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Forum > Position Talk > LB Club > Strength/Speed MLB? Help with Slow Build.
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Since80
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Originally posted by Rod Long
You do realize that your are ultimately spending $20-35 per player to get him to level 40 and because you slow built you only had a viable and playable player for 2 seasons of that. Ummm. Pretty dumb from a personal economic standpoint also.


Slow builders aren't spending your money, so you don't need to worry about it, do you?

As for the OP, I think it's an interesting idea, and I look forward to the results you get from the build.
Last edited Dec 1, 2008 08:46:27
 
islander1
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Originally posted by UMRocks
sounds like its going to suck, imo. he's not going to be able to anywhere with agility that low and all those points in strength are a waste. strength that high still wont be high enough to overpower olineman and you still arent going to cause enough FF's to make any sort of a difference. Speed Agility and Vision...


You do realize strength helps a great deal with tackling power, right?

No?

 
islander1
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on a side note, too many people don't realize that you don't build a M/ILB the same as a OLB.

My own linebacker is a MLB that used to be an OLB so he's got the speed twink build. He's got 90 speed and to be honest I find it's wasted for the position I play 95% of the time. I've got an adv item that has base stats of +3 str and +1 diving tackle (base), so I'm going to start using that early next season and, once I finish up getting vision to 61, I'm actually going to hit up my strength for increased tackling power.
 
Rod Long
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Originally posted by islander1
Originally posted by UMRocks

sounds like its going to suck, imo. he's not going to be able to anywhere with agility that low and all those points in strength are a waste. strength that high still wont be high enough to overpower olineman and you still arent going to cause enough FF's to make any sort of a difference. Speed Agility and Vision...


You do realize strength helps a great deal with tackling power, right?

No?



Again. . .the age old question. Can anyone actually show this to be the case. Someone please be the first. This has been debated ad nauseum with zero justification.

Originally posted by Since80
Originally posted by Rod Long

You do realize that your are ultimately spending $20-35 per player to get him to level 40 and because you slow built you only had a viable and playable player for 2 seasons of that. Ummm. Pretty dumb from a personal economic standpoint also.


Slow builders aren't spending your money, so you don't need to worry about it, do you?

As for the OP, I think it's an interesting idea, and I look forward to the results you get from the build.


so slow builders don't boost on day 40 now? Somebody better go tell them that.
 
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a ton of speed with low agility is not a good solution for linebacker imo.
 
Snydes
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Originally posted by Darren McFadden
a ton of speed with low agility is not a good solution for linebacker imo.


I definitely agree. Went through that a while back myself. It worked for a while, but eventually the lack of agility will catch up to you.
 
Underdawg08
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Originally posted by Rod Long
Originally posted by xxsyrusvb


Strength- 80
Speed- 80
Vision- 55
Agility- 50 (Soft cap but only by trainning, no use of SP)
Tackling- 40


Thoughts?

So far is my build, it is very early yet but 60 pts to spend. I would probably have to slow build for 3 or 4 seasons before getting a killer build.
http://goallineblitz.com/game/player.pl?player_id=942296


Getting a well built LB to these stats by level 40 would be a miracle much less a well build MLB.

For a well built linebacker I believe catching/jumping/confidence to all be at 30 plus a stamina of ~40. Again why I am never an advocate of slow building. Stamina is neglected. Wow, so a guy gets a dynamo who is crap the entire second half of a game. No thanks. Where do you plan to get all of these skill points from unless you train your majors thus sacrificing valuable training time where your secondary and tertiary attributes need to be brought up. Training majors = seasons 5-10 bringing your 2nd and 3rd tier categories up. SO WHEN EXACTLY ARE YOU EVER PLANNING ON FIELDING A SOLID AND GREAT COMPETITIVE PLAYER WITHOUT SACRIFICING A CATEGORY [/rhetorical]. Too much attention is given to players directed to max stats at early levels rather than build a quality player. Building a more even player {specifically and especially} a LB, requires that your 2nd and 3rd categories are solid. Plus your coordinators don't know dick about how your builds will act cohesively until VOILA. . everybody hits their build goals by their 5th season.

