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Forum > Position Talk > LB Club > Are there any "great" SAs for LBs?
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Ken Carson
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if a decent number of defenders up glare and snarl it can really crush a QBs morale...but it does sacrifice SOME personal statistics
 
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Tunnel Vision for a blitzing LB if you can get it.
 
CapnEnnui
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Aura of Int is underrated.

But then I think I might prefer it that way. Please nobody get aura of int.
 
Underdawg08
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Originally posted by CapnEnnui
Aura of Int is underrated.

But then I think I might prefer it that way. Please nobody get aura of int.


yeah aura of intimidation is amazing in the d-leagues!
 
JRice80
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Originally posted by L_R
How about First Step? I just rolled a +2 agility +1 First Step on my LB.


This. I've also seen Shutdown Coverage be very effective, believe it or not. I'm going to test out Tunnel Vision when I get to that level. And Shed Block has it's benefits. Other than that? Not really too many good SAs.
 
Archeon
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Originally posted by UnderDogs
Originally posted by CapnEnnui

Aura of Int is underrated.

But then I think I might prefer it that way. Please nobody get aura of int.


yeah aura of intimidation is amazing in the d-leagues!


i just rolled a piece for my lvl 31 LB with this and nothing else on it. So, no good?
 
CapnEnnui
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Originally posted by UnderDogs
Originally posted by CapnEnnui

Aura of Int is underrated.

But then I think I might prefer it that way. Please nobody get aura of int.


yeah aura of intimidation is amazing in the d-leagues!


You're an idiot. Want to skimp on tackling? Want to break more blocks by lowering O-Line morale (who often skimp on confidence) without spending a crapload for more Shed Block? Want to help make the QB worse even when you only get the hurry? Get Aura of Int. Not to mention lowering the in-game morale of anyone else around you.

But believe what you will.
 
wallysmith
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I'm a big believer in Aura of Intimidation.
 
Underdawg08
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Last edited Jan 24, 2009 23:54:37
 
CapnEnnui
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Originally posted by UnderDogs
Originally posted by CapnEnnui

Originally posted by UnderDogs


Originally posted by CapnEnnui



Aura of Int is underrated.

But then I think I might prefer it that way. Please nobody get aura of int.


yeah aura of intimidation is amazing in the d-leagues!


You're an idiot. Want to skimp on tackling? Want to break more blocks by lowering O-Line morale (who often skimp on confidence) without spending a crapload for more Shed Block? Want to help make the QB worse even when you only get the hurry? Get Aura of Int. Not to mention lowering the in-game morale of anyone else around you.

But believe what you will.


I know what aura of intimidation does idiot.


You sure do! That's why you've dismissed it without thinking or trying it or looking to see if it's any good great job!

I greatly prefer my 2 in snarl and 4 in aura to 8 more tackling. Especially since I can still train tackling. But please, keep dismissing it. It's better for me.
 
Underdawg08
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Last edited Jan 24, 2009 23:55:03
 
CapnEnnui
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Originally posted by UnderDogs
Originally posted by CapnEnnui

Originally posted by UnderDogs


Originally posted by CapnEnnui



Originally posted by UnderDogs




Originally posted by CapnEnnui





Aura of Int is underrated.

But then I think I might prefer it that way. Please nobody get aura of int.


yeah aura of intimidation is amazing in the d-leagues!


You're an idiot. Want to skimp on tackling? Want to break more blocks by lowering O-Line morale (who often skimp on confidence) without spending a crapload for more Shed Block? Want to help make the QB worse even when you only get the hurry? Get Aura of Int. Not to mention lowering the in-game morale of anyone else around you.

But believe what you will.


I know what aura of intimidation does idiot.


You sure do! That's why you've dismissed it without thinking or trying it or looking to see if it's any good great job!

I greatly prefer my 2 in snarl and 4 in aura to 8 more tackling. Especially since I can still train tackling. But please, keep dismissing it. It's better for me.


Get back to me on how well Aura works for you if/when you get past single A.


Sure thing. You get back to me when you actually have a linebacker, and have actually tried to see if aura works for other people.
 
CapnEnnui
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Haha holy crap you're condescending my A league players while your level 37+ players are in a BBB league. You must be sooooo good. lolllllll someone who's been here so long and could have pro players and he's in BBB and acting like he knows anything because his guys are high level. Have fun slumming the low level leagues for higher stats, real impressive bro. You really managed to GM that BBB team into a winning season, finally! Maybe you'll move up next season!!! lolllllll the team started in season 2 and you've gotten nowhere. You got balls telling me single A isn't enough to know this game, I'll give you that. Africa AA, ooooooooooo. lol
Last edited Jan 19, 2009 15:28:37
 
Kellysmash
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Personally, It seems the LB SAs are underrated expected for the final 2.

I have both Trees worked for my LB, I came from the old school where more SAs meant your awesome.

I have never been a Fan of Snarl / Aura / Trash Talk / Glare... Most QBs Train Confidence higher than any other player on the field; so unless your putting these guys up to 6 or beyond I doubt your doing much. I have a 2 in each.
Read the "Intimidation" VA: This player would scare anyone. Each level of Intimidating increases the required confidence to resist the Trash Talk, Growl, Snarl, and Glare special abilities by 3%.
So according to the VA, after a certain Confidence level all the Snarls & Arua won't work anymore and I'm sure most QBs at my Level are beyond that pt. I'll do more research.

Diving Tackle is a better one: It extends your tackle range and I see it go off a lot.

Monster Hit: I see it go off about 2 or 3 times a game for me alone,and I don't have many pts in it. Its doing something to the people I tackle. No one has Med or Poor Carrying in this game and the lack of offensive fumbles have been an issue. It says it "Greatly Demoralize"; my money is in that MH takes a little extra Stamina & Morale away.

Chance SAs, these are the SAs that we have no idea are working.
Shed Block: Increase your chance of not being blocked, breaking thru the LOS, not get stopped by an CB. It probrably decreases your speed thru the Block as well. Very Underrated.
Swat: Increases the chance of a PD. I don't like this one very much, I have a couple of pts in this and I don't see any difference from my PDs and some one that has a 1 in it.

The Final 2 / Useless LB SAs
Defense General: States thats its ony active for MLBs and ILBs. So this SA is only useful for 1 MLB in a 4-3 or 2 LBs in a 3-4; Terrible.
Big Sack: You need to be on a Team that creates Opps for your Player to rush in, then how many times does this go off? Once every 10 sacks, if that.

This is JMO.
 
Underdawg08
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Last edited Jan 24, 2009 23:56:21
 
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