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Mob-6
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Mighty Halo, your perpetuating rumors from 2 seasons ago, you don't by any chance think the world is flat do you?

1st, don't knock my drops. I may have 30 drops, but I have significantly more yards than you, 1/3 more TDs than you on half as many receptions, my YAC is 3 times yours and my average catch is twice yours and my TD to catch ratio is twice as good. If you want to make fun of someone's build, don't make fun of someone who has better production with less catches on a team that actually wins.

2nd, agility is not nearly as important as speed. I haven't even softcapped agility and I'm already performing significantly better than you with your higher agility cap. Just think how much better I'll be than you when I finally cap it.

3rd, Do you have any idea how this game works with natural level ups? A guy who takes his speed to the 6 cap will get .25 speed increases from natural level ups until level 29, if it costs 6 sp for 1 point of speed, that .25 natural level up will be worth 1.5 skill points rather than .25. If you are only second capped agility, that .25 natural level up is only going to be worth .5 skill points. Do the math.

 
Viscount
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Originally posted by Mightyhalo
Originally posted by Mob-6

If you want the base for an average player, softcap agility next. If you want the base for an unstoppable player, get your speed up as far as you plan to take it. If you want a 100 speed guy, get his speed to 76 ASAP. MY speedster has been fairly dominate in going all speed w/ just training agility, I speak from personal experience of having this build versus the conjecture of the other people here.


Your player has a serious drop issue, so please remove head from behind before offering advice. Your guy has 2 catches for every drop. That is well below average and borders on piss poor.

My WR is probably as fast as your guy but much better built and catches 4 times more balls with less drops and he is considered a "well built" speedster. He is also the best receiver in his league for 2 seasons at the same level as your drop WR and gets no gimmies playing on a .500 team, while your guy has a slew of stat pad games. o_O


I'm 100% sure your guy isn't as fast as Mob-6 WR and our team hasn't had loads of stat pad games, we just have the best passing offense in the league, not a single team in the league has held us to less than 358 passing yards (even the top 2 teams).

Speedster WRs aren't supposed to be your consistent every down WR, they're supposed to just be a TD threat when they can get the ball. Mob-6's WR averages a TD every 2.48 catches and averages 27.5 ypc, I'd say that's quite impressive.
Last edited Dec 12, 2008 17:04:08
 
Mightyhalo
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I have 3 WR's and all of them are fast. My level 20 WR will be faster than Bobby, but I am just not sold on ignoring the agility cap until you take speed to the 4 to 1 cap.

I just disagree with mob on agility. He acts like it has limited effect and I don't believe it. That's part of his argument now for bypassing the agility soft cap for 4 to 1 speed cap and I find that ridiculous.

It looks like you guys have a great passing team. My guy would probably dominate with that kind of talent around him and that type of game plan.

Bobby was #1 receptions, #1 yards and 2nd in TD's. Limited cupcakes to feast on too.


 
Viscount
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Take my other WR for example, he has 61 agility but still has lot's of drops and I've seen no benefit in his route running. I wish I'd put those SP elsewhere.

http://goallineblitz.com/game/player.pl?player_id=800459
 
Mightyhalo
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Originally posted by Viscount
Take my other WR for example, he has 61 agility but still has lot's of drops and I've seen no benefit in his route running. I wish I'd put those SP elsewhere.

http://goallineblitz.com/game/player.pl?player_id=800459


You should put a couple points into route running and sticky hands.

When I see his build I would want more agility to close the gap. I just don't like to see too big of a gap between skills, especially agility and speed.

You really have a wide variety of receivers.
 
Kramer
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The basics are simple. Take the first, most important attribute for your guy as high as you going to want it as quickly as you can. I trained speed and agility my first year and at the end had both well above the first cap.

In season 2, I took agility to the 2nd and speed to the 3rd. I trained catching and vision. I'll soft cap catching at the end of this season.

Season 3 I'll train stamina and jumping. I'll probably only get vision to about 40 and the other two to 30ish.

Season 4 I'll train confidence and carry and put my levels to getting stamina and jumping to 40.

Season 5 I'll train strength and blocking, putting level ups to get confidence and carrying to at least 30.

Season 6 I'll train strength and blocking, putting level ups to get confidence and carrying to 40. I'll also start to throw some SPs at SAs.

WRs are easy to make. It does take a while to balance a guy out, but you'll start putting up decent numbers in season 3...definitely season 4. Or you can dump the plan at any time and make your own guy however you want (need for vision, confidence, carrying, and strength are somewhat debatable...blocking just happens to pair nicely with strength).
 
kcdizz
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Originally posted by ChicagoTRS
Originally posted by TimTebow

So cap speed again next, before I cap agility?


yes...

If you are building a speedster the first thing you should do is take speed all the way up to the point where you do not plan on using any more SPs in speed...this allows your leveling attribute gains to eventually push speed into the 5-1, 6-1 and higher levels. It is the most efficient use of SPs and gains the most free SPs from your level gains. You will have plenty of time to round out your build...just stay away from SAs for awhile.

Basic Speed Receiver blueprint:
Speed to minimum 3-1 cap (68) level 11 (all equip in speed also)
Agilty to 3-1 cap (~level 23)
Catching to cap (~level 26)
Vision to cap (~level 30)
Jumping to cap (~level 33)

At level 32 (beginning of 4th season) you have a well rounded dominant speed receiver with ~102 speed (w/eq), ~70 agility, catching/vision/jumping all around 48-50...at this point confidence/carrying/strength are all still a bit low but advanced training pairs those nicely and by the end of the 4th they are coming in line. Season 5 you are a man among boys...

Anyone who tells you to cap speed, then cap agility, then cap catching, then go back and 2nd cap speed, etc...has no idea what they are doing...yes their player will play better during the build process but they are wasting their leveling gains...and by level 32 the early speed focused WR will look very similar except he will also have around an 8 or so speed advantage. My focus is to build players that will be great in their prime...not concerned about the first couple of seasons of stats.





All bow before chicago. This should be written in stone. Im building a slow build team, you need to be a part of it.
 
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