Which LB would you want

88 speed
58 agility
17 jumping/catching/confidence.

84 speed
55 agilty
32 jumping/catching/confidence.

duh

Also having a well built MLB means a significant investment in D-gen which requires you spending another 15 points to get it to 4 or 5. So a MLB will be behind attribute-wise than other LBs.

Also too many of these people are caught up in this siren song of slow building. You do realize that your are ultimately spending $20-35 per player to get him to level 40 and because you slow built you only had a viable and playable player for 2 seasons of that. Ummm. Pretty dumb from a personal economic standpoint also. Why would I play a game where I have to spend money for (example) 4 months before it got to be fun. That is pretty damn asinine to me.

Its the GLB equivalent of being a 30 year old virgin. no thanks.


Once again rob is so wrong. when you slow build you spend the initial points to create the guy and you spend nothing more on him for 2 season. If you boost before his 3rd season of creation you're not slow building. you don't have the patients and boosting defeats the purpose of slow building. No one has to tell them that. It's common knowledge.
Last edited Dec 1, 2008 13:25:35
 
Sinsation
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i dont boost my slow builds.
 
wasian
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Originally posted by Rod Long
Originally posted by islander1

Originally posted by UMRocks


sounds like its going to suck, imo. he's not going to be able to anywhere with agility that low and all those points in strength are a waste. strength that high still wont be high enough to overpower olineman and you still arent going to cause enough FF's to make any sort of a difference. Speed Agility and Vision...


You do realize strength helps a great deal with tackling power, right?

No?



Again. . .the age old question. Can anyone actually show this to be the case. Someone please be the first. This has been debated ad nauseum with zero justification.

Originally posted by Since80

Originally posted by Rod Long


You do realize that your are ultimately spending $20-35 per player to get him to level 40 and because you slow built you only had a viable and playable player for 2 seasons of that. Ummm. Pretty dumb from a personal economic standpoint also.


Slow builders aren't spending your money, so you don't need to worry about it, do you?

As for the OP, I think it's an interesting idea, and I look forward to the results you get from the build.


so slow builders don't boost on day 40 now? Somebody better go tell them that.


He said they aren't wasting YOUR money, so you shouldn't worry about it. To each, their own
Last edited Dec 5, 2008 14:50:05
 
CoachMauler
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Originally posted by Sinsation
i dont boost my slow builds.


+1

Finally someone says it... As I was reading I was thinking "But I dont spend money on slow builds..."

And I still dont know if people understand... But this is an EXPERIMENT.... And I dont put cash into the build so it does nothing but inform.

I will still be continuing this and decided I will get agility to soft cap. I seriously dont think its going to be nearly as bad as everyone thinks.. Especially with vet abilities...
 
kingofgod
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Originally posted by xxsyrusvb
Originally posted by Sinsation

i dont boost my slow builds.


+1

Finally someone says it... As I was reading I was thinking "But I dont spend money on slow builds..."

And I still dont know if people understand... But this is an EXPERIMENT.... And I dont put cash into the build so it does nothing but inform.

I will still be continuing this and decided I will get agility to soft cap. I seriously dont think its going to be nearly as bad as everyone thinks.. Especially with vet abilities...


keep us posted on how it goes. i think i would be worth it sacrifice 7 speed for 10 agility
 
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Originally posted by xxsyrusvb
Originally posted by Sinsation

i dont boost my slow builds.


+1

Finally someone says it... As I was reading I was thinking "But I dont spend money on slow builds..."

And I still dont know if people understand... But this is an EXPERIMENT.... And I dont put cash into the build so it does nothing but inform.

