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Mob-6
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Originally posted by arcbee007

At times, like I've seen a few plays in which my player when through another player while Juke require a bit more agility to see to results. As for the other 3 Speedster SA they trigger quite often I say.



That's the answer I was looking for.

I have no idea what a spin or juke looks like, but it would involve picking up yards on what should be an obvious tackle. I don't make people miss, so if I see "mistackle", I would assume one of those triggered (sure there are low level guys who will miss you without those firing). Just was trying to find more of your opinion on the frequency that you deem they fire. I'm just trying to figure out of A.) there is enough of a return on them for me to invest in them and B.) a baseline agility for making juke functional so I can determine whether it is worthwhile to increase my agility and investt in juke.
 
Underdawg08
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if this hasn't been said yet: head fake helps you get open. You use headfake on routes before you get the ball.
 
arcbee007
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Originally posted by Mob-6
Originally posted by arcbee007


At times, like I've seen a few plays in which my player when through another player while Juke require a bit more agility to see to results. As for the other 3 Speedster SA they trigger quite often I say.



That's the answer I was looking for.

I have no idea what a spin or juke looks like, but it would involve picking up yards on what should be an obvious tackle. I don't make people miss, so if I see "mistackle", I would assume one of those triggered (sure there are low level guys who will miss you without those firing). Just was trying to find more of your opinion on the frequency that you deem they fire. I'm just trying to figure out of A.) there is enough of a return on them for me to invest in them and B.) a baseline agility for making juke functional so I can determine whether it is worthwhile to increase my agility and investt in juke.



For Juke to work more frequently like the other Sa in the Speedster tree I suggest getting it up to 70-75. Most people assume 60 because there too lazy to go any further with the team. I understand Speed plays a big role. But I'm one of the few willing to step out of what it known to work and find a different way.
 
Mob-6
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^I'm not willing to invest in Juke (and the related needed agility) until someone who gets their agility and Juke high enough to notice a difference confirms it is worthwhile.
 
hiimjake
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I'm working on upgrading a piece AE that has +Juke. It probably won't be ready to go til the middle of next season, but I'm really interested to see if it works.
 
winchester
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I have head fake and it works.
 
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