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Forum > Goal Line Blitz > Position Talk > Regarding "General and Intimidation "Abilities
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PackMan97
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Some folks need reading comprehension...

Originally posted by Juke
The player will make a quick move one direction, and then go the other way. This fake can badly throw off defenders, especially those who have low agility and vision. This is more effective than a head fake, but takes more agility to pull off successfully

This skill is important for all players who carry the ball a lot. Even an extra split second of reaction time can mean the difference between a tackle and a big gain.

Additional Levels:
Increases the chance the defender will be fooled by the fake.


So, there are two things to take away.
#1 - It needs more agility than head fake to fire
#2 - When it fires, the higher your level in Juke, the greater chance to fool the defender.

What does this mean? Agility is the trigger, the higher the more it will fire. Levels in Juke determines the "quality" of the juke. It doesn't matter if your Juke fires all the time because of a high agility, if you have 2 points in Juke you won't fool many excellent defenders.

Originally posted by Sticky Hands
This player has exceptional catching abilities, as if his hands were covered in glue. The Sticky Hands skill gives the player a bonus to catching passes, including interceptions.

This skill seems to work even better in clutch situations, like 3rd and long plays, or in the last two minutes of the game.

Additional Levels:
Increases the bonus to catching passes.


In this case, it clearly states it gives a bonus to catching passes. Therefore, the higher your ability to catch passes, the the higher your bonus to catching passes.

10% bonus to a 50% chance to catch a pass makes that 55%! 10% bonus to a 30% chance of catching passes is 33%. A Difference between +5% and +3%. Of course, the higher your ability to catch passes, the less you need the SA!

Originally posted by Defense General
This LB is able to inspire the defense to perform better. The Defense General skill only applies if the LB is in the MLB or an ILB spot. It gives the entire secondary a boost to morale and stamina right before the snap.

This skill is very important for LBs who will play the MLB spot. It makes all the defenders around him better.

Additional Levels:
Increases the chance of the skill working, and the strength of the morale and stamina boost.


As you can see in the defense general skill, there is no mention of it needed something to activate or that it increases the chance of something happening. All it mentions is more levels increase the chance of it working and the boost it gives.

Folks who think CONF have any factor in the General Skills are selling some vaporware.
 
monsterkill
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thank you for posting that. every time i try to type a post to explain that, it ends up being a flame and i delete it.

can the above post be stickied? not this whole thread, just that post.
 
Rod Long
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Thank you PackMan. Some of these sheeple are still referencing that hilariously awesome and fabricated post from season 3 or 4 about having certain attribute ranges triggering all the different SA's. Its amazing people are still sucking on that teat.

Bort is on record for saying that the descriptions listed on the SA's are about as bold and dry as anything that could ever by interpreted literally in all of GLB. He wanted to make those descriptions as unambiguous as possible.
 
Szarek
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Originally posted by DONKEIDIC
Maybe what I will do is pump the SA's first, then soft cap Confidence. See if there is a difference.


I think that is the way to go...This will give you an indication to see if it works
 
Viscount
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Originally posted by Szarek
Originally posted by DONKEIDIC

Maybe what I will do is pump the SA's first, then soft cap Confidence. See if there is a difference.


I think that is the way to go...This will give you an indication to see if it works


Why?

QB's Field General, C's Line General, DT's Line Genaeral and LB's Defense General all increase moral and stamina. Personally I don't think you need any attributes for them to work, but people always think you need confidence. So to the people who say you need to soft cap confidence for these SAs to work why don't you need to soft cap stamina as well? Those Sa's are affecting both morale and stamina.
 
PackMan97
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Well...now here is an interesting question.

The General skills say they raise Morale (in game state based that is based in part on confidence) and Stamina.

Shouldn't it read "breath" which is the morale equivalent for stamina?

I'm just wondering? Do these general skills raise your stamina or your breath? It's clear they raise morale and not confidence.

Thoughts?
 
Rod Long
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I think this

stamina is a main calculation in the formula outcome which is 'breath'

and confidence is a main input in the formula outcome for 'morale'. It just happens that post game morale is also quantifiable and seen by us. In game morale we know is a different story.

Seems that the General skills may +10% (example only) the bonus within the calculation for the play outcome. Kinda like playing on hard vs. normal. 10% bonus vs no bonus.

 
Ken1
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I'd guess that the intimidation (opponent morale loss) abilities work based on Confidence vs. opponent's Confidence.

Opponent Confidence is definitely a factor, as a description for (I think) The Glare says it has less effect on QB's with high Confidence.

The General abilities, I have no clue about. They may work without referencing any stat.
 
