leg of steel is a poor long-term investment, even on a bad team. Build expecting to have a good team, IMO.

In that case, the coffin corner one makes good sense. Good teams and punters are often in sticky punt or go for it situations just outside of FG range. Having a punter who can pin the opponent consistently inside the 5 makes the decision a heck of a lot easier, as even a bad GLB defense has good chances at preventing a 95 yard drive.


I always cringe when I see responses like that. You can't plan to always be in the optimal position. Especially if you're in a competitive league.

A team coffin corners you into the 1. You run twice for a couple yards and then an incomplete pass. It happens all the time.


In which case I'd say never to invest so many veteran points into something that wont happen very often, and get your team what, 5 more yards on your punt?, if you could have put them all into something much more valuable.

You don't put tackling on an offensive player because you might throw an interception (yes this is an extreme, not on the level of your punter punting inside the 20). I just don't think the value of punting an extra 5 yards when you're already screwed anyway is that great. The value of improving your punting performance on the other 85% of your plays is much better, IMO.
 
khkoenig
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I'm on a a team that has such a strong offense I punted a total of 12 times during the regular season. After maxing out on Motivational Speaker (which seemed to help team morale last season) I'm putting my other 9 veteran points in Nail The Coffin. Since most of the time I'm punting near midfield, I figure this will be more useful to my team then Soccer Star.
 
Fat Banana
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Okay all you awesome punters. I just hit level 27 and I have my initial 2 VA points. Should I start with soccer star or coffin corner? My build is open if you want to check it out.
 
kbbl
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Soccer Star - (PS, you probably want to work on Calm Nerves. Not saying to spend additional SP at this time, but if you can find custom equipment with Calm Nerves that would be a plus)
 
Fat Banana
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You really think Soccer Star? My punting is 105 with equipment already.
 
christianhall
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Soccer Star is probably the one most punters will go for to begin with, and with good reason. Then Swagger as those cover the two Majors. I'm probably gonna put points into Football Genius third, but that's because my punter has third capped vision. If it was lower, probably better to get NitC or something like that.
 
kbbl
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Still haven't assigned all my VA yet, but of my 5 angles kicks today only 2 went OOB, the other 3 were TBs.

Including a 64 yarder that went right over the pylon. The others were close, but not OOB.

So what VA would help that the best? (I already have 15 in SS) Clutch? NiTC? Other?
 
bashildy
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Originally posted by kbbl
Still haven't assigned all my VA yet, but of my 5 angles kicks today only 2 went OOB, the other 3 were TBs.

Including a 64 yarder that went right over the pylon. The others were close, but not OOB.

So what VA would help that the best? (I already have 15 in SS) Clutch? NiTC? Other?


Can you open up your build. I'd recommend 1 point in clutch, and 1 in NiTC currently with no additional upgrades. I'm going the mostly Swagger route as I feel conf is underrated and I'm trying to boost that and vision at the expense of punting.
 
kbbl
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Here are the highlights:

Strength: 58.53
Speed: 37.53
Agility: 53.77
Jumping: 42.38
Vision: 60.75
Confidence: 66.13
Punting 111.19

Punt Tree 9-10-8

Got 14 VA to spend
 
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