I will still be continuing this and decided I will get agility to soft cap. I seriously dont think its going to be nearly as bad as everyone thinks.. Especially with vet abilities...


yep, slow build a 'side player'. they are a completely FREE (except fo the starting FP) experiment that just requires time and patience while you have other guys to put effort into. im slow building a LB, he's lvl 5 with speed soft capped, and i have another 3 seasons to even decide what kind of LB i want him to be. my other guys get FPs and attention, so i like the slow build.

i also like your experiment idea, but i was thinking more along the lines of 80/80 str/agi, with speed being around 50. this might be better for a rolb, but a combo of str/agi and gettiing around the oline might be better for sacks. most qbs wont have a lot of speed to get away from you. you just have to get around the fat guys. and hey, its an experiment. if its sucks, who cares, cuz it was free.
 
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Originally posted by xxsyrusvb
I am slow building a MLB but really wanna go a bit out of the norm. After hunting for a good Force Fumble build to no avail, I have found most swear by speed or strength to get it done.

My idea is to create a HIGH strength and speed MLB with a good vision stat. The downfall is that he will be stuck at a lower agility rating.

Here is a rough outline i would like to see in the build way down the road, but at least it will give everyone the idea.. All with base attributes..

Strength- 80
Speed- 80
Vision- 55
Agility- 50 (Soft cap but only by trainning, no use of SP)
Tackling- 40

My thoughts with slow building my LB is to keep trainning agility and vision, while getting speed and strength to at least 25 before using points to get both up the 3 cap before working on vision to soft cap.

This basically means never using pts on agility and instead just train it up to a decent level. Hopefully leaving a very strong and fast LB to cause havok.

Thoughts?

So far is my build, it is very early yet but 60 pts to spend. I would probably have to slow build for 3 or 4 seasons before getting a killer build.
http://goallineblitz.com/game/player.pl?player_id=942296


I think this idea is good, but I really think agility and strength should be balanced out a little more, LBs work in little space and rely on a lot of change of direction and lateral quickness. So in theory, LBs need more agility than other positions, at the same time, I also feel a lack of agility will hurt your chances of getting FFs, I believe that because a FF is caused by many attributes; strength, tackling, SAs, and momentum. Your LB is based around straight-line speed, so if he is hitting a player head-on, then yeah, he is going to bring the wood, but if he is changing direction, or going to the corner, or on a diagonal plane, his hitting power and chance to FFs will be greatly reduced because of a lack of lateral quickness due to a lack of agility.

So, myself, I'm thinking a 70/61 range for speed/agility would be much more successful, just a thought
 
CoachMauler
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^^

Very good points. But I fear Agility is just a hit iam going to have to take for sake of the experiment. I really wanna see the result of pure speed and strength not to mention I plan on having tackling and vision to a +50 mark too so I cant affort to soft cap a 3rd. with pts.

I definitely plan to keep this updated. At lvl 17 now, he is getting close to the "unleash hell" segment of the experiment. I figure Ill wait till i have enough pts to get both speed and strengh to the 4 cap and just train those 2 attributes till then.

Should be fun
 
wallysmith
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Originally posted by Virgin Goldstandard


I think this idea is good, but I really think agility and strength should be balanced out a little more, LBs work in little space and rely on a lot of change of direction and lateral quickness. So in theory, LBs need more agility than other positions, at the same time, I also feel a lack of agility will hurt your chances of getting FFs, I believe that because a FF is caused by many attributes; strength, tackling, SAs, and momentum. Your LB is based around straight-line speed, so if he is hitting a player head-on, then yeah, he is going to bring the wood, but if he is changing direction, or going to the corner, or on a diagonal plane, his hitting power and chance to FFs will be greatly reduced because of a lack of lateral quickness due to a lack of agility.

So, myself, I'm thinking a 70/61 range for speed/agility would be much more successful, just a thought


Truth!

Although I prefer a tad more agility than speed, what VG said is basically spot on.
 
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