DONKEIDIC
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I'm talking about an intimidation Experiment I am doing. I plan on making my guys with 2nd cap speed 2nd cap agility. 1 season. Then pump up Trash Talk, and The Glare. Then I will Soft cap Confidence. By doing this I should be able to prove/disprove any Link between Confidence and Intimidation SA's.

The main problem with this experiment are all the factors involved, and never getting hard evidence. I will be putting my findings out there, and you guys can decide for yourselves.
 
Underdawg08
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Originally posted by Rod Long
Thank you PackMan. Some of these sheeple are still referencing that hilariously awesome and fabricated post from season 3 or 4 about having certain attribute ranges triggering all the different SA's. Its amazing people are still sucking on that teat.

Bort is on record for saying that the descriptions listed on the SA's are about as bold and dry as anything that could ever by interpreted literally in all of GLB. He wanted to make those descriptions as unambiguous as possible.


It's an experimental build. Experiment. Everybody on this game knows what you know bro. you're not a know it all. you're not the end all be all of everything about this game. I'm sure when bort said a certain number isn't needed to trigger a trash talking based s.a. could be interpreted a number of ways.

he has also said that tackling was needed. is it? seriously is it? he said he was going to balance it out so it won't rely on str. so much. has it changed? has it? he said power tackling would force more fumbles. has it? has it? he said he was going to make the o-line better to stop Defensive ends from getting 100 sacks in a season. did it work? did it? I see a lot of them out there on the same pace they were last year if not better. He said the thread about a certain number needed to trigger s.a's was b.s, his own words. Did he tell you directly or anyone directly that a certain number of confidence is not needed to trigger those kind of s.a's? I say with an experimental build you're going to retire anyway. Fuck it cap confidence. See what happens. You never know. Instead of thinking you are the king of this fucking game and calling people sheeps, you need to experiment with things. You're obviously a good player. But I am sick of seeing you put people down. No one is talking to you. Are you so devoid of life you have to get on here and bash people. all the time? You're probably a loser with zits. COngratufuckinglations dude. you succeed at goal line blitz. probably the only thing you succeed at in life. Seriously congrats.

But hey ,after I looked at the last game your linebacker played Viscount,it seemed like the quarterback moved slower, threw a lot of incomplete passes, and a couple of int's when you were on the field. When you weren't the quarterback looked better. just speculation.
Last edited Nov 15, 2008 04:16:59
 
Bukowski
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Originally posted by UnderDogs


It's an experimental build. Experiment. Everybody on this game knows what you know bro. you're not a know it all. you're not the end all be all of everything about this game. I'm sure when bort said a certain number isn't needed to trigger a trash talking based s.a. could be interpreted a number of ways.



You don't know shit.

No one wants you here, yet you continue to post this incoherent nonsense.

Please do everyone a favor, and never post in any of these forums again. You are exactly what is wrong with these position talk forums, as people like you are the one's responsible for all of the redundant, false information that is floating out there.

We're all tired of your act.

Get out of here.

Last edited Nov 15, 2008 11:19:10
 
Rod Long
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Originally posted by Bukowski
Originally posted by UnderDogs



It's an experimental build. Experiment. Everybody on this game knows what you know bro. you're not a know it all. you're not the end all be all of everything about this game. I'm sure when bort said a certain number isn't needed to trigger a trash talking based s.a. could be interpreted a number of ways.



You don't know shit.

No one wants you here, yet you continue to post this incoherent nonsense.

Please do everyone a favor, and never post in any of these forums again. You are exactly what is wrong with these position talk forums, as people like you are the one's responsible for all of the redundant, false information that is floating out there.

We're all tired of your act.

Get out of here.



Awesome.
 
LostPeon
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Originally posted by Bukowski
Originally posted by UnderDogs



It's an experimental build. Experiment. Everybody on this game knows what you know bro. you're not a know it all. you're not the end all be all of everything about this game. I'm sure when bort said a certain number isn't needed to trigger a trash talking based s.a. could be interpreted a number of ways.



You don't know shit.

No one wants you here, yet you continue to post this incoherent nonsense.

Please do everyone a favor, and never post in any of these forums again. You are exactly what is wrong with these position talk forums, as people like you are the one's responsible for all of the redundant, false information that is floating out there.

We're all tired of your act.

Get out of here.



qft
 
coach
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Originally posted by DONKEIDIC
I think the best way to find out is have a scrimmage against a team, that you know the QB on. Then check his normal Morale loss against the loss for that game. I would love to know. It has to do something otherwise it wouldn't be in the game. imo.


There's no morale loss in scrimmages, is there?
 
PackMan97
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coach,

there is DURING the game.
 
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