Originally posted by PackMan97
^ Those build strategies are very flawed in the Wiki.
For example, the power play on a C would be to roll until you get a very high STR/BLK score, and then on level three you should be able to hit the first cap (do that) and take that attribute to the +5 (or even +6) cap while training the other attribute. Get the attribute you didn't jack up then up to the +3 or +4 cap and use EQ to bring it up high. In the end, you'll end up with STR/BLK at their highest values if your goal is to balance both of them.
Understood. I didn't write the spreadsheet and the comparison to say the best way to build a center is to bring Str/Blk up together. I wrote it to see which build strategy produced the most SPs, regardless of order of capping or anything else. If people are using it as a guide to build a center, I can't do anything about that. Anyone who wanted to though, could take the spreadsheets and work out their own build strategy with just a little time spent learning how they work. That was my main goal; I never intended to tell people how to build their player. My secondary goal was to get rid of the conjecture that went back and forth on how much better slow building was over distributed building, etc.
It seems obvious to me that this extreme slow build is the way to maximize a single attribute or two. There's simply too many different strategies when considering capping order and everything else for me to review each one individually in a spreadsheet. I was going to add this extreme slow build to the spread sheet, but have since decided to go a different route - the spreadsheets just take too long to maintain and are too error prone. In place of them I am working on a Windows application that will allow you to build a virtual player with training, level bonuses, and everything else. THEN I can examine each specific build strategy in detail.
Last edited Dec 2, 2008 11:06:01