User Pass
Home Sign Up Contact Log In
Forum > Position Talk > WR Club > Quick Cut vs. Run Route
Page:
 
ChicagoTRS
offline
Link
 
My theory on Route Run...

I make my guess on RR by looking at VAs. The descriptions on VAs are a bit more specific as to what they do...Bort has confirmed that some VAs are identical to certain SAs. For the most part VAs/SAs give either % bonuses to specific stats or situations/rolls.

I would guess that RR would add 1% per level to speed and agility while running the route (before the catch). If this is the case it would seem to be rather valuable. The hole in this theory is it would then really be more valuable for receivers who are already high in these stats. I like the exponential increase theory but the issue I have with that is that I know of no other VA/SA that uses complex formulas like that...all that have been confirmed are relatively simple bonus structures. From what I have learned about the mechanics/math behind this game is that Bort does keep a lot of these type bonuses pretty simple.
 
Mob-6
offline
Link
 
Originally posted by DiMo28
There's a reason why Route Run is in the possession tree. It simply does not help WRs with high speed and agility as much if at all.

To answer the OP, both work to help running routes, but only QC will help you run the ball after you make the catch.


I thought the exact same, but how do you explain two equal speed/agility guys, one with RR and one without RR, where the one with RR is clearly faster in the replays? (Credit goes to Visc. for convincing me of this).
 
smakibbfb
offline
Link
 
It does say that it is "very important for WRs who arent otherwise fast or agile". I'd explain that by saying that it doesn't say that its useless for WRs who are fast/agile, only more useful for slow ones. The question is, for fast and agile WRs, does it have more of an effect than putting points somewhere else.
 
ChicagoTRS
offline
Link
 
Originally posted by Mob-6
Originally posted by DiMo28

There's a reason why Route Run is in the possession tree. It simply does not help WRs with high speed and agility as much if at all.

To answer the OP, both work to help running routes, but only QC will help you run the ball after you make the catch.


I thought the exact same, but how do you explain two equal speed/agility guys, one with RR and one without RR, where the one with RR is clearly faster in the replays? (Credit goes to Visc. for convincing me of this).


Good info...that just confirms what I thought.

My bet: RR = X% bonus to base speed, X% bonus to base agility...where X = the RR value. Bonus only applies while running the route...bonus lost once a catch is made.

 
Viscount
offline
Link
 
Originally posted by smakibbfb
It does say that it is "very important for WRs who arent otherwise fast or agile". I'd explain that by saying that it doesn't say that its useless for WRs who are fast/agile, only more useful for slow ones. The question is, for fast and agile WRs, does it have more of an effect than putting points somewhere else.


But do you really think it gives bonus calculated specifically on how much speed and agility a WR has, so the lower your speed and agility the more of a bonus you get?

Or

Do you think all WRs with Route Run just get the same flat bonus regardless of their speed and agility?

If it's the latter, then Route Run would be beneficial to all WRs.
 
smakibbfb
offline
Link
 
I've no idea. The same flat bonus would give a greater % increase to slow WRs. It could easily just give +0.5 per level speed and agility when running a route, so at level 10 you get +5 in each rather than a %.
 
Bukowski
offline
Link
 
Originally posted by Viscount
Originally posted by smakibbfb

It does say that it is "very important for WRs who arent otherwise fast or agile". I'd explain that by saying that it doesn't say that its useless for WRs who are fast/agile, only more useful for slow ones. The question is, for fast and agile WRs, does it have more of an effect than putting points somewhere else.


But do you really think it gives bonus calculated specifically on how much speed and agility a WR has, so the lower your speed and agility the more of a bonus you get?

Or

Do you think all WRs with Route Run just get the same flat bonus regardless of their speed and agility?

If it's the latter, then Route Run would be beneficial to all WRs.


I would guess that it has to be the same bonus, which would have been much simpler to come up with.

I doubt Bort spent hours upon hours trying to figure out the RR formula, as I would imagine that's it's pretty basic - as it should be.
 
babiiverson
offline
Link
 
What would you guys said is dominant in strictly route running? I run on -100 power so I dont wanna waste pts into QC
 
Link
 
Do you think route running works on the creative setting?
 
