My theory on Route Run...
I make my guess on RR by looking at VAs. The descriptions on VAs are a bit more specific as to what they do...Bort has confirmed that some VAs are identical to certain SAs. For the most part VAs/SAs give either % bonuses to specific stats or situations/rolls.
I would guess that RR would add 1% per level to speed and agility while running the route (before the catch). If this is the case it would seem to be rather valuable. The hole in this theory is it would then really be more valuable for receivers who are already high in these stats. I like the exponential increase theory but the issue I have with that is that I know of no other VA/SA that uses complex formulas like that...all that have been confirmed are relatively simple bonus structures. From what I have learned about the mechanics/math behind this game is that Bort does keep a lot of these type bonuses pretty simple.
I make my guess on RR by looking at VAs. The descriptions on VAs are a bit more specific as to what they do...Bort has confirmed that some VAs are identical to certain SAs. For the most part VAs/SAs give either % bonuses to specific stats or situations/rolls.
I would guess that RR would add 1% per level to speed and agility while running the route (before the catch). If this is the case it would seem to be rather valuable. The hole in this theory is it would then really be more valuable for receivers who are already high in these stats. I like the exponential increase theory but the issue I have with that is that I know of no other VA/SA that uses complex formulas like that...all that have been confirmed are relatively simple bonus structures. From what I have learned about the mechanics/math behind this game is that Bort does keep a lot of these type bonuses pretty simple.






