WiSeIVIaN
offline
Link
 
Originally posted by notgoing2argue
Do you think route running works on the creative setting?


The Route Run SA simply gives you a speed/agility bonus when running routes. It'll give you that bonus regardless of if your set to exact or creative route running (though creative seems to blow imo).

My WR has been pretty good throughout his career with high route run, fwiw, though I know many are successful with quick cut...
 
BigRick70
offline
Link
 
Originally posted by Viscount
Originally posted by smakibbfb

It does say that it is "very important for WRs who arent otherwise fast or agile". I'd explain that by saying that it doesn't say that its useless for WRs who are fast/agile, only more useful for slow ones. The question is, for fast and agile WRs, does it have more of an effect than putting points somewhere else.


But do you really think it gives bonus calculated specifically on how much speed and agility a WR has, so the lower your speed and agility the more of a bonus you get?

Or

Do you think all WRs with Route Run just get the same flat bonus regardless of their speed and agility?

If it's the latter, then Route Run would be beneficial to all WRs.


IMO all WRs get the same flat bonus... I don't think that Bort went that far with the formulas

RR is just a way to compensate for a lack of speed and agility
 
Mob-6
offline
Link
 
Originally posted by notgoing2argue
Do you think route running works on the creative setting?


Bort has stated that it does work on creative route running.
 
Link
 
May as well post this here as I'm not sure where to go with my build after capping vision/jumping:

Since the TE forum isn't all that active, I'll show you guys my Agility TE experiment's build:

Attributes
Physical Attributes
Strength: 27.02
Speed: 61.08
Agility: 86.08
Jumping: 28
Stamina: 29.08
Vision: 33.02
Confidence: 14.08

Football Skills
Blocking: 24.02
Catching: 53.02
Tackling: 14.08
Throwing: 8
Carrying: 14.08
Kicking: 8
Punting: 8

Special Abilities
Blocking Abilities
Run Block: 0
Pass Block: 0
Hands: 0
Get Low: 0
Pancake: 0

Receiving Abilities
Route Running: 3 (AE)
Sticky Hands: 1
Quick Cut: 1
Cover Up: 1
Lower the Shoulder: 1

Veteran Abilities
Quick: 4

Been on creative since day 1
_________________________________

http://goallineblitz.com/game/replay.pl?game_id=326773&pbp_id=7628526
http://goallineblitz.com/game/replay.pl?game_id=326759&pbp_id=6101680
http://goallineblitz.com/game/replay.pl?game_id=326772&pbp_id=6855600
http://goallineblitz.com/game/replay.pl?game_id=326772&pbp_id=6862881
http://goallineblitz.com/game/replay.pl?game_id=326772&pbp_id=6863615
http://goallineblitz.com/game/replay.pl?game_id=326771&pbp_id=5310829
http://goallineblitz.com/game/replay.pl?game_id=326771&pbp_id=5312401
http://goallineblitz.com/game/replay.pl?game_id=326775&pbp_id=9127984
http://goallineblitz.com/game/replay.pl?game_id=326773&pbp_id=7628468 (my favourite)

There's some replays that give me hope. Now for questions:

Do you guys think I should stick to creative with my build, or try out exact?
And after capping vision/jumping, should I keep my RR equipment and pump it up, or go with quick cut?

Thank you
 
Mob-6
offline
Link
 
TEs really don't have the fakes that WRs do, so I would imagine they wouldn't be as good at creative route running. Try both, see how it works. Your agility is certainly high enough for it to work. I think the RR is fitting for receiving TE who has good speed and agility. I'd get your speed and stength up however.
 
BigRick70
offline
Link
 
IMO you can afford to stay on creative route running. Your TE barely looses speed on his cuts.

I would follow Mob-6's advice and pump speed a little bit... while you can't take advantage of your high agility with fakes or spins, you can use speed to outrun the defender to get that separation.
 
Page:
 


You are not logged in. Please log in if you want to post a